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Question: Goku v2  Beta DL Link here do you like the Moveset so far?
Yes This was Worth Waiting for even if it took 9001 years - 8 (36.4%)
GIVE ME "insert my other WIPs" NOW! - 6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this - 1 (4.5%)
Wishing Smash 4 has been modded now to put this there - 7 (31.8%)
Total Voters: 22

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Author Topic: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544  (Read 2345337 times)
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DoctorFlux(Mariodk)
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    « Reply #5145 on: December 22, 2011, 01:56:49 AM »


    Does the same go for gohan over pit?
    yes only CF models can be used

    ^this^ and i dont really like how one punch from an opponent takes you out of ssj it feels like there is no point in even using it at times and kind of takes the fun out of the fact that we can finally turn ssj with this psa
    it was meant the SSJ mode will go off if you got hitted By +20% dmg and kaioken by +15% dmg
    idk why it go off by weak attacks
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    « Reply #5146 on: December 22, 2011, 02:05:46 AM »


    yes only CF models can be used
    it was meant the SSJ mode will go off if you got hitted By +20% dmg and kaioken by +15% dmg
    idk why it go off by weak attacks
    sometimes i take a side tilt from like kirby and i lose ssj i noticed that too
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    DoctorFlux(Mariodk)
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    « Reply #5147 on: December 22, 2011, 02:09:29 AM »


    anyway you got soon to reDownload Goku over pit and update the Fitpit.pac i have done a fix to SSJ FS if you die and the FS mode dont go off that i have fixed and for SSJ mode problem i think i just do so it can´t go off by got hit
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    « Reply #5148 on: December 22, 2011, 02:17:26 AM »


    anyway you got soon to reDownload Goku over pit and update the Fitpit.pac i have done a fix to SSJ FS if you die and the FS mode dont go off that i have fixed and for SSJ mode problem i think i just do so it can´t go off by got hit
    i think thats better since in dbz they only lose the ssj mode when they are pratically dead so that would be great only losing ssj if we die
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    DoctorFlux(Mariodk)
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    « Reply #5149 on: December 22, 2011, 02:19:26 AM »


    i think thats better since in dbz they only lose the ssj mode when they are pratically dead so that would be great only losing ssj if we die
    thats not true they also lose SSJ if they got hit hard like this:
    <a href="http://www.youtube.com/watch?v=LLbf75-4PLg" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=LLbf75-4PLg</a>
    but here in this case i understand why he lose SSJ powers
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    « Reply #5150 on: December 22, 2011, 02:21:28 AM »


    thats not true they also lose SSJ if they got hit hard like this:
    http://www.youtube.com/watch?v=LLbf75-4PLg but here in this case i understand why he lose SSJ powers

    lolol thats a low blow everyone would fell a pain of almost dying in that hit Tongue
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    DoctorFlux(Mariodk)
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    « Reply #5151 on: December 22, 2011, 02:42:18 AM »


    new poll and : that Emo Ninja kid
     option is a project i will help Ikuto with mainly the "B" attacks and maybe afew "A" attacks
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    « Reply #5152 on: December 22, 2011, 02:51:15 AM »


    Mariodk i think i know why ssjmode goes off by weak attacks it sums up the value of the damage i mean if in a short time we take like 10%+7%+10% we lose ssj since you said you had 25 % damage i think it sums up until you lose 25% of what we had when we tranform and not 25% of a single hit

    Also wanted to port ssj4 vertex to pit so what i need to do is use bone adder add 27 extra bones and rename them?(didnt got this part very well :S) and then go to each pit bow animation and put x,y,z to zero? also just has an extra to anyone who wants to use some CF vertex with no ssj mode you should include an empty pit bow model so ppl dont have to recize it in animations xD
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    « Reply #5153 on: December 22, 2011, 02:51:58 AM »


    Will you extend the final smashes then?
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    DoctorFlux(Mariodk)
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    « Reply #5154 on: December 22, 2011, 02:53:39 AM »


    Will you extend the final smashes then?
    not yet just fixed the main problems like if dont hit with the rush on SSJ FS but go out of stage and die the  FS mode is still there (is fixed) and SSJ mode can´t go off by got hit now (but kaioken still)

    Edit: i am mainly waiting on vegeta model import so i can maybe make better animations for it
    so now i will do that i am most in motivetion for to make and that is Naruto moveset revamp
    wait1 i will start with and it will be like this:


    edit again:
    first frame is made now just needed to be animted
    even then its not my moveset i like to have feedback on naruto moveset i can can revamp him better(mainly PSA wise) since i know the animations is alittle bad
    « Last Edit: December 22, 2011, 04:37:45 AM by Mariodk » Logged

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    AnImAiNe
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    « Reply #5155 on: December 22, 2011, 06:41:50 AM »


    awesome are you going to have a clone appear when he does the rasengan like in the csp  Awesome Face
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    DoctorFlux(Mariodk)
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    « Reply #5156 on: December 22, 2011, 06:43:05 AM »


    awesome are you going to have a clone appear when he does the rasengan like in the csp  Awesome Face
    yes so he use like as in anime
    also more previews:

    (ofc faster)
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    Zikkh
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    ok ok

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    « Reply #5157 on: December 22, 2011, 06:47:37 AM »


    Wow , youre animation skills are getting better and better  Azn
    keep up the good work ! Cheesy
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    « Reply #5158 on: December 22, 2011, 06:54:09 AM »


    oh one more question are you going to try and putthe cloak as a gfx im curious to see if that is possible because i would like to make a killer b psa in the future
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    « Reply #5159 on: December 22, 2011, 06:58:08 AM »


    oh one more question are you going to try and putthe cloak as a gfx im curious to see if that is possible because i would like to make a killer b psa in the future
    i think it is possible but its needs to be a GFX
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