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Author Topic: I've always thought Toon Link was a clone, so.... *9.22.09 EDIT*  (Read 15383 times)
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Fenox
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« Reply #30 on: September 21, 2009, 06:40:26 PM »


dont dissapoint mah
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[3:38:36 PM] lfan: its how the specials built
[3:38:42 PM] thutch: >.>
[3:38:43 PM] lfan: JUST GO IN SPECIALS IN SIDE B
[3:38:44 PM] lfan: DAMMIT
[3:38:50 PM] thutch: I DID DAMMIT

SnesS
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« Reply #31 on: September 21, 2009, 10:20:07 PM »


im curious on how ull pull off the hammer.
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thanyou
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« Reply #32 on: September 21, 2009, 11:28:53 PM »


im curious on how ull pull off the hammer.

Again, ALOT of this is just ideas, and most of this will stay that way until model hacks come out, or I find a person with a lot of exp with PSA and have him/her help or guide me through it, I'm still a noob with this program =p
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    « Reply #33 on: September 22, 2009, 12:29:31 AM »


    u could be lazy and spawn the hammer item, go thru a single animation fo the hammerswing. then make it disapear. the problem (and blessing) of spawning items in the same action they were spawned is that they cant have any weapon collisions. ull have to make ur own hitboxes for that move.
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    I did not stay like  peter pan and the lost boys and I unfortunately grew up and moved on to other things. I GIVE FULL PERMISSION FOR EVERYONE TO DO WHATEVER THE HELL THEY WANT WITH ANY OF MY PREVIOUS WORK
    (it would be nice if you credited me tho :3)  have a great life everyone! Smiley

    thanyou
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    « Reply #34 on: September 22, 2009, 11:21:59 AM »


    u could be lazy and spawn the hammer item, go thru a single animation fo the hammerswing. then make it disapear. the problem (and blessing) of spawning items in the same action they were spawned is that they cant have any weapon collisions. ull have to make ur own hitboxes for that move.

    I don't know any of his hammer animations tho, so it probably will be the swing animation instead of the hammer to ground impact animation from wind waker, then again, if I can find an animation that does that, I can just add a hammer to it =D
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    thanyou
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    « Reply #35 on: September 22, 2009, 02:51:01 PM »


    Bumped for the new OP

    Discuss the changes
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    Fenox
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    « Reply #36 on: September 22, 2009, 03:16:22 PM »


    o sexy than than :3
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    [3:38:36 PM] lfan: its how the specials built
    [3:38:42 PM] thutch: >.>
    [3:38:43 PM] lfan: JUST GO IN SPECIALS IN SIDE B
    [3:38:44 PM] lfan: DAMMIT
    [3:38:50 PM] thutch: I DID DAMMIT

    smashmaniac2008
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    « Reply #37 on: September 22, 2009, 06:22:34 PM »


    deku leaf is kinda obvious if you played wind waker basically opens the leaf air blows him up the gently floats down. (hard to explain easy to show):
    <a href="http://www.youtube.com/watch?v=A44GFZansVQ" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=A44GFZansVQ</a>
    3:42-3:44 to 3:44-3:55 (minus the gale off course)
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    thanyou
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    « Reply #38 on: September 22, 2009, 06:34:20 PM »


    deku leaf is kinda obvious if you played wind waker basically opens the leaf air blows him up the gently floats down. (hard to explain easy to show):
    http://www.youtube.com/watch?v=A44GFZansVQ 3:42-3:44 to 3:44-3:55 (minus the gale off course)


    The only reason I'm doing this is because I HAVE played WW =p

    and Yes, I sorta know how I'm gonna do the gliding part, but the real problem here is how do I get him to have the deku leaf. I'm prob just gonna make it outta gfx, but that might lag the game severely
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    flurryous
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    « Reply #39 on: March 16, 2010, 12:38:15 PM »


    So... about half a year later, any progress?
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    "If the illogical is rational enough, we can probably achieve the impossible."
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