Another thing you could do with the A combo kicks are to slightly modify them for raptor so that he will be kicking downwards instead, slashing with his raptor talon, like a boss!
I'm not sure. If I did, it would take a while to do, since the legs are keyframed in all 21 Frames.
I have gotten a freeze twice, but this is when I grab the smash ball and Raptor starts using Wolfs tank, so I am thinking this is something that will disappear once his FS is implemented.
Alright. I'll fix that up and upload the update as soon as possible.
I like the charge ahead side B, but I'd really like to see it be a little better at setting up for a combo, or have it become a combo move on it's own. In the air at least.
Like if you are falling down and your opponent had jumped up after you, you use side B and connect raptor will either latch onto his victim and stomp him down into the ground, or become a spinning tornado of talons, spinning quickly downward causing several hits with low damage while dragging his opponent down with him. Raptor should then go into free fall, to keep the move from being used all the time as if you use it unwisely, you will end up falling off stage.
If the initial Hitbox connects during the move, you can press the B Button again to cancel the move. But I'll see if there's a way I can make the move better for combos.
About riptors fireball move. I will admit once you told me what it was it did fit a lot better, though, shouldn't it be like almost a glowing green, and not teal in color?
I still need to make/use a custom model for the projectile.
His side A in air is still wolfs, and I understand he is a demo. I remember you showing some raptor animations that we gave feedback on quite some time ago. You had an animation back then where raptor rolled forward and hit his opponent with the tip of his tail as an air move. I think this would fit well here.
Actually, you had quite a lot of pretty nice animations back then that I haven't seen on this version.
I lost that Motionpac file a while ago. Also, I couldn't really use the old Animations because of my updated rig. But I could try to replicate some of them again.