Home Gallery Resources The Team Rules chat Login Register
Pages: [1]
Author Topic: About to make a CSP for Pokemon Trainer...  (Read 2527 times)
0 Members and 1 Guest are viewing this topic.
hypermetalsonic
Mega Kitten
*****
Offline Offline

Posts: 161


View Profile WWW Awards
« on: September 01, 2009, 10:57:58 AM »


I'm planning on placing multiple pics over one another so I can get the same effect as the real Character Portrait of the Pokemon trainer (as well as add the white hue around each individual pokemon)..



In short, i dont think I'll be able to do this all in one sitting, and would like to know which format to save it in so the layers keep seperate? (saving as TGA would make everything merge..

anyone understand what I'm asking?

Finishing Results...
« Last Edit: September 01, 2009, 04:01:13 PM by hypermetalsonic » Logged


libertyernie
Lol Kitten
*********
Offline Offline

Posts: 918


Go for the gold

  • Awards Star Hacker >9000 King for a Day RAGE!!

  • View Profile Awards
    « Reply #1 on: September 01, 2009, 11:11:13 AM »


    If you're using Photoshop, save it as a normal PSD. Then when you're done, save a copy as TGA and use that in CUPASH (it only takes TGA.)
    Logged


    mnsg
    Holy Kitten
    *
    Offline Offline

    Posts: 1801

  • Awards Super Saiyan Topic Star Hacker >9000 Featured

  • View Profile Awards
    « Reply #2 on: September 01, 2009, 12:36:46 PM »


    Here's a portrait comparison example that you can refer to.

    Logged


    Vyse
    Administrator
    ******
    Offline Offline

    Posts: 2333


  • Awards Super Saiyan Topic PC Hardcore Gamer 128-bit Hardcore Gamer Starstormer

  • View Profile WWW Awards
    « Reply #3 on: September 01, 2009, 01:12:09 PM »


    In GIMP, xcf is the same as psd.
    Logged


    hypermetalsonic
    Mega Kitten
    *****
    Offline Offline

    Posts: 161


    View Profile WWW Awards
    « Reply #4 on: September 01, 2009, 01:35:34 PM »


    Thanks, gimp is what i was using.. alright Smiley
    Logged


    Pages: [1]
    Print
    Jump to: