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« Reply #4800 on: February 26, 2014, 02:59:04 AM » |
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kjp i hope you understand the reason my ridley wasnt bigger is that if i increased him even 0.1 then he couldnt be grabed by teether chars and i wanted ridley to be a real ssb character which means he had to be able to be grabbed throwed and such. just letting you know why that size was choosen still looking foward to your ridley psa hopefully he isnt too OP i had to take out T-rex becuase anyone would win when choosing him.
So i guess that your ridley will be imune to knockback like t rex?
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« Reply #4801 on: February 26, 2014, 09:37:25 AM » |
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kjp i hope you understand the reason my ridley wasnt bigger is that if i increased him even 0.1 then he couldnt be grabed by teether chars and i wanted ridley to be a real ssb character which means he had to be able to be grabbed throwed and such. just letting you know why that size was choosen still looking foward to your ridley psa hopefully he isnt too OP i had to take out T-rex becuase anyone would win when choosing him.
So i guess that your ridley will be imune to knockback like t rex?
What hp level did you use with T-Rex? Because of his super armor, no flinching and huge size, people usually flattened other players using him in a matter of seconds unless he was played really smart. Of course against CPU's it's another story. Post Merge: February 26, 2014, 09:38:05 AM
Here's an ingame preview. The PSA character size is set at 0.9. Though I might have to reduce this further. Sssssssexxxxyyy!
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You Never Know!
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« Reply #4802 on: February 26, 2014, 09:53:33 AM » |
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What hp level did you use with T-Rex? Because of his super armor, no flinching and huge size, people usually flattened other players using him in a matter of seconds unless he was played really smart. Of course against CPU's it's another story. Post Merge: February 26, 2014, 09:38:05 AM
Sssssssexxxxyyy! i always used the 300% one and you dont need to be smart when t rex when it dies doesnt give other players +1 so lets say i killed a player once and he killed me once i would win since i would have 0 and he -1 becuase t rex self kills himself not giving points to the other players i always play on time mode, its more fun imo.
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« Reply #4803 on: February 26, 2014, 09:53:51 AM » |
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so you can use some of his original animations? Yes. kjp i hope you understand the reason my ridley wasnt bigger is that if i increased him even 0.1 then he couldnt be grabed by teether chars and i wanted ridley to be a real ssb character which means he had to be able to be grabbed throwed and such. With the right model work done, we won't have to deal with that problem. Even with the current size, he doesn't have the issue the Crusade Ridley has. That issue mostly occurs when the PSA scale is too high.
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« Reply #4804 on: February 26, 2014, 01:21:51 PM » |
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i always used the 300% one and you dont need to be smart when t rex when it dies doesnt give other players +1
so lets say i killed a player once and he killed me once i would win since i would have 0 and he -1 becuase t rex self kills himself not giving points to the other players i always play on time mode, its more fun imo.
Oh. Sorry I forgot about the + and - thing in brawl. I only ever play with stock lives so I kinda forgot about the other options there
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« Reply #4805 on: February 27, 2014, 07:36:28 AM » |
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Yes. But with some edits. The default model is too high poly (and too high in file size) to work ingame. But thanks to the Tristripper, the model and file size is acceptable.
Very cool. I'll be keeping a close eye on this project, I can't wait to see how it turns out.
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« Reply #4806 on: March 03, 2014, 04:38:09 PM » |
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I better bump this thread with something. While I'm waiting for Gamma to do the needed model edits, I decided to take up a quick project that sprouted in my mind. Here's an Animation (gif is slower than the actual Animation). Yeah, I know the ending is a bit choppy. This will be a PSA for Charizard that will allow him to Mega Evolve into Mega Charizard X (via Final Smash), alongside fixing things that crippled Charizard in standard Play. It'll likely be a mixture of P:M Charizard, vBrawl Charizard, and Tormod's Evolved Charizard with my own twists. There will be 3 Versions. Version 1: Compatible with Pokemon Trainer. vBrawl. Version 2: Independent Pokemon Version. vBrawl. Version 3: P:M Version. I know you can't use Final Smashes with Independent Pokemon and P:M, so I'll make a workaround for that. That said workaround will be like a Super Meter. Land hits to increase the meter, then press B when it's full. Taking hits will decrease the meter. The only issue I'm having so far is the eyes. I put in the Materials correctly, but the results are messed up in game.
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« Reply #4807 on: March 03, 2014, 05:30:09 PM » |
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gonna use model changers or just make him mega for a animation or two in the FS?
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« Reply #4808 on: March 03, 2014, 05:31:35 PM » |
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gonna use model changers or just make him mega for a animation or two in the FS? Model Changer.
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« Reply #4809 on: March 03, 2014, 05:42:08 PM » |
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makes me want to continue the x/y lucario with mega lucario fs psa i started.
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #4810 on: March 03, 2014, 05:51:51 PM » |
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Model Changer.
that is definetly the way to go, model changer transformations are always amazing.
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« Reply #4811 on: March 03, 2014, 06:15:12 PM » |
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So far, everything is a success. Except for one thing...
During Shielding, Charizard is invisible. I took a look at the Megaman X PSA, but I couldn't find anything significant.
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« Reply #4812 on: March 03, 2014, 06:25:03 PM » |
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So far, everything is a success. Except for one thing...
During Shielding, Charizard is invisible. I took a look at the Megaman X PSA, but I couldn't find anything significant.
that has to do on how the model changer is set up do something like this if i recal correctly model changer 1-0-normal charizard polygons visibility bone model changer 1-1 x charizard polygons visibility bone
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« Reply #4813 on: March 03, 2014, 06:29:58 PM » |
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that has to do on how the model changer is set up
do something like this if i recal correctly
model changer 1-0-normal charizard polygons visibility bone model changer 1-1 x charizard polygons visibility bone That's what I did.
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« Reply #4814 on: March 03, 2014, 07:02:30 PM » |
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I have some bad news, guys...
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« Last Edit: March 03, 2014, 07:09:21 PM by KingEvilpuff »
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