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« Reply #420 on: July 31, 2011, 07:25:49 PM » |
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Yes G&W has only one costume slot file.
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« Reply #421 on: July 31, 2011, 09:38:49 PM » |
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Yes G&W has only one costume slot file.
Alrighty. Just making sure. Now my other question...
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« Reply #422 on: August 01, 2011, 03:30:34 AM » |
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I found this on the "SUGOI!" Clone Engine" topic. Thankfully it already has the mathematics already done, Mr.Segtendo. (I would not be able to figure it out on my own otherwise, that's for sure :3c ) (I think it was posted by KazeCoyote) 4A000000 80AD89E0 1400ZZZZ 000000YY E0000000 80008000 (YY will be 20 since we are using ike.)
Replace ZZZZ with below Code:
0000 Mario 0004 Donkey Kong 0008 Link 000C Samus 0010 Yoshi 0014 Kirby 0018 Fox 001C Pikachu 0020 Luigi 0024 Captain Falcon 0028 Ness 002C Bowser 0030 Peach 0034 Zelda 0038 Sheik 003C Popo 0040 (Nana) 0044 Marth 0048 Mr. Game & Watch 004C Falco 0050 Ganondorf 0054 Wario 0058 Metaknight 005C Pit 0060 Zero Suit Samus 0064 Olimar 0068 Lucas 006C Diddy Kong 0070 Pokemon Trainer 0074 Charizard 0078 Squirtle 007C Ivysaur 0080 Dedede 0084 Lucario 0088 Ike 008C Robot 0090 (Pra-mai) 0094 Jigglypuff 0098 (Mewtwo) 009C (Roy) 00A0 (Dr. Mario) 00A4 Toon Link 00A8 (Toon Zelda) 00AC (Toon Sheik) 00B0 Wolf 00B4 (Dixie) 00B8 Snake 00BC Sonic 00C0 Giga Bowser 00C4 Warioman 00C8 Red Alloy 00CC Blue Alloy 00D0 Yellow Alloy 00D4 Green Alloy 00D8 (Mario D) With this, the digit for Wolf is 00B0. I don't recall what Sonic's digits are though, the ones that fit in the YY space ^__^''''
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« Reply #423 on: August 01, 2011, 09:39:02 AM » |
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I have a question, could Cloud or Dante be Ported over one of the 7 empty slots? If so how would I use him on my custom character screen?
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« Reply #424 on: August 01, 2011, 09:40:32 AM » |
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I have a question, could Cloud or Dante be Ported over one of the 7 empty slots? If so how would I use him on my custom character screen? you asking for something that is not out yet and never will be
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #425 on: August 01, 2011, 09:57:49 AM » |
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you asking for something that is not out yet and never will be
You keep saying that, but there hasn't been an official statement from Dantarion about it. So until that happens, you can't say for 100% that it will never happen (Dantarion is known to be whimsical with what his interest may be at the time).
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« Reply #426 on: August 01, 2011, 10:14:01 AM » |
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Dantarion said he will leave after the project here: http://www.smashboards.com/showthread.php?t=305507and it was been many weeks since now it should be ended and without Dantarion no 7 extra slots thats why i keep saying Clone engine project is dead since Dantarion have leaved Brawl hacking Proof on he leaving: http://anonym.to/?http://opensa.dantarion.com/wiki/AnimuBrawlread the first
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« Last Edit: August 01, 2011, 10:22:19 AM by MarioDK »
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #427 on: August 01, 2011, 10:42:27 AM » |
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Yes, but do remember that several months ago Dantarion said he would leave, only to return because his interest in Brawl hacking was renewed. That and the fact the PMBR on occasion still has contact with him, so any progress and/or notes he still has could be given to either me, Eternal_Yoshi or any other coder in the PMBR.
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« Last Edit: August 01, 2011, 10:43:54 AM by ds22 »
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« Reply #428 on: August 01, 2011, 10:52:19 AM » |
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Yes, but do remember that several months ago Dantarion said he would leave, only to return because his interest in Brawl hacking was renewed. That and the fact the PMBR on occasion still has contact with him, so any progress and/or notes he still has could be given to either me, Eternal_Yoshi or any other coder in the PMBR. ok that i dont know (and sure many others)
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #429 on: August 01, 2011, 11:06:25 AM » |
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I found this on the "SUGOI!" Clone Engine" topic. Thankfully it already has the mathematics already done, Mr.Segtendo. (I would not be able to figure it out on my own otherwise, that's for sure :3c ) (I think it was posted by KazeCoyote) 4A000000 80AD89E0 1400ZZZZ 000000YY E0000000 80008000 (YY will be 20 since we are using ike.)
Replace ZZZZ with below Code:
0000 Mario 0004 Donkey Kong 0008 Link 000C Samus 0010 Yoshi 0014 Kirby 0018 Fox 001C Pikachu 0020 Luigi 0024 Captain Falcon 0028 Ness 002C Bowser 0030 Peach 0034 Zelda 0038 Sheik 003C Popo 0040 (Nana) 0044 Marth 0048 Mr. Game & Watch 004C Falco 0050 Ganondorf 0054 Wario 0058 Metaknight 005C Pit 0060 Zero Suit Samus 0064 Olimar 0068 Lucas 006C Diddy Kong 0070 Pokemon Trainer 0074 Charizard 0078 Squirtle 007C Ivysaur 0080 Dedede 0084 Lucario 0088 Ike 008C Robot 0090 (Pra-mai) 0094 Jigglypuff 0098 (Mewtwo) 009C (Roy) 00A0 (Dr. Mario) 00A4 Toon Link 00A8 (Toon Zelda) 00AC (Toon Sheik) 00B0 Wolf 00B4 (Dixie) 00B8 Snake 00BC Sonic 00C0 Giga Bowser 00C4 Warioman 00C8 Red Alloy 00CC Blue Alloy 00D0 Yellow Alloy 00D4 Green Alloy 00D8 (Mario D) With this, the digit for Wolf is 00B0. I don't recall what Sonic's digits are though, the ones that fit in the YY space ^__^'''' Oh my god. That's EXACTLY What I need. Thank you.
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« Reply #430 on: August 02, 2011, 09:08:55 AM » |
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Very interesting what Dant is deciding to do, but like stated above, wait before making any assumptions about his work. I'm really hoping he'll do the Character Expansion and Clone Engine but if he can't well, we can't really do nothin about it except ask for a copy of his progress so we can get some people to finish it
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« Reply #431 on: August 05, 2011, 09:00:45 AM » |
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Eternal yoshi if you can update the pal ice constants they were only right up until a certain point this are the tru pal ic constants http://www.mediafire.com/?ks1iba3c5vj4qk2
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« Reply #432 on: August 05, 2011, 07:48:58 PM » |
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So I'm currently trying to port Roy over Jiggs. However, given I have almost no clue about how to port .rels, I have begun to go through the generic ft_ike.rel and look at the offsets that PW provided in the change.txt that need to be changed to the target module ID and the character module ID. What I'm getting out of what little there is to work off of is that I need to change the values at each of those offsets to the character ID's provided in the txt file, or at the very least the offset for the character module ID, though I don't know . Is this assumption correct (my guess is it isn't, it sounds too easy to me), and if so what are the analogous offsets in the ft_marth.rel?
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« Reply #433 on: August 06, 2011, 08:14:17 AM » |
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Guise, I have a really big discovery that I found the other day. I was able to take the No Result Data and No Entry Data codes and condense them to independent character codes. Now you can have Metaknight and Marth ports working properly and keep the entry and result articles for every other character. I've tested this for most of the characters, but please let me know if these don't work for any particular character. Use these on the character that's replaced, not the base character (Metaknight over Olimar would use a no entry/result code for Olimar). Individual Character No Entry Data: 00AD80XX 00000000
XX = Character ID + 0x30 Individual Character No Result Data: 00AD80YY 00000000
YY = Character ID + 0x68 Characters IDs: 00 Mario 01 Donkey Kong 02 Link 03 Samus 04 Yoshi 05 Kirby 06 Fox 07 Pikachu 08 Luigi 09 Captain Falcon 0A Ness 0B Bowser 0C Peach 0D Zelda 0E Sheik 0F Popo 10 (Nana) 11 Marth 12 Mr. Game & Watch 13 Falco 14 Ganondorf 15 Wario 16 Metaknight 17 Pit 18 Zero Suit Samus 19 Olimar 1A Lucas 1B Diddy Kong 1C Pokemon Trainer 1D Charizard 1E Squirtle 1F Ivysaur 20 Dedede 21 Lucario 22 Ike 23 Robot 24 (Pra-mai) 25 Jigglypuff 26 (Mewtwo) 27 (Roy) 28 (Dr. Mario) 29 Toon Link 2A (Toon Zelda) 2B (Toon Sheik) 2C Wolf 2D (Dixie) 2E Snake 2F Sonic 30 Giga Bowser 31 Warioman 32 Red Alloy 33 Blue Alloy 34 Yellow Alloy 35 Green Alloy 36 (Mario D) And here's some example codes: Mario Has No Entry Data: 00AD8030 00000000
Mario Has No Result Data: 00AD8068 00000000
Olimar Has No Entry Data 00AD8049 00000000
Lucas Has No Entry Data 00AD804A 00000000
King Dedede Has No Entry Data 00AD8050 00000000
Olimar Has No Result Data 00AD8081 00000000
Lucas Has No Result Data 00AD8082 00000000 So, yeah, have fun, and let me know if any of them don't work. You guys should probably start using these codes instead of the previous No Entry/Result data since it's a lot more efficient and it has the benefit of keeping entry and result articles for every other character. And I've gotta thank Dantarion's wiki for giving the information on this to make it possible.
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« Last Edit: August 06, 2011, 08:21:07 AM by IWasAPerson »
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« Reply #434 on: August 06, 2011, 08:15:47 AM » |
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A very nice find indeed.
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