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Author Topic: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!***  (Read 345742 times)
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Eternal Yoshi
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    « Reply #15 on: May 22, 2011, 10:47:57 PM »


    Becuase almost all of them have references in the modules that each need TLC and precision patching that's complex in order to NOT freeze the game and work correctly.
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    « Reply #16 on: May 22, 2011, 10:51:57 PM »


    Why can't you clone Ike/Marth over the alloys?
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    Eternal Yoshi
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    « Reply #17 on: May 22, 2011, 11:49:42 PM »


    The Alloys are characters that share 1 .rel which means you currently cannot port them over the alloys.
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    « Reply #18 on: May 23, 2011, 04:32:46 AM »


    How do the .rel files even work? For example, I have all of Ike's files in my mario folder renamed from fitike to fitmario, and a ft_mario.rel file in my module folder. Now, what im asking basically, is what exactly the rel file does, besides port the ike files to mario. Also, i don't use any IC Constants codes or anything, just the .rel

    One more question if you don't mind. If i was to just extract a .rel (ft_fox.rel, for example) from the brawl iso, and shove it in my module folder, then get say a link hack and put fitlink00.pac and the rest of the fitlink files in my fox folder, and rename em all to fitfox, would that cause a crash or just have no effect at all?
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    « Reply #19 on: May 23, 2011, 06:25:49 AM »


    That would crash the game no doubt. Going back to sleep now.
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    « Reply #20 on: May 23, 2011, 01:18:08 PM »


    Eh, I guess it's, like, pointless to ask about PAL versions of this, right?
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    « Reply #21 on: May 23, 2011, 01:29:09 PM »


    I have no issues with that, BUT it may be a LONG TIME before that happens. In the meantime, I suggest finding an UL for all the PAL Brawl's module files(aka .rel) files.

    For all we know, Marth and Jiggs ports could happen in PAL too right now.
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    « Reply #22 on: May 23, 2011, 01:31:21 PM »


    btw what do you think come first
    add more chars slots or afew more .rels?
    i just want to know since dant said that with add more chars slots and still working on porting afew over Mario like a Lucario over Mario(why it has to be Mario)
    « Last Edit: May 23, 2011, 01:32:44 PM by MarioDK » Logged

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    « Reply #23 on: May 23, 2011, 01:33:07 PM »


    Hmm...... I'm not sure what PW is doing but Dant is apparently done with the whole .rel thing.

    I'm pretty sure that won't be out for a long time.
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    « Reply #24 on: May 23, 2011, 01:34:09 PM »


    you mean the .rel for XXXX chars. over XXXX chars (not only Replace mario with like Lucario but for anyone)?
    « Last Edit: May 23, 2011, 01:35:14 PM by MarioDK » Logged

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    « Reply #25 on: May 23, 2011, 01:44:44 PM »


    One thing i'v always wondered is since there are codes to add other characters sound banks over a nother character example: there is a Roy over Marth clone engine that has this

    Does it matter if you you replace the actual characters sounds? Nother example: if you have a cloud sound pack over Ike and you used the code to have Marths sound bank on ike would it also replace Marths actual sound bank?
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    « Reply #26 on: May 23, 2011, 01:47:06 PM »


    lol i just thinking on a new Questing
    what about Kirby hats to the new slots?
    i dont think this code will be Kirby safe
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    « Reply #27 on: May 23, 2011, 02:13:19 PM »


    Q: Why did all the dinosaurs die out?
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    I was about to ask that XP
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    « Reply #28 on: May 23, 2011, 05:34:32 PM »


    lol i just thinking on a new Questing
    what about Kirby hats to the new slots?
    i dont think this code will be Kirby safe

    Danatrion said a while back that the hats will work how he wants them to work.

    I would imagine the copy power being that of the host character, like MK's power for Gray Fox, Link's power for Zero and Lyn, and so on.
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    « Reply #29 on: May 23, 2011, 07:35:38 PM »


    I Want that roy PSA I love it Cheesy
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