DragonBrawl: is moving Thread(this not dead project) locking this Thread

Started by DoctorFlux(Mariodk), March 24, 2011, 07:59:09 PM

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this is a poll

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18 (58.1%)
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13 (41.9%)

Total Members Voted: 31


someone think it is possible to use the Lucario´s N-B ball from effect/Ef_lucario.pac instead use it from Fitcaptain.pac and risk too big filesize
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

You should change Up-B's ending momentum.
When DBZ teleport they don't necessarily start falling afterwards. So after you teleport with Goku he should be able to stay in the air like Peach's "hold up in the air to float".

Quote from: SmashClash on June 11, 2011, 04:22:25 PM
You should change Up-B's ending momentum.
When DBZ teleport they don't necessarily start falling afterwards. So after you teleport with Goku he should be able to stay in the air like Peach's "hold up in the air to float".
i think i do it ;D but first GFX for FS and try to get goku to use bluefalcon(Spirit bomb) without go to racetrack
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

good news i got Goku to be always red/that fire thing around him on Kaioken no matter what animation
(only 10 frames on Down-B (fire wave) he is not red)
ok here is the changes on kaioken:
always red
you dont got dmg over time(that dont worked good)
but each time you make a attack you get dmg(i have made the dmg abit higher now)
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Quote from: MarioDK on June 11, 2011, 08:29:09 PM
good news i got Goku to be always red/that fire thing around him on Kaioken no matter what animation
(only 10 frames on Down-B (fire wave) he is not red)
ok here is the changes on kaioken:
always red
you dont got dmg over time(that dont worked good)
but each time you make a attack you get dmg(i have made the dmg abit higher now)
Hooray for Kaioken :)
If there is evil in this world
it lurks in the hearts of men.
-Edward D. Morrison

one thing more i found out how to get Kaioken off then you dies and respawn :D
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

About the poll, if we were going for realism, I would say have it last for a limited time, then when it ends you are deku nut stunned (Naruto over Ike PSA has it, so it's doable) and get some damage (50%?). I don't know if layering Kaioken is possible (Kaioken x2 etc), but maybe have the damage increase, ending stun duration, and ending damage be multiplied by the level of Kaioken you are at.
If there is evil in this world
it lurks in the hearts of men.
-Edward D. Morrison

it will only be 1 lvl kaioken and i will try that with Limited time it go auto off if you have it on in some time
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

I like that idea..Maybe you can go through the levels like

0% damage: kaioken x2

50% damage: kaioken x10

100+ damage: kaioken x20

and each level takes more damage but gives out more damge and  has darker or more aura surrounding him...

EDIT:
Quote from: MarioDK on June 11, 2011, 10:40:00 PM
it will only be 1 lvl kaioken and i will try that with Limited time it go auto off if you have it on in some time
Oh well nevermind


look in moveset list or search Google
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later


kaioken will be good now xD what about putting a psa with kaikon yellow as an alternative to anyone who has a goku ssj texture?
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i was thinking about that
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later