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Author Topic: Sawndz 0.12 - RELEASED  (Read 271170 times)
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pikazz
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    « Reply #315 on: September 04, 2011, 03:33:35 PM »


    You told me Captain Falcon's groupID was 20, but NO. It's 14, but when I insert the sound EVEN with Smashbox closed in general, there is no replacement done. Why is that?
    14 in hex is 20 in dec, remember that ;3
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    « Reply #316 on: September 04, 2011, 03:37:07 PM »


    14 in hex is 20 in dec, remember that ;3

    Then where could I go to find a complete list of these sounds in dec?
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    pikazz
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    « Reply #317 on: September 04, 2011, 03:40:05 PM »


    Then where could I go to find a complete list of these sounds in dec?
    you need a calculatior like windows calculator, write something is hex and change into dec ;3

    otherwise, you can use google to find hex-to-dec converter
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    « Reply #318 on: September 05, 2011, 10:35:40 AM »


    ok i really need help with trying to figure out how to bring up certain SFXs by using PSA, I know where to go, but i dont know how that code stuff works in order for it to bring the SFX you want. Can someone here help me?
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    « Reply #319 on: September 05, 2011, 10:46:30 AM »


    http://forums.kc-mm.com/index.php?topic=21652.0
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    « Reply #320 on: September 05, 2011, 10:58:51 AM »


    ok well ill give it a try. thanks.
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    « Reply #321 on: September 06, 2011, 01:52:51 PM »


    you need a calculatior like windows calculator, write something is hex and change into dec ;3 otherwise, you can use google to find hex-to-dec converter

    I'd hate to say it, but it didn't work. And Sawndz isn't working properly on my computer, so I'm using the command prompt.
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    « Reply #322 on: September 06, 2011, 02:15:41 PM »


    Most of the numbers you have in the SmashBox and the brawlbox.txt file I wrote are in hexadecimal. To use them in the command prompt, you have to convert them to decimal. You can simply use Windows calculator for that task.

    Remember though, wave IDs are decimal everywhere. I can't remember where would these be written in hexadecimal.

    Hope that helped.
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    « Reply #323 on: September 06, 2011, 09:35:09 PM »


    Jaklub i have a question about PSA. When you give a character a new sfx, and you want it to play on let's say his down taunt. if i was gonna create a new sfx to appear on that taunt which sound effect on PSA would i choose? the Sound Effect 0A000100, Sound Effect 0A010100, or Sound Effect 0A020100? And how would i know the difference between each of them?
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    « Reply #324 on: September 07, 2011, 12:20:36 PM »


    TBH I don't know the difference between 0A000100 and 0A010100, but 0A020100 plays the sample and if it still lasts by that time, it makes it stop when you change subaction.
    « Last Edit: September 07, 2011, 12:21:56 PM by Jaklub » Logged

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    « Reply #325 on: September 07, 2011, 12:36:34 PM »


    so if i was making the new sfxs, would i use that one?
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    « Reply #326 on: September 07, 2011, 12:42:34 PM »


    If you wanted to just use a sound, use the first one.
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    « Reply #327 on: September 07, 2011, 12:52:00 PM »


    you mean this one? "0A000100"
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    « Reply #328 on: September 07, 2011, 01:09:18 PM »


    Yes I do.
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    « Reply #329 on: September 07, 2011, 01:15:58 PM »


    ok thanks
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