here is what needing new attack/thing do to for goku is 100% or atleast close with moveset :
-no matter what new Side-Smash(100% for sure)
-AAA combo (still not looped one)
-up-tilt(still do the same and same kick but not lucario over Cp. falcon animations)
-Side-Tilt(i still think that one is good but maybe needs a edit or something)
-N-air(just Animation edits)
-Back-Air(so not all airs is 100% like marios
so i am thinking two or three kicks backwards)
-up-air is fine he anyway got the same attack in SSBF2
-Down-Air (still not sure about it need to stay or what and i will not make it like SSBf2)
-up-throw(needing idea)
-B/F throw is fine just needing port animation revamp so it looks better
-Down-throw(is already made but needs abit revamp)
-N-B still needs afew more fixes but the revamping of that is close to be done and make it more balanced+kamehameha Sound effect (fire/load)
-Side-B needing two whole new attacks(side-B ground is meteor combination and Side-B air not 100% sure about)
-up-B just needing the DBZ teleport sound effect(also dodges)
-Down-B also close to be good
-FS just needing to remove slow time on FS(small spirit Bomb) and will do so if you got much dmg or use up-taunt you can use big spirit Bomb
-kaioken i will do so if the time is limited + if you got much hit while in kaioken it will be removed
-Finish win 1,2 and make a win3
-revamp catch animations
i do it over Cp. falcon since the vertex is there and still no ported vertex over Pit (Pit will be best since i can replace Pit´s bow inside FitPitXX.pcs/pac to a SSJ goku and use SSJ goku on afew moves or maybe even do oneslot SSJ1,2,3 head (not 4 since it is the whole body but i will do something about that too and MK just got a Tails anyway )