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« Reply #3180 on: August 18, 2011, 12:43:19 PM » |
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no Kaioken = SSJ mode (on Pit PSa port) since i can´t port these red Fire GFX from CF to Pit so it will be SSj mode instand Kaioken
SSJ mode boost Dmg and hurt your self(for make it balanced) like as kaioken but if i can port the Fire GFX from CF to Pit i will do so it is random you go in Kaioken or SSJ (they both do the same thing)
or SSJ mode = boosting Dmg but not speed and Kaioken boosting Speed but not Dmg (they both will hurt you)
hey y not increase both damage n speed but in return recoil damage cuz ssj reall doestn suit the dmg each hit. edit:example when transformin 35% dmg.
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« Last Edit: August 18, 2011, 12:46:26 PM by Ikuto »
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You can Adress me as Near, Nate, River(s) or famously known as Ikuto. Personas: Ikuto(Main) Near, Nate River, Light Yagami, And My sign up name Train-Heartnet, And 3-5 coming up!
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« Reply #3181 on: August 18, 2011, 12:47:38 PM » |
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hey y not increase both damage n speed but in return recoil damage cuz ssj reall doestn suit the dmg each hit. i will find out maybe FitpitXX.ac/pcs say no for SSj head and wont work so maybe not SSj mode but not sure until i try it but Pit port i not working on right now btw: after casted: Before Explosion: while/after Explosion: damn i still wish SSJ mode over CF was possible
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« Last Edit: August 18, 2011, 12:48:44 PM by Gotenks »
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« Reply #3182 on: August 18, 2011, 12:51:57 PM » |
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i will find out maybe FitpitXX.ac/pcs say no for SSj head and wont work so maybe not SSj mode but not sure until i try it but Pit port i not working on right now btw: after casted: Before Explosion: while/after Explosion: damn i still wish SSJ mode over CF was possible looking good! is it one animation? or 3?
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... 3DS Friend Code: 5284-2093-8448 PM if you add?
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« Reply #3183 on: August 18, 2011, 12:53:54 PM » |
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I'll make the many Vegeta forms by vertexing.
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« Reply #3184 on: August 18, 2011, 12:55:23 PM » |
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I'll make the many Vegeta forms by vertexing. Cool btw SSj3 Vegeta(this is in one game ) one Animation used this video:
mainly then i making Animations(for Animes char.) i mainly looking on the Anime first(not games)
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« Reply #3185 on: August 18, 2011, 12:56:28 PM » |
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that was my mistake i first looked at the game
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« Reply #3186 on: August 18, 2011, 01:40:12 PM » |
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only got one thing to say about the new Spirit Bomb Animation: my best Animation for a attack (yet)
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« Reply #3187 on: August 18, 2011, 01:42:36 PM » |
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only got one thing to say about the new Spirit Bomb Animation: my best Animation for a attack (yet)
did you used a few frames from mine as you said in your PM?
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« Reply #3188 on: August 18, 2011, 01:44:46 PM » |
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did you used a few frames from mine as you said in your PM? yes
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« Reply #3189 on: August 18, 2011, 01:46:51 PM » |
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anyway, has you finished rebuilding fitcaptain.pac?
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« Reply #3190 on: August 18, 2011, 01:47:14 PM » |
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anyway, has you finished rebuilding fitcaptain.pac? almost but Side-B/N-B + afew other things like the new "A" attacks edit: look at my avvy i have already PSAed Spirit Bomb and work 100% as i wanted
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« Last Edit: August 18, 2011, 02:05:20 PM by Mariodk »
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« Reply #3191 on: August 18, 2011, 02:06:10 PM » |
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almost but Side-B/N-B + afew other things like the new "A" attacks edit: look at my avvy i have already PSAed Spirit Bomb and work 100% as i wanted so will that mean we will be geting the next ver soon?
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You can Adress me as Near, Nate, River(s) or famously known as Ikuto. Personas: Ikuto(Main) Near, Nate River, Light Yagami, And My sign up name Train-Heartnet, And 3-5 coming up!
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« Reply #3192 on: August 18, 2011, 02:07:44 PM » |
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so will that mean we will be geting the next ver soon? i am not sure yet but i hope since i working slowly on Goku but i got much time in this weekend and i hope i can get Goku done there and maybe also Shadow over Fox (hopefully not sure)
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« Reply #3193 on: August 18, 2011, 02:48:45 PM » |
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Sorry I haven't commented here alot, but yoy're making some real progress on Goku v1 I look foward to seeing the finished product
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« Reply #3194 on: August 18, 2011, 03:18:53 PM » |
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thanks and remember V1 is not the final version but V1 is the Final moveset with any attacks that is done and for sure needs revamps on some of them
V2 is final version he will get Revamps+buffed version(SSJ moveset) if not i do that for V1+on-Hit-cancel system as project: M lucario
did sdoom give u that idea cuz it was in his review when he did urs?!
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You can Adress me as Near, Nate, River(s) or famously known as Ikuto. Personas: Ikuto(Main) Near, Nate River, Light Yagami, And My sign up name Train-Heartnet, And 3-5 coming up!
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