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« Reply #570 on: October 09, 2011, 07:31:27 PM » |
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And then have it move so that the graphic can move too.
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« Reply #571 on: October 09, 2011, 08:26:11 PM » |
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you can move graphic easily....
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« Reply #572 on: October 09, 2011, 09:43:17 PM » |
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I don't know how to move Graphic Effects.
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« Reply #573 on: October 09, 2011, 10:50:26 PM » |
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You did play my Devil Luigi II?
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« Reply #574 on: October 10, 2011, 12:05:19 PM » |
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I did, yes. He rules.
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« Reply #575 on: October 10, 2011, 03:34:42 PM » |
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then you seen moving Graphic Effects.
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« Reply #576 on: October 10, 2011, 05:27:43 PM » |
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I'll just study his file.
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« Reply #577 on: October 10, 2011, 09:49:17 PM » |
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by using Animations.
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« Reply #578 on: October 10, 2011, 10:39:28 PM » |
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That's all there is to it?
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« Reply #579 on: October 10, 2011, 11:01:39 PM » |
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how make effects long more longer... Loop (frames in hex from) effects Shnchronous frames=1 Execute Loop.... yeah, that is it.
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« Reply #580 on: October 11, 2011, 09:43:32 AM » |
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That is all? Why so simple? XD
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« Reply #581 on: October 11, 2011, 02:48:54 PM » |
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just trying teach you more easier...
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« Reply #582 on: October 11, 2011, 04:02:17 PM » |
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I just thought of putting it on an invisible bone like ThrowN and moving it.
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« Reply #583 on: October 11, 2011, 07:17:06 PM » |
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« Reply #584 on: October 11, 2011, 07:56:39 PM » |
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Thank you! 
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