I'm can't seem to get my platform's collision to animate with the platform's bone, as it should. I followed
and reviewed it multiple times to try and ensure that I'm following all the steps correctly, but my platform's collisions still won't animate.
For the sake of clarity: I have a single model and bone that I've animated to float slightly back and forth horizontally. After creating it, I went to the collision editor, made a new collision object, selected both my platform's bone and my new collision object, and clicked the + next to model. The information shows that my second collision object is now associated with the model and bone that I want it to be, but for some reason it doesn't actually follow the bone's animation in game.
I imagine I've just overlooked something simple, but I can't seem to figure it out...
Any idea what I may have done wrong?
Thanks