Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544

Started by DoctorFlux(Mariodk), March 04, 2011, 11:21:42 PM

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Goku v2  Beta DL Link here do you like the Moveset so far?

Yes This was Worth Waiting for even if it took 9001 years
8 (36.4%)
GIVE ME "insert my other WIPs" NOW!
6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this
1 (4.5%)
Wishing Smash 4 has been modded now to put this there
7 (31.8%)

Total Members Voted: 22

thats how long/small the wave is now (i just needing to fix the recolour if texture is low filesize)
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later


it looks much better than the actual kameha nice work xD
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July 27, 2011, 11:33:59 AM #2644 Last Edit: July 27, 2011, 11:51:36 AM by Gotenks(a.k.a Mariodk)
still not perfect but close still afew Fixes like loading in air and etc.
and make the wave less spamming i think i will try with make a animation from fire kamehameha pose(ground and air) to wait/fall so it takes something like 20 frames to get out of that attack to you can do something else

also look GFX at hands i was trying to make it so it looks like the wave stay at the hands :D

all i just needing now is:
make goku stay still then fire kamehameha in Air
slowfall if loading in air
so is N-B almost done :D
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later


there is more leg on kamehameha now
25 frames from the last dmg on the wave to end of the Animation on N-B

and 40 frames before you can fire one wave
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Quote from: Gotenks(a.k.a Mariodk) on July 27, 2011, 02:46:59 PM
there is more leg on kamehameha now
25 frames from the last dmg on the wave to end of the Animation on N-B

and 40 frames before you can fire one wave
good since even sdoom said it was abit too spammable i think this fixes it and hows down B gonna work? is the counter idea still good? i think if down b is a counter it should be on the air and ground the same
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July 27, 2011, 02:54:49 PM #2648 Last Edit: July 27, 2011, 03:12:17 PM by Gotenks(a.k.a Mariodk)
Quote from: Carnage on July 27, 2011, 02:51:38 PMgood since even sdoom said it was abit too spammable i think this fixes it and hows down B gonna work? is the counter idea still good? i think if down b is a counter it should be on the air and ground the same
it will be (only if possible) if not i just let it stay as it is
up-B i will work on now to be abit slower and then Goku hit ground he will do a landing Animation

edit: got that with landing animation almost but he dont use the landing Animation anyway he dont slide to the sides and etc. if teleport downwards to ground so thats is fixed now
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Quote from: Gotenks(a.k.a Mariodk) link=topic=21256.msg607044#
all i just needing now is:
make goku stay still then fire kamehameha in Air
slowfall if loading in air
so is N-B almost done :D
What about makingbKi

i am not sure i can do it
non GFX to replace anymore
closer and closer to filesize limit
maybe over Pit version i can :D
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

finaly N-B is done (PSA wise) working 100% as i wanted
but the kamehameha pose still needs afew touches in Animations
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

maybe make his arms more straight
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i can try that and see how it looks

i think Goku is the one i have worked most on (more then SMBZ mario)
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

i know how it looks, looks lot better
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