Edit: New Buffed Yoshi Poll.
I'm also still looking for testers. If you're interested, then feel free to reply or send me a PM.
And 2/3 of the current testers haven't given their feedback yet... Did some play testing last night with buffed Yoshi, so I'll post some feedback.
Weird glitch on Orpheon I doubt will ever come up in normal play. I was egg rolling right near the edge and shield canceled it RIGHT before I fell off at the same moment as the stage flipped and got Star KOed at 0%.
Brawl will be Brawl.
But I guess I could see if I can make Yoshi automatically go into Falling, if he goes into the air when transitioning.
Also, shield canceling side B is a little inconsistent when you start egg rolling in the air and then land- I'll press shield, and get no result. But I usually can do it fine, and I just have to hit shield again even when it happens.
It's most likely due to the bouncing.
The egg roll and shield cancels actually don't seem anywhere as broken as I'd thought they might be. It seems telegraphed enough for the opponent to actually be able to deal with it, so no balance problems on that front.
Good to hear.
Dair's working great for damage racking now with the landing hit. Me gusta.
I thought that would of been a neat addition. So I decided "Wynaut?", and put that in.
All the other changes are too subtle to make a judgement right now with how I'm still adjusting to normal brawl and haven't had a chance to play against a human with him.
I think I told you in the PM I sent you, but the change list is on Page 296 of this thread.
He definitely feels a lot smoother and stronger as a whole, though.
Sweet. That's what I was aiming for.