Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544

Started by DoctorFlux(Mariodk), March 04, 2011, 11:21:42 PM

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Goku v2  Beta DL Link here do you like the Moveset so far?

Yes This was Worth Waiting for even if it took 9001 years
8 (36.4%)
GIVE ME "insert my other WIPs" NOW!
6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this
1 (4.5%)
Wishing Smash 4 has been modded now to put this there
7 (31.8%)

Total Members Voted: 22

...did you install teh sfx?
Quotes:
Sorry but you are not allowed to view spoiler contents.

Animations just need to be improved ALOT, and maybe some more work on the model can be made? and the new hover animation seem very odd.. since he is levitating at first and then he runs? seems odd. The kamehameha needs to have the energy at the beggining also, otherwise it looks a bit sloppy..

I do like the moseset overall it jus need alot of tweeking

Quote from: dizmo on August 25, 2011, 12:08:20 AM
Animations just need to be improved ALOT, and maybe some more work on the model can be made? and the new hover animation seem very odd.. since he is levitating at first and then he runs? seems odd. The kamehameha needs to have the energy at the beggining also, otherwise it looks a bit sloppy..

I do like the moseset overall it jus need alot of tweeking
I agree completely. The most noticeable is the neutral-b's lack of a GFX towards where his hands are. (would gfx #84 work?)

Here are some additional suggestions.
Animations:
His up-smash might look better if when charging, he crouched down a bit more.
His neutral aerial looks too much like Mario's. Move his left arm into a different pose at least; either straight out (not tilted diagonally upwards), or perhaps bend his arm inwards?
His down throw looks fine, except for the movement of his arms and legs. Personally, I'd have him extend his arms downwards at the enemy and hold them there for a bit longer (they seem to move back to their original position too soon). As well, his legs/hips are too static. Make his hips rotate more, in response to how his arms move, and have his knees bend in a subtle motion (bend the knee on the same side as the extended arm).
His neutral-b needs a lot of work. The startup looks fine, but I dislike his movement when he releases the move. Do something with his legs, either making him step forward, be forced to "jump" back by the force of the blast, or lean forwards towards the initial part of the release.

moveset:
To make his moveset more diverse, I would strongly consider putting his down-b over his current neutral-b(air). Something new could be put over his down-b.
Regardless of whether his current down-b is put over his air-neutral-b, I think he should go into a helpless state after the move to make it more balanced.

Optional:
Up-b (air): change the GFX to a quick sparkle/flash, where his previous position was. The circular outwards blast GFX looks fine on the ground, but is awkward in the air. (GFX 16 from the visual dictionary looks like it would work well.)

August 25, 2011, 02:22:25 AM #3333 Last Edit: August 25, 2011, 02:23:48 AM by slayermarth101
why so much criticism. Guys psa's take work. What hes added in v1 are some major improvements. Stop criticizing what hes done. Be happy thaat theres even a v1 in the vault right now. Psa's take time and patience. and if u see in v1 and v0.9 that has taken alot of time and effort to put into. So dont diss all that. If you don't like what hes done then learn to psa and make the changes yourself. OR either deal with it. :-\

Quote from: slayermarth101 on August 25, 2011, 02:22:25 AM
why so much criticism. Guys psa's take work. What hes added in v1 are some major improvements. Stop criticizing what hes done. Be happy thaat theres even a v1 in the vault right now. Psa's take time and patience. and if u see in v1 and v0.9 that has taken alot of time and effort to put into. So dont diss all that. If you don't like what hes done then learn to psa and make the changes yourself. OR either deal with it. :-\

this.

just compare the VERY FIRST version of the goku PSA, no final smash, no Forward-B,etc.

and the v1, has spirit bomb with a great animation, a better Forward-B and kaioken!

...
3DS Friend Code: 5284-2093-8448
PM if you add?

Quote from: slayermarth101 on August 25, 2011, 02:22:25 AM
why so much criticism. Guys psa's take work. What hes added in v1 are some major improvements. Stop criticizing what hes done. Be happy thaat theres even a v1 in the vault right now. Psa's take time and patience. and if u see in v1 and v0.9 that has taken alot of time and effort to put into. So dont diss all that. If you don't like what hes done then learn to psa and make the changes yourself. OR either deal with it. :-\

You guys act like criticism is the worst thing in the world.

This isn't one of those touchy-feely places where everyone's a winner and everyone does a good job. If nobody offers criticism, nothing improves, and if there's something wrong with it, it'll stay that way.

It's called "feedback." Nobody has said "Oh, this PSA sux dur hur hur."

mariofan offered perfectly acceptable feedback, and even suggested ways to improve it. And you say it's a bad thing?

Shame on you.

MarioDK did a great job on the Goku PSA, but it isn't perfect. We can see that.

But if nobody says anything about it's imperfections, how will it ever improve?

Quote from: Gamma Ridley on August 25, 2011, 02:41:36 AM
You guys act like criticism is the worst thing in the world.

This isn't one of those touchy-feely places where everyone's a winner and everyone does a good job. If nobody offers criticism, nothing improves, and if there's something wrong with it, it'll stay that way.

It's called "feedback." Nobody has said "Oh, this PSA sux dur hur hur."

mariofan offered perfectly acceptable feedback, and even suggested ways to improve it. And you say it's a bad thing?

Shame on you.

MarioDK did a great job on the Goku PSA, but it isn't perfect. We can see that.

But if nobody says anything about it's imperfections, how will it ever improve?

k, sorry, its just that i feel like.... i dont know XD, but i agree with both slayermarth and you, for some strange reason
...
3DS Friend Code: 5284-2093-8448
PM if you add?

Quote from: Gamma Ridley on August 25, 2011, 02:41:36 AM
But if nobody says anything about it's imperfections, how will it ever improve?
i know that. But the things they are bringing up are things hes already said hes gonna try to fix. He knows the glicthes and things that need to be tweeked already.

Quote from: NekuBrawler on August 25, 2011, 12:07:40 AM
...did you install teh sfx?
Yep,it's odd. I have added lots of voices before. It's like it's been downgraded.
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Sig by: nomnomblood

You're supposed to install the one from the pack, as the one from my vault is outdated. It's even in the readme file.
As you may have noticed, I don't answer PMs with problems anymore.

i have see all the Feedback and Thanks i think i can use some of the

but Down-B will not be changed maybe will be a Counter like as Lucario´s but still kamehameha
i will look on it in V1,5 or V2 but now its Gotenks time or Shadow-Fox if DarkshadeDX gets a new FitFox.pac that works with Shadow vertexs and ported them too since the one on Shadow over Fox is too high filesize so i can´t each much without over filesize limit
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

sry for 2x posts
but i think i know a way to make that mario hat on Sonic oneslot
i just needing to add a extra bone on Sonic then put the bone at Sonic´s head on any of his Animations
PSA the GFX of the head to be on that new Bone and hopefully it will not crash if you not take other Sonic slot
someone think that is possible?
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Quote from: Jaklub on August 25, 2011, 10:47:27 AM
You're supposed to install the one from the pack, as the one from my vault is outdated. It's even in the readme file.
Yea I know. Thats what I did. Im gonna try it again right now.
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Sig by: nomnomblood

@Mariodk, i made one animation that you could use as side b, its the meteor crash
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=hy2a5lQZIsc&feature=related
3:21-3:30

here´s how it works

its the almost the same i divide it in 4 animations
1: 3:21-3:24  1st hit combo  5% dmg
2: 3:25 the flying animation if hitboxes didnt collide animation ends 0% if collides he goes to animation 3
3: 3:25(last part of the second)-3:27 2nd hit combo 5% dmg
4: 3:28-3:30 last hit 5% dmg (you can make another animation between 3 and 4 when he teleports and happens the same as animation 2 )

total dmg 15%
you can low dmg as you want since i didnt psa it XD

the only problem is that is a mario animation. and need little touch ups.


August 25, 2011, 08:15:02 PM #3344 Last Edit: August 25, 2011, 08:17:19 PM by Jaklub
Quote from: dpgthirteen on August 25, 2011, 07:45:58 PM
Yea I know. Thats what I did. Im gonna try it again right now.
You must have mistaken the old pack with the new one. It works, I've checked just after the MarioDK uploaded the pack.
As you may have noticed, I don't answer PMs with problems anymore.