Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544

Started by DoctorFlux(Mariodk), March 04, 2011, 11:21:42 PM

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Goku v2  Beta DL Link here do you like the Moveset so far?

Yes This was Worth Waiting for even if it took 9001 years
8 (36.4%)
GIVE ME "insert my other WIPs" NOW!
6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this
1 (4.5%)
Wishing Smash 4 has been modded now to put this there
7 (31.8%)

Total Members Voted: 22

Quote from: MarioDK on August 02, 2011, 04:30:19 AMnot needing since i have tested it before i can just rename afew thing so goku vertex head dont use normal goku texture then put SSJ goku texture in the pcs/pac rename the files to a other name and done but that if it is over Pit if over Metaknight we have to do so there is only the head and removed anything else for save filesize
how?
by editing model's texture names?

good news i can maybe get to work on Goku V1 anyway
and i will revamp many moves since i also wanted Goku not with ported moves
but first i will rebuilt the Fitcaptain.pac so i can maybe do so Kaioken is limited time so it go off after afew sec. (so it is CPU friendly too :D)
i using Lucario´s Ai over Goku PSA that works best for Goku´s N-B and up-B if CPu (also abit Down-B)
N-B/Down-B/up-B still stay maybe revamp but Side-B will be a whole new move

Side-B Ground will be something like Naruto PSA´s you spamming side-B and do a combo: meteor combination
Side-B air will be Ki Blasts (like Side-B air in SSBF2) but they will not be long range Ki Blasts and this idea is just until better or maybe not happen
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

I think Lucario might not be good choice, remember Gokario? He spamed Kamehameha all the time.
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Quote from: dpgthirteen on August 02, 2011, 02:32:28 PMI think Lucario might not be good choice, remember Gokario? He spamed Kamehameha all the time.
you already got Lucario´s AI on Goku V0.9 ;D
thats what work best
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Really! thats really strange. But why dont Cpu's dont recover well then?
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I think you should make Kaioken last until 150% or 200% to be computer friendly.

Quote from: SmashClash on August 02, 2011, 02:42:09 PMI think you should make Kaioken last until 150% or 200% to be computer friendly.
maybe Timed+ until 150% or 200% :D
but first i had to rebuilt the whole Fitcaptain.pac so i can maybe get filesize much down
since i have mainly just deleted codes/Copyed code for kaioken in event list: GFX/Other
and delete codes in PSA dont get the PSA filesize to go down but copy/add it get it to grow and thats why it is so high so i just have to edit already made Codes and add rest so i maybe got low filesize  again (really lower then before maybe so low so i can do so GFX texture is put on High filesize+good looking)

one attack got to be remove no matter what: Side-Smash that one needing a whole new attack (and still 100% clean what attack it can be :( no ideas at all on just that )
Back-Air also needing a new attack
Down-Air (maybe)
N-air is fine just afew Animations edits
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Quote from: MarioDK on August 02, 2011, 02:46:57 PMmaybe Timed+ until 150% or 200% :D but first i had to rebuilt the whole Fitcaptain.pac so i can maybe get filesize much down since i have mainly just deleted codes/Copyed code for kaioken in event list: GFX/Other and delete codes in PSA dont get the PSA filesize to go down but copy/add it get it to grow and thats why it is so high so i just have to edit already made Codes and add rest so i maybe got low filesize  again (really lower then before maybe so low so i can do so GFX texture is put on High filesize+good looking) one attack got to be remove no matter what: Side-Smash that one needing a whole new attack (and still 100% clean what attack it can be :( no ideas at all on just that ) Back-Air also needing a new attack Down-Air (maybe) N-air is fine just afew Animations edits
Yeah, I think Side-Smash needed to be different.

MarioDK, I feel sorry for you doing this over Captain Falcon xD.

Since I do Daisy, and she has so much breathing room in her .pac, I can pretty much do whatever the hell I want with her and still have a ton of space left over! :af:

here is what needing new attack/thing do to for goku is 100% or atleast close with moveset :
-no matter what new Side-Smash(100% for sure)
-AAA combo (still not looped one)
-up-tilt(still do the same and same kick but not lucario over Cp. falcon animations)
-Side-Tilt(i still think that one is good but maybe needs a edit or something)
-N-air(just Animation edits)
-Back-Air(so not all airs is 100% like marios :D so i am thinking two or three kicks backwards)
-up-air is fine he anyway got the same attack in SSBF2
-Down-Air (still not sure about it need to stay or what and i will not make it like SSBf2)
-up-throw(needing idea)
-B/F throw is fine just needing port animation revamp so it looks better
-Down-throw(is already made but needs abit revamp)
-N-B still needs afew more fixes but the revamping of that is close to be done and make it more balanced+kamehameha Sound effect (fire/load)
-Side-B needing two whole new attacks(side-B ground is meteor combination and Side-B air not 100% sure about)
-up-B just needing the DBZ teleport sound effect(also dodges)
-Down-B also close to be good
-FS just needing to remove slow time on FS(small spirit Bomb) and will do so if you got much dmg or use up-taunt you can use big spirit Bomb
-kaioken i will do so if the time is limited + if you got much hit while in kaioken it will be removed
-Finish win 1,2 and make a win3
-revamp catch animations
i do it over Cp. falcon since the vertex is there and still no ported vertex over Pit (Pit will be best since i can replace Pit´s bow inside FitPitXX.pcs/pac to a SSJ goku and use SSJ goku on afew moves or maybe even do oneslot SSJ1,2,3 head (not 4 since it is the whole body but i will do something about that too and MK just got a Tails anyway )
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

I'm a pretty mad with the way the ssj2 vertex was done. It was just a saturated ssj1. It should've had the hair spikier and have only one strand of hair in front of his forehead while the other strands stuck up.

just wait for .dae importer
i know as soon we getting it one will work on Goku with cp. falcon´s boneset(all transforms) and if possible bones in hair/tail(if ssj4) so them can be animted
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Quote from: MarioDK on August 02, 2011, 04:29:06 PMjust wait for .dae importer i know as soon we getting it one will work on Goku with cp. falcon´s boneset(all transforms) and if possible bones in hair/tail(if ssj4) so them can be animted

why not use snake model for tail?

Quote from: diedhammer98 on August 02, 2011, 04:33:09 PMwhy not use snake model for tail?
thats adult goku SSj4 not kid goku psa :D
and again i have to say it only 2 models over CP. falcon to replace :D and i better like to have something like a tail built in the model
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Quote from: MarioDK on August 02, 2011, 04:34:21 PMthats adult goku SSj4 not kid goku psa :D and again i have to say it only 2 models over CP. falcon to replace :D and i better like to have something like a tail built in the model

you are talking about Goku?

I was think you still talking about Goku over pit!