Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544

Started by DoctorFlux(Mariodk), March 04, 2011, 11:21:42 PM

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Goku v2  Beta DL Link here do you like the Moveset so far?

Yes This was Worth Waiting for even if it took 9001 years
8 (36.4%)
GIVE ME "insert my other WIPs" NOW!
6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this
1 (4.5%)
Wishing Smash 4 has been modded now to put this there
7 (31.8%)

Total Members Voted: 22

Yeah you are right :/ maybe someday in the future , somebody makes PAL sfx hacks lol
I'm still making a PAL Version for personal use ;)
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and the hack videos are all over youtube for any one to see
i cant believe u really tried to black mail him

December 03, 2011, 08:51:02 PM #4758 Last Edit: December 03, 2011, 08:53:26 PM by Mr.Shadow T H
I worship MarioDk. Alses your right. Bardock with scouter :D
Mr.Shadow
]

Quote from: Alses on December 03, 2011, 08:44:52 PMHeh, Awesome how goku is over pit now, i was considering making spear waddle dee over my pit slot but seeing as how good this project is going recently I'm just gonna keep him as a meta knight costume ^^ If you need help ironing some animations out and if I ever get my files from my old comp I'd be glad to help after this version is released ^^ Also for the kamehame ha you could go old school PSA-ing and just put the hitboxes on the top N bone and move them using PSA instead of brawlbox =P Also Mickeyman or whoever he is doesn't seem to understand nintendo doesn't care about this unless we try to make money off of it... and no one in this site has that goal... ...Also will there be a Bardock with scouter costume? Cuz that'd be epic <O< >O>
i am close to do that since my idea of getting 5x more bones for hitbox dont working

and i think the old bone add somehow get the throwN broken to add hitboxes
and if i using BB V0.65 to add bones on goku model it dont working and crashing game so i can only use the old bone adding method
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later


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Well it's kinda well in me for some reason i just Worship him :D
Mr.Shadow
]

O.o ok then


anyway, Mariodk, do u still need testers? i can test still.
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Quote from: SonicBrawler on December 03, 2011, 09:08:41 PMO.o ok then anyway, Mariodk, do u still need testers? i can test still.
yes but i got to get N-B working first

also i am thinking to remove small spirit bomb and the up-taunt will be SSJ mode at same time you can go kaioken on down-Taunt

so if you is in SSJ and kaioken at same time you will get both dmg/speed boost but hurt self for both modes
so if a attack hurting 3% in just Kaioken or SSJ mode
it will hurt you 2x so much if both modes actived
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Woah that put's some power into it. Um can i maybe be a beta tester?
Mr.Shadow
]


Quote from: Mariodk on December 03, 2011, 09:14:55 PM
yes but i got to get N-B working first

also i am thinking to remove small spirit bomb and the up-taunt will be SSJ mode at same time you can go kaioken on down-Taunt

so if you is in SSJ and kaioken at same time you will get both dmg/speed boost but hurt self for both modes
so if a attack hurting 3% in just Kaioken or SSJ mode
it will hurt you 2x so much if both modes actived

Hmm why don't you make kaio ken be an electric aura when he's in SSJ? Cuz then it'd be like SSJ2 XD or another suggestion would be make a system like Wisp's power up during battle, except it would go down in SSJ and go up in Normal Goku mode.. I just suggested that system to copy from what I mean is make him get 2x Stronger in SSJ mode but have it end after a period of time and after it ends goku's attacks are for a period of time 1/4 as strong so then it'd make SSJ only be useful for people that can combo a lot during the mode. I said 1/4 cuz hopefully in SSJ mode he will move faster in every attack XD
Friend Safari: Bug (Masquerain, Butterfree, Pinsir)
4613-8365-7114

MarioDK, when you rig SSJ1, SSJ2, SSJ3, and SSJ4 Goku. Are you going to allow SSJ3 hair to go SSJ2 and SSJ2 hair to go on SSJ1? SSJ3 doesn't need a hair change except blue lightning effect(same with SSJ2 but it'll still need the hair). SSJ4 just doesn't need to be changed.

Each will have two animation.brres files need for the hair like you said on MSN.

Quote from: Mariodk on December 03, 2011, 03:17:11 PM
i dont think there is Filesize left for that
filesize inside the FitpitXX.pac/pcs but if there is it will still only be one SSJ mode and kaioken only already 2 modes is fine
and if i needing to boost dmg one more level i have to 3x most of all hitboxes inside the FitPit.pac and that take filesize

when i sugested that going from normal to ssj3 i was meant only for showing you didnt need to psa all hitbox for each tranform just for fun so ppl have a felling goku goes up a level xD since ssj2 only needed an eletric gfx you could use either standard gfx or just put one in fitpit.pac there are alot of eletric gfxs that look ssj2 everywhere so it wouldnt be that heavy either in psa or pcs in pcs,pac just add ssj3 head and fitpit pac just make it get eletric aura if in ssj2 or 3.Of course this is just a sugestion  dont even know if its possible.

Even without this^ i see this psa being awnsome the transform is looking good hope you can make kameha work again and do everything you want xD i will also be waiting for that waluigi over DDD since i have him over pit right now :P
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