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« Reply #585 on: October 12, 2011, 02:51:48 PM » |
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I just thought of putting it on an invisible bone like ThrowN and moving it. That's is works...
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« Reply #586 on: October 12, 2011, 05:49:25 PM » |
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Okay.
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« Reply #587 on: October 12, 2011, 07:41:29 PM » |
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I haven't fought Tabuu in a long time. Do any of these GFXs match?
If they don't, did you look into this file? http://www.mediafire.com/?m1mczzeztqz
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« Reply #588 on: October 12, 2011, 07:43:16 PM » |
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No, I did not look into ef_taboo.pac. I don't know what the File# or graphic ID's are.
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« Reply #589 on: October 13, 2011, 03:02:57 PM » |
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yeah, you need graphic ID and effects.
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« Reply #590 on: October 13, 2011, 03:22:26 PM » |
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And I cannot find them.
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« Reply #591 on: October 13, 2011, 03:24:06 PM » |
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I know....
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« Reply #592 on: October 13, 2011, 03:25:55 PM » |
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And it's driving me nuts!
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« Reply #593 on: October 13, 2011, 03:35:32 PM » |
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............................................. ........ ........................... ...... ........... that kinda why I used explosion effect on Metal Mario..... and that effect fit to Metal Mario!
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« Reply #594 on: October 13, 2011, 03:41:29 PM » |
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Huh? What do you mean?
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« Reply #595 on: October 13, 2011, 03:44:18 PM » |
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Metal Mario over Diddy Kong's Side-Smash.
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« Reply #596 on: October 13, 2011, 03:51:00 PM » |
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So you finally got it to work?
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« Reply #597 on: October 13, 2011, 03:53:19 PM » |
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no, I used normal explosion effect. (as your Tabuu's D-air) So, I keep that effect.
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« Reply #598 on: October 13, 2011, 03:55:53 PM » |
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Mario uses that same effect anyway.
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« Reply #599 on: October 13, 2011, 03:58:50 PM » |
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Fire explosion effect? I think I used Bom-Bob explosion effect.
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