Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!***

Started by Eternal Yoshi, May 23, 2011, 02:07:51 AM

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What glitches were there for Joe?

I only experienced the "Final Smash only sometimes working".
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There are random glitches I haven't 100% pinned down, but I've been getting the freeze when he crouches. That was expected cause its in the description. But there are times it freezes when to many b moves are used at once. The usual problems also happen when fighting C.Falcon... like the pink VFX being fire and what not.

I don't play with Smash Balls often so I haven't had the final smash problem. I didn't even know there was one.

Again, is there a list or something of all the current .rels? Because that would be beyond helpful.


Peach over Wario? Does Waroi have like some huge file size or something? I know he has the most textures in the game, but is it that big of a deal? Keep in mind I haven't been paying attention to maybe the last 10 or so pages of this thread. I stopped keeping up around the post I linked earlier.

Also if anyone is going to help me with my problems, please PM me. It'd be easier then cluttering up forums. Thanks in advance.
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Quote from: Haseyo on March 25, 2012, 06:34:20 PM
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Since this is the clone engine porting faq/thread I'll post this here too.

Has anyone successfully ported Ike's generic.rel over Falco?

I followed the steps in the original posts and changed the necessary numbers in the hex file.  I use HxD if that makes a difference.  Anyways after changing Ike's numbers (both 77's to 4C and 22 to 13) I get a freeze when I choose the stage to play on.  From my understanding a freeze isn't supposed to happen until I, for example use something Falco has such as rapid jab when Ike doesn't have a rapid jab.  At any rate I saved the hex file as ft_falco.rel if that makes any difference.  I also tried just loading a generic Ike moveset and nothing.

Files I have in Falco's folder:

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Now as I've said I tried switching out the moveset and motion.pac with generics to no avail.  Could the outfit be a possible culprit?  I wouldn't think so, but you never know.  Anyone have any ideas as I'm out of them...  :(
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Hrm...

Do you have both .pac and .pcs versions of all 6 costume? I recall that when porting a character via .rels, the costume.pacs are mandatory, whereas otherwise for non-transforming characters a .pcs will suffice.

Also, you appear to be missing the .pac and .pcs for "FitFalcoDark" file.(I think is the version of them from in the SSE that you fight near the end."

Aside from that, it may be an issue with his IC-codes. Hope this helps <:3
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I indeed have all the .pacs alongside the .pcs files for all costumes.

Do you need the FitIkeDark file?  Would this possibly prevent entry into the match?

Also I thought even without proper IC codes that it would let you into the match, but only freeze when you use something that Ike doesn't have?
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Quote from: Tempo_ on July 15, 2011, 04:03:02 PM
What glitches were there for Joe?

I only experienced the "Final Smash only sometimes working".

Aside from the Final Smash, there's this, since for some reason I can never explain it well to anyone:

Step 1: Stand next to an opponent

Step 2: Hold a bomb with b and don't let go.

Step 3: ???

Step 4: Profit!
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Fortunately, I was able to fix this one on my own. If I knew how much Captain Falcon's Final Smash slows down time on it's own before SDo0m's PSA work, I could fix the Final Smash as well.

Quote from: TruePhilosopher on July 15, 2011, 07:10:18 PM
I indeed have all the .pacs alongside the .pcs files for all costumes.

Do you need the FitIkeDark file?  Would this possibly prevent entry into the match?

Also I thought even without proper IC codes that it would let you into the match, but only freeze when you use something that Ike doesn't have?

I know what the problem is: you're patching 77 (ft_ike) to 4C (Yoshi's Story) instead of 6C (ft_falco) in the module. Let me know if that's a typo, but that should be your problem. The dark costume should have nothing to do with it, nor the IC-constant codes in terms of loading Cloud in the first place.

Also, has anyone actually tried Peach over Wario? I want to know why a patched Peach module works when it has a few articles itself...


Maybe because Peach's daikons are stored in common3.pac.
Common3.pac also holds grenades, Box, Peanuts, and so on.

She has other articles though. Her parasol and Entry GFX thing however, have no special flags/actions like Mk's cape, but Toad and whatever's after it does. :(


Fixed it.  I now have Ike Cloud working over Falco!  And yes that was a typo haha.  Sorry about that.  It turns out I just needed to use the No Entry Data code.  ssbbTailsFan gave me the heads up on it.

Also he's working without glitches as I used 2 IC-constant codes to take away Rapid Jab and to give him a 3 hit Jab.
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Wait, so whats going on with Dantarion now??? So he's dropping EVERYTHING? The Clone Engine, Brawl Masquerade, Brawl Hacking, eyc???
By the way, I think every active hacker in this forum could use less distractions.

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*Morale dropped drastically* Damn, will he at least give us what he's got so far if he's stopping? Maybe he's only stopping because of SSB 4.

Hey, I tried editing the marth rel, but idk the offsets. Does anybody know what offsets I need to edit?
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Quote from: Miacis on December 10, 2013, 04:48:45 PM
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Quote from: Miacis on December 10, 2013, 04:48:45 PM
Never underestimate the power of the ass.

Well, i hyped for a long time only to have my dreams crushed.

as i said. even to dantarion himself.

That the Clone Engine is IMPOSSIBLE

not that we don't have the knowledge, the one with the knowledge just wants to quit for a newer and better game. (or just quits on that cause of how dantarion works and to think i donated him 10$ to work on the Clone engine that's like throwing a cheat token in the well to figure out it does nothing in the end anyway)

i REALLY hope Dantarion proves me wrong on this.
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