Home Gallery Resources The Team Rules chat Login Register
Poll
Question: Goku v2  Beta DL Link here do you like the Moveset so far?
Yes This was Worth Waiting for even if it took 9001 years - 8 (36.4%)
GIVE ME "insert my other WIPs" NOW! - 6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this - 1 (4.5%)
Wishing Smash 4 has been modded now to put this there - 7 (31.8%)
Total Voters: 22

Pages:  1 ... 187 188 189 [190] 191 192 193 ... 703
Author Topic: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544  (Read 2345356 times)
0 Members and 12 Guests are viewing this topic.
diedhammer98
Heroic Kitten
**
Offline Offline

Posts: 2497


  • Awards Dedicated Hacker Super Saiyan Topic Starstormer KCMM Veteran

  • View Profile Awards
    « Reply #2835 on: August 01, 2011, 10:35:29 PM »


    not needing since i have tested it before i can just rename afew thing so goku vertex head dont use normal goku texture then put SSJ goku texture in the pcs/pac rename the files to a other name and done but that if it is over Pit if over Metaknight we have to do so there is only the head and removed anything else for save filesize
    how?
    by editing model's texture names?
    Logged

    DoctorFlux(Mariodk)
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9387


  • Awards Infinite Smash Team Heart Container KCMM 2012 Awards Winner >9000

  • View Profile Awards
    « Reply #2836 on: August 02, 2011, 08:24:40 AM »


    good news i can maybe get to work on Goku V1 anyway
    and i will revamp many moves since i also wanted Goku not with ported moves
    but first i will rebuilt the Fitcaptain.pac so i can maybe do so Kaioken is limited time so it go off after afew sec. (so it is CPU friendly too Cheesy)
    i using Lucario´s Ai over Goku PSA that works best for Goku´s N-B and up-B if CPu (also abit Down-B)
    N-B/Down-B/up-B still stay maybe revamp but Side-B will be a whole new move

    Side-B Ground will be something like Naruto PSA´s you spamming side-B and do a combo: meteor combination
    Side-B air will be Ki Blasts (like Side-B air in SSBF2) but they will not be long range Ki Blasts and this idea is just until better or maybe not happen
    « Last Edit: August 02, 2011, 08:33:18 AM by MarioDK » Logged

    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

    dpgthirteen
    Holy Kitten
    *
    Offline Offline

    Posts: 1769


    Good bye everyone.

  • Awards KCMM Veteran Heart Container Constructive

  • View Profile Awards
    « Reply #2837 on: August 02, 2011, 08:32:28 AM »


    I think Lucario might not be good choice, remember Gokario? He spamed Kamehameha all the time.
    Logged

    [PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.]

    Sig by: nomnomblood

    DoctorFlux(Mariodk)
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9387


  • Awards Infinite Smash Team Heart Container KCMM 2012 Awards Winner >9000

  • View Profile Awards
    « Reply #2838 on: August 02, 2011, 08:33:56 AM »


    I think Lucario might not be good choice, remember Gokario? He spamed Kamehameha all the time.
    you already got Lucario´s AI on Goku V0.9 Grin
    thats what work best
    Logged

    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

    dpgthirteen
    Holy Kitten
    *
    Offline Offline

    Posts: 1769


    Good bye everyone.

  • Awards KCMM Veteran Heart Container Constructive

  • View Profile Awards
    « Reply #2839 on: August 02, 2011, 08:35:26 AM »


    Really! thats really strange. But why dont Cpu's dont recover well then?
    Logged

    [PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.]

    Sig by: nomnomblood

    SmashClash
    This is my title.
    Boss Kitten
    ****
    Offline Offline

    Posts: 4662


  • Awards Super Saiyan Topic Heart Container >9000 Renowned Hacker

  • View Profile Awards
    « Reply #2840 on: August 02, 2011, 08:42:09 AM »


    I think you should make Kaioken last until 150% or 200% to be computer friendly.
    Logged

    DoctorFlux(Mariodk)
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9387


  • Awards Infinite Smash Team Heart Container KCMM 2012 Awards Winner >9000

  • View Profile Awards
    « Reply #2841 on: August 02, 2011, 08:46:57 AM »


    I think you should make Kaioken last until 150% or 200% to be computer friendly.
    maybe Timed+ until 150% or 200% Cheesy
    but first i had to rebuilt the whole Fitcaptain.pac so i can maybe get filesize much down
    since i have mainly just deleted codes/Copyed code for kaioken in event list: GFX/Other
    and delete codes in PSA dont get the PSA filesize to go down but copy/add it get it to grow and thats why it is so high so i just have to edit already made Codes and add rest so i maybe got low filesize  again (really lower then before maybe so low so i can do so GFX texture is put on High filesize+good looking)

    one attack got to be remove no matter what: Side-Smash that one needing a whole new attack (and still 100% clean what attack it can be Sad no ideas at all on just that )
    Back-Air also needing a new attack
    Down-Air (maybe)
    N-air is fine just afew Animations edits
    « Last Edit: August 02, 2011, 09:11:56 AM by MarioDK » Logged

    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

    SmashClash
    This is my title.
    Boss Kitten
    ****
    Offline Offline

    Posts: 4662


  • Awards Super Saiyan Topic Heart Container >9000 Renowned Hacker

  • View Profile Awards
    « Reply #2842 on: August 02, 2011, 09:25:37 AM »


    maybe Timed+ until 150% or 200% Cheesy but first i had to rebuilt the whole Fitcaptain.pac so i can maybe get filesize much down since i have mainly just deleted codes/Copyed code for kaioken in event list: GFX/Other and delete codes in PSA dont get the PSA filesize to go down but copy/add it get it to grow and thats why it is so high so i just have to edit already made Codes and add rest so i maybe got low filesize  again (really lower then before maybe so low so i can do so GFX texture is put on High filesize+good looking) one attack got to be remove no matter what: Side-Smash that one needing a whole new attack (and still 100% clean what attack it can be Sad no ideas at all on just that ) Back-Air also needing a new attack Down-Air (maybe) N-air is fine just afew Animations edits
    Yeah, I think Side-Smash needed to be different.
    Logged

    Triforce Zelda (Deceased)
    Lol Kitten
    *********
    Offline Offline

    Posts: 812


    6/30/10 - 8/18/11

  • Awards Super Saiyan Topic Heart Container Starstormer Renowned Hacker

  • View Profile Awards
    « Reply #2843 on: August 02, 2011, 09:30:04 AM »


    MarioDK, I feel sorry for you doing this over Captain Falcon xD.

    Since I do Daisy, and she has so much breathing room in her .pac, I can pretty much do whatever the hell I want with her and still have a ton of space left over! Awesome Face
    Logged


    DoctorFlux(Mariodk)
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9387


  • Awards Infinite Smash Team Heart Container KCMM 2012 Awards Winner >9000

  • View Profile Awards
    « Reply #2844 on: August 02, 2011, 09:41:15 AM »


    here is what needing new attack/thing do to for goku is 100% or atleast close with moveset :
    -no matter what new Side-Smash(100% for sure)
    -AAA combo (still not looped one)
    -up-tilt(still do the same and same kick but not lucario over Cp. falcon animations)
    -Side-Tilt(i still think that one is good but maybe needs a edit or something)
    -N-air(just Animation edits)
    -Back-Air(so not all airs is 100% like marios Cheesy so i am thinking two or three kicks backwards)
    -up-air is fine he anyway got the same attack in SSBF2
    -Down-Air (still not sure about it need to stay or what and i will not make it like SSBf2)
    -up-throw(needing idea)
    -B/F throw is fine just needing port animation revamp so it looks better
    -Down-throw(is already made but needs abit revamp)
    -N-B still needs afew more fixes but the revamping of that is close to be done and make it more balanced+kamehameha Sound effect (fire/load)
    -Side-B needing two whole new attacks(side-B ground is meteor combination and Side-B air not 100% sure about)
    -up-B just needing the DBZ teleport sound effect(also dodges)
    -Down-B also close to be good
    -FS just needing to remove slow time on FS(small spirit Bomb) and will do so if you got much dmg or use up-taunt you can use big spirit Bomb
    -kaioken i will do so if the time is limited + if you got much hit while in kaioken it will be removed
    -Finish win 1,2 and make a win3
    -revamp catch animations
    i do it over Cp. falcon since the vertex is there and still no ported vertex over Pit (Pit will be best since i can replace Pit´s bow inside FitPitXX.pcs/pac to a SSJ goku and use SSJ goku on afew moves or maybe even do oneslot SSJ1,2,3 head (not 4 since it is the whole body but i will do something about that too and MK just got a Tails anyway )
    « Last Edit: August 02, 2011, 09:44:32 AM by MarioDK » Logged

    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

    Triforce Zelda (Deceased)
    Lol Kitten
    *********
    Offline Offline

    Posts: 812


    6/30/10 - 8/18/11

  • Awards Super Saiyan Topic Heart Container Starstormer Renowned Hacker

  • View Profile Awards
    « Reply #2845 on: August 02, 2011, 09:45:18 AM »


    I'm a pretty mad with the way the ssj2 vertex was done. It was just a saturated ssj1. It should've had the hair spikier and have only one strand of hair in front of his forehead while the other strands stuck up.
    Logged


    DoctorFlux(Mariodk)
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9387


  • Awards Infinite Smash Team Heart Container KCMM 2012 Awards Winner >9000

  • View Profile Awards
    « Reply #2846 on: August 02, 2011, 10:29:06 AM »


    just wait for .dae importer
    i know as soon we getting it one will work on Goku with cp. falcon´s boneset(all transforms) and if possible bones in hair/tail(if ssj4) so them can be animted
    Logged

    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

    diedhammer98
    Heroic Kitten
    **
    Offline Offline

    Posts: 2497


  • Awards Dedicated Hacker Super Saiyan Topic Starstormer KCMM Veteran

  • View Profile Awards
    « Reply #2847 on: August 02, 2011, 10:33:09 AM »


    just wait for .dae importer i know as soon we getting it one will work on Goku with cp. falcon´s boneset(all transforms) and if possible bones in hair/tail(if ssj4) so them can be animted

    why not use snake model for tail?
    Logged

    DoctorFlux(Mariodk)
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9387


  • Awards Infinite Smash Team Heart Container KCMM 2012 Awards Winner >9000

  • View Profile Awards
    « Reply #2848 on: August 02, 2011, 10:34:21 AM »


    why not use snake model for tail?
    thats adult goku SSj4 not kid goku psa Cheesy
    and again i have to say it only 2 models over CP. falcon to replace Cheesy and i better like to have something like a tail built in the model
    Logged

    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

    diedhammer98
    Heroic Kitten
    **
    Offline Offline

    Posts: 2497


  • Awards Dedicated Hacker Super Saiyan Topic Starstormer KCMM Veteran

  • View Profile Awards
    « Reply #2849 on: August 02, 2011, 10:35:49 AM »


    thats adult goku SSj4 not kid goku psa Cheesy and again i have to say it only 2 models over CP. falcon to replace Cheesy and i better like to have something like a tail built in the model

    you are talking about Goku?

    I was think you still talking about Goku over pit!
    « Last Edit: August 02, 2011, 10:38:02 AM by diedhammer98 » Logged

    Pages:  1 ... 187 188 189 [190] 191 192 193 ... 703
    Print
    Jump to: