Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544

Started by DoctorFlux(Mariodk), March 04, 2011, 11:21:42 PM

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Goku v2  Beta DL Link here do you like the Moveset so far?

Yes This was Worth Waiting for even if it took 9001 years
8 (36.4%)
GIVE ME "insert my other WIPs" NOW!
6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this
1 (4.5%)
Wishing Smash 4 has been modded now to put this there
7 (31.8%)

Total Members Voted: 22

well i have a 64 bit labtop too. i could try it if you want. I saw that in the sound effect pack, you already put in a charging and firing sound clip. i think all that's left is to get it to play that sound clip during the animation. i just need to find his SFX id and it should be fixed. i'll also use that teleporation sound effect that was in there too. for the up b. Do you want me to use an Aura sound effect for Kaioken? or an SSJ aura?


Soon enough... I'll show you my true power.

Mariodk i have a bad news for you :S i just tested your SSJ3 gotenks and when he is trowed he blows up in polygons and the screan gets full of color and hes nowhere to be seen :S it doesnt freeze the wii  the other fighters keep going but the scren gets messed up and he gets destroyed in million polygons

tested it further it happens to all gotenks transforms in the new pack and only happens when he is trowed :S
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Quote from: Carnage on November 17, 2011, 10:13:54 PMMariodk i have a bad news for you :S i just tested your SSJ3 gotenks and when he is trowed he blows up in polygons and the screan gets full of color and hes nowhere to be seen :S it doesnt freeze the wii  the other fighters keep going but the scren gets messed up and he gets destroyed in million polygons tested it further it happens to all gotenks transforms in the new pack and only happens when he is trowed :S
that idk how to fix :(
i think it is only for the resized version since i mainly tested the wifi/other PSA safe version

Quote from: MandoWolfe on November 17, 2011, 08:51:18 PMwell i have a 64 bit labtop too. i could try it if you want. I saw that in the sound effect pack, you already put in a charging and firing sound clip. i think all that's left is to get it to play that sound clip during the animation. i just need to find his SFX id and it should be fixed. i'll also use that teleporation sound effect that was in there too. for the up b. Do you want me to use an Aura sound effect for Kaioken? or an SSJ aura?
if you like then do it :D

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Quote from: Mariodk on November 18, 2011, 05:36:20 AM
that idk how to fix :(
i think it is only for the resized version since i mainly tested the wifi/other PSA safe version
if you like then do it :D


nope one slot size mod isnt the problem just tested it without it and still when he gets trowed he explodes into polygons everywhere just ask beyond,DSX8 or something  since i bet this is an easy fix i love gotenks SSJ3 and i cant use him because of this :S
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Quote from: Carnage on November 18, 2011, 11:06:15 AMnope one slot size mod isnt the problem just tested it without it and still when he gets trowed he explodes into polygons everywhere just ask beyond,DSX8 or something  since i bet this is an easy fix i love gotenks SSJ3 and i cant use him because of this :S
i thinking to redo him then i am almost finished with the PSA and from now on please post anything about my models in my model thread :D (link in sign.)


edit: since i can´t work on  PSAing for Gotenks moveset yet (waiting still on DO to make PKthunder to Ghost and remove effect on then GFX models is used)  so i will do Goku updates and also got beyond´s goku in 3ds max 2010 but one bad thing
i got polygons+Bones in there but its not already rigged so i have to redo goku rigging for getting SSj1,2,3
also Goku will get a Revamp in his Moveset
he will still get on-hit-cancel system but instead of cancel from a "A" attack to "B" it will be cancel into a weak kamehameha wave only (AAA, dashattack,Side-tilt,  F/B/N air and Side Smash to sidewards kamehameha or up-tilt,up-smash and up-Air to upwards kamehameha and same with the Down attacks
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these two heads in one model sitting on one bone each :D
and since i can replace it with Pit´s bow it can change Animation
so if SSJ mode the normal head is scale down to 0.0 and SSJ head to scale 1.0
and if normal mode the normal head is scale to 1,0 and SSj head to 0,0

will also do SSj2,3 head with normal head (if you like to have SSJ2,3 as SSJ mode instead of SSJ1) and it is oneslot too :D
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can't wait for him
specially cuz of ssj mode one slot transformations? even more awesome
...
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Quote from: Dot on November 19, 2011, 07:04:18 PMcan't wait for him specially cuz of ssj mode one slot transformations? even more awesome
yeah it is oneslot like as SMBZ mario powerups is

and here is what i am going to do with SSJ4 just a SSj4 head over Pit´s bow

and for metal texture on the head will also work :D '
also if you like to have SSj1 on normal mode and SSj2,3 on SSJ mode you can do that too

SSJ mode is going to have DragonFist on FS
and if used up-taunt and while in SSJ mode you will do this:
http://youtu.be/JpvTFCW8bXc?t=1m14s
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for SSj mode you needing to say goodbye to WaLuigi until i porting him over DDD(100% working unlike the sonicbrawler´s one that is renaming method of porting) or a other since SSJ mode will only be on the Pit port
i will only do one last update on CF version

also who will like to do SFX pack for Goku over Pit?
still the same SFXs just over Pit
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oh MarioDK, i was working with the sound effects for the Goku over Captain Falcon. I got the charging sound effects and the firing sound effects to work, But since im still a bit new to i couldnt figure out how to get the sound effect to stop once it transtitions to the firing part. I even got the instant transmission part. But i need to figure out how to get it to stop playing once it's already fired.


Soon enough... I'll show you my true power.

Quote from: MandoWolfe on November 19, 2011, 07:55:30 PMoh MarioDK, i was working with the sound effects for the Goku over Captain Falcon. I got the charging sound effects and the firing sound effects to work, But since im still a bit new to i couldnt figure out how to get the sound effect to stop once it transtitions to the firing part. I even got the instant transmission part. But i need to figure out how to get it to stop playing once it's already fired.
i know how to do that :D
just send me the files then you is done
edit:
Goku over pit porting is done
bow is sitting on HeadN bone
all thanks to diedhammer98
now time to PSAing him
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i remember seeing a spectacular golden dragon model for super dragon fist on here i dont remember where i saw it maybe anivernage
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Quote from: AnImAiNe on November 19, 2011, 08:41:19 PMi remember seeing a spectacular golden dragon model for super dragon fist on here i dont remember where i saw it maybe anivernage
i still got the model :D and that one i am going to use (if not too much filesize)
if not i got a other model for that
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