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Author Topic: Have you guys looked at ef_.pacs?  (Read 2662 times)
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Eternal Yoshi
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    « on: April 07, 2011, 02:10:56 PM »


    I really think we should.

    I noticed that while it is possible to switch effect.pacs when making characters, the ID needed to use them is the same.

    For example, Gray Fox's electricity sparkles are ALWAYS the ID 00CB0002, Regardless of who he is over.
    This works, but in the case of Gray Fox, if the AT is present, the effects get unloaded when the AT leaves, leaving only the white trail.

    Is there something in memory or effect.pacs that control the file ID so that we can solve this issue?

    Side note: We may be able to get Ike clones their own ExtGfx set working seperately from Ike when Ike is present if this goes well.
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    DarkPikachu
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    « Reply #1 on: April 07, 2011, 02:30:21 PM »


    more seperation of common data
    gj

    and yes I have,
    but not intently :/
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    Quote: Friedslick6
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    « Reply #2 on: April 07, 2011, 02:46:09 PM »


    This is what I want: Ike clones their own ExtGfx set working seperately from Ike when Ike is present.

    I'll try to help some day.
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    DarkPikachu
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    « Reply #3 on: April 07, 2011, 03:21:13 PM »


    I've actually been trying to do this for a while with Pika
    (one with Green and another with blue thunder)

    same with the sparks, FS, etc...

    but it freezes with everything I do...

    must have something to do with the game scripts (rel files)

    anyone know of a good raw C++ decopiler??
    that should work for decompiling REL files
    (no promises, as it's only a 90% best guess)
    ^wii software by nintendo is developed using C++
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Eternal Yoshi
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    « Reply #4 on: April 07, 2011, 03:43:43 PM »


    Sadly, I don't. Sorry.
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    ForOhFor Error
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    « Reply #5 on: April 07, 2011, 03:45:15 PM »


    I've actually been trying to do this for a while with Pika
    (one with Green and another with blue thunder)

    same with the sparks, FS, etc...

    but it freezes with everything I do...

    must have something to do with the game scripts (rel files)

    anyone know of a good raw C++ decopiler??
    that should work for decompiling REL files
    (no promises, as it's only a 90% best guess)
    ^wii software by nintendo is developed using C++
    I don't either.
    And I thought you didn't read C++
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    DarkPikachu
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    complexity == fun

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    « Reply #6 on: April 07, 2011, 04:41:56 PM »


    And I thought you didn't read C++
    I'm only just able to read it

    I don't understand alot of the function linkage and stuff,
    but there's alot I do understand

    the wii SDK is written using C++
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Eternal Yoshi
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    « Reply #7 on: May 27, 2011, 08:25:30 AM »


    Here's a list of known Effect.pac IDs used in the moveset files for External GFX IDs.

    I didn't check the Pokeball Pokes yet.

    Code:
    Effect.pac
    External GFX IDs


    01 = Mario
    02 = DK
    03 = Link  
    04 = Samus
    05 = Yoshi
    06 = Kirby
    07 = Fox
    08 = Pikachu
    09 = Luigi
    0A = Falcon
    0B = Ness
    0C = Bowser
    0D = Peachy
    0E = Zelda
    0F = --------------- ?Maybe Sheik(Sheik's effect.pac is nulled)?
    10 = Popo
    11 = --------------- ?Nana?
    12 = Marth
    13 = ---------------
    14 = Falco
    15 = Ganondorf
    16 = Wario
    17 = Meta Knight
    18 = Pit
    19 = Zamus
    1A = Olimar
    1B = Lucas
    1C = Diddy
    1D = Pokemon Trainer
    1E = Charizard
    1F = Squirtle
    20 = Ivysaur
    21 = Dedede
    22 = Lucario
    23 = Ike
    24 = Rob
    25 = ----------
    26 = Jigglypuff
    27 = ----------
    28 = ----------
    29 = ----------
    2A = Toon Link
    2B = ----------
    2C = ----------
    2D = Wolf
    2E = ----------
    2F = Snake
    30 = Sonic

    ------------------------------------------------------------------


    C7 = Knuckle Joe
    C9 = Mr. Resetti
    CB = Gray Fox
    CC = Shadow
    CE = Devil
    D0 = Metroid
    D3 = Starfy
    D4 = Tingle
    D5 = Kat & Ana
    D6 = Lyn
    D7 = Custom Robo
    D8 = Little Mac
    D9 = Soldier
    DA = Jeff
    DC = Barbara
    DD = Issac
    DE = Saki
    DF = Kururi
    E0 = Mario FS
    E1 = DK FS
    E2 = Link FS
    E3 = Toon Link FS
    E4 = Samus FS
    E5 = Yoshi FS
    E6 = Kirby FS
    E7 = Fox FS(Falco uses this too)
    E8 = Pikachu FS?
    E9 = Luigi FS?
    EA = Falcon FS?
    EB = Ness FS
    EC = Bowser FS
    ED = Peachy FS
    EE = Zelda/Sheik FS
    EF = Popo/Nana FS
    F0 = Marth FS
    F1 = ----------------
    F2 = Ganondorf FS
    F3 = Wario's FS
    F4 = Meta Knight's FS
    F5 = Pit's FS
    F6 = Zamus FS
    F7 = Olimar's FS?
    F8 = Lucas FS
    F9 = Diddy FS
    FA = Pokemon Trainer FS
    FB = Dedede FS?
    FC = Lucario FS
    FD = Ike FS
    FE = Rob FS???
    FF = Jigglypuff FS
    100 = Wolf FS?
    101 = Snake FS
    102 = Sonic FS

    As you may have noticed, there are gaps that WOULD be filled by the effect.pac of the forgotten 7.

    I'm willing to bet that the gap between Sonic and the Assist Trophy effects are filled by Stages and SSE bosses.

    These were found using PSA, OpenSA2, and Tabuu.

    Maybe this can be used?
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