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Author Topic: Real quick question about Motion Pacs  (Read 1264 times)
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flyinelk212
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« on: March 20, 2011, 09:45:46 PM »


Hey guys,

So I understand what motion pacs do, and that some vertextures include them to make the vertexed character more accurate to what their going for.

However, here's two quick questions:

1. Where do I put them?
2. Do motion pacs effect the entire character model? In other words, if I apply the motion pac that came w/ Zero 3.1 (over Link), will that motion pac effect EVERY costume slot of Link's, or can I set it up to just one of Link's?

Probably a stupid question, but I'd appreciate an answer.
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Volt_Storm_7
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« Reply #1 on: March 20, 2011, 09:52:28 PM »


Motion effect every model/texture in that folder, when you put a motionetc in a Character's folder in the fighter folder.

So it goes
---------------
riivolution//      sd/brawlmods/textures/fighter/character/fitcharactermotionetc.pac
gecko//            sd/private/wii/app/rsb[whatever Region you are]/pf/fighter/character/fitcharactermotionetc.pac
« Last Edit: March 20, 2011, 09:53:30 PM by Volt_Storm_7 » Logged

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flyinelk212
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« Reply #2 on: March 20, 2011, 10:17:30 PM »


Got it. Thanks a bunch! Smiley

I'll love the day when we can figure out how to map motion pacs to individual character slots.
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Segtendo
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    « Reply #3 on: March 21, 2011, 10:13:42 AM »


    Got it. Thanks a bunch! Smiley

    I'll love the day when we can figure out how to map motion pacs to individual character slots.
    You can do one-size slot mods through animations.
    It involves renaming bones so you can resize a character with animations. The rest of the slots will be unaffected though.
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