Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!***

Started by Eternal Yoshi, May 23, 2011, 02:07:51 AM

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will the assembly codes be diferent for ntsc and pal too?

i bet they will :S
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How about Zelda/Sheik? is thewre some way for marth to transform still?

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Quote from: Carnage on June 09, 2011, 10:50:41 AM
will the assembly codes be diferent for ntsc and pal too?

i bet they will :S
Yes, most probobly they wil

Quote from: 123456 on June 09, 2011, 03:24:52 PM
How about Zelda/Sheik? is thewre some way for marth to transform still?
Since they are transforming characters, they cannot yet be ported on.

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but well characters rels are diferent becuase they changed the characters stuff but since pal version didnt touch the other spots for roy mewtwo and etc they may use same code no?
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Quote from: Zack Winzard on June 09, 2011, 11:18:23 PM
By simply replacing all of TLink's files with Link's, any Link moveset can work over TLink and can even go against Link or a moveset over his slot as well. The only problem is that there will be a glitch with the grab where the clawshot doesn't work correctly, and if you can grab them, you can't attack them or throw them and they'll eventually just be released.

Does anything think that maybe if Link's module file, his .rel, is put over TLink's, that it'll possibly fix this and making Link movesets work perfectly? Just an idea that came to mind.

Asking here since it has more to do with this topic.


Quote from: Zack Fair-Omega on June 09, 2011, 06:28:15 PM
Since they are transforming characters, they cannot yet be ported on.
I want them to transform on purpose

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Quote from: Tempo_ on June 06, 2011, 01:06:08 PM
So, can any PSA that doesn't use articles be ported?

Seeing as how Viewtiful Joe could be ported...

Re-asking.
Asbel: "To protect those close to us!"
Malik: "To be a completely badass!"
Hubert: "To be a Tsundere nerd!"
Richard: "To be completely FABULOUS!"
All: "WE ARE THE TOGF MANLY MEN BRIGADE!"
-kazemaru95421



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Iv noticed more ports have come silver over Ike shadow over jigglypuff ect has the clone engine become alot more advanced or are they normal ports?
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normal ports like Shadowkong is it
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

So, I'm wanting to use the Soren PSA (Marth) over Jigglypuff, and I'm using these codes:

Jigglypuff have Marth's Soundbank
4A000000 80AD89E0
14000064 00000013
E0000000 80008000

No Entry Data [Standardtoaster]
04AD8030 00000000
04AD8034 00000000
04AD8038 00000000
04AD803C 00000000
04AD8040 00000000
04AD8044 00000000
04AD8048 00000000
04AD8050 00000000
04AD8054 00000000
04AD805C 00000000

No Result Data [ssbbtailsfan]
04AD8068 00000000
04AD806C 00000000
04AD8070 00000000
04AD8074 00000000
04AD8078 00000000
04AD807C 00000000
04AD8080 00000000
04AD8084 00000000
04AD8088 00000000
04AD808C 00000000
04AD8090 00000000
04AD8094 00000000

I have all the Marth files in Jigglypuff's folder, no Jiggly REL though.

What am I missing? And if it's the .REL, how can I make it?

You forgot about the codes that make Soren(marth) not freeze when double jumping.

Jiggs is a normal jumper
04B0BA6C 00000001

Also, get a fresh.rel, and use the page linked in the second part of the OP to know which offsets have to be changed to get the port to work correctly.

IC-Constants code.

Remember that you can only use one of this particular code at a time.

So use this if you don't have one like it:
Jiggs has Marth's IC-Constants [Dantarion]
C2858928 00000003
2C040025 40820008
38800011 1C040038
60000000 00000000

or if you're already using one of those, use this:
Jiggs has all of Marth's IC-Constants (don't know who made the base code)
04B0BA58 00000002
04B0BA5C 00000002
04B0BA60 00000000
04B0BA64 00000001
04B0BA68 00000001
04B0BA6C 00000001
04B0BA70 00000000
04B0BA74 00000000
04B0BA78 00000000
04B0BA7C 00000000
04B0BA80 00000000
04B0BA84 00000000
04B0BA88 00000000
04B0BA8C 00000000


EDIT: ninja'd
Asbel: "To protect those close to us!"
Malik: "To be a completely badass!"
Hubert: "To be a Tsundere nerd!"
Richard: "To be completely FABULOUS!"
All: "WE ARE THE TOGF MANLY MEN BRIGADE!"
-kazemaru95421



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Could you import the models from the Melee game into Brawl game and edit them for the game? I am not simply taking about hacks but models from the Melee game imported from the actual game into Brawl? I want to able to use characters like Roy and Pichu. I wonder if that has been done before.

Quote from: Guergy on June 13, 2011, 04:11:15 PM
Could you import the models from the Melee game into Brawl game and edit them for the game? I am not simply taking about hacks but models from the Melee game imported from the actual game into Brawl? I want to able to use characters like Roy and Pichu. I wonder if that has been done before.

No.

Not yet, anyway.