Not really, the code is supposed to make the character load the Sound without the original one in the match.
You get depressing and depressing. I can't believe you came to a Vertex thread asking for animations and codes.
READ, USE YOUR HEAD and if you really can't get how they're done, you might want to get yourself checked up.
Also, a Sound Bank code from Zelda to Fox won't work, why? The code was originally made for .REL ported characters, meaning that the sound they call for any attack in PSA would look it up on the assigned sound bank by the code. (Say, Sephiroth over Yoshi's PSA would load a sound, and it'd probably not find the sound number it calls in Yoshi's bank. The code redirects the place it calls them from).
In resume, you'd need FOX's PSA (Or the PSA you're using) to have the sounds set to the numbers of Zelda's in PSA for it to load them (That and have the sound bank code).
Bottom line, considering you've been "working" on this project for over a year, you should have known this. It's hard for me to believe I knew this and you didn't (Considering I only learned and PSA'ed for a whole week and came out with that Cloud update, and you've had a year messing with that program and... Nothing?)
Your post is a valid argument, but bottom line is just you basically being an ass and assuming lots of things.
I've had a lot of Real Life crap to deal with in the past year, I'm not going to get into it though because none of you give a [censored]. Just because I don't have the project done in two weeks like everyone else doesn't mean I'm not taking the project seriously >_> if you lack faith that I'll actually finish this, then you can kindly [censored] off and be surprised when you see it on my vault.
I only just started actually working on this project a couple of months ago, when the importer came out. I've had so much trouble with this [censored] and getting it working that I'm taking my good sweet time with the rigging. Why, because I don't feel like releasing a crap rig, with a crap beta psa with no specials like I usually do.
I asked them for help because they say they do animation and vertexing, there's no harm in asking at least once and the one code I asked for was done, and nobody really explained how the sound bank codes worked, so I thought it was just something simple.
I'll work on this project for as long as I want, and release it when I want, this project was my new years resolution this year, so I am going to finish it. Especially since I actually do have a couple of people interested. I think I will wait for the Real Time PSA editor to make her PSA. Because using a single program to do all those things would be much easier than switching between two and testing them in game and stuff.
I actually just had a thought about the sounds, instead of a code, why not just make a sound pack of Zelda's sounds to replace fox's, herp derp, I don't know why I didn't think of that before. I mean like how the goku/shadow psa's replace the characters voices with sound packs.