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Author Topic: project wesker PSAer appreciated im animating it ^^ anim. teasers ^^  (Read 15825 times)
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BlueBrain
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    « on: June 07, 2011, 03:38:33 PM »


    im animating snake for a wesker moveset, here's the moveset im looking at, although im changing it a bit ^^

    http://forums.kc-mm.com/index.php?topic=24759.0



    PROGRESS:

    grey=not started
    yellow=animation finished
    green=animation+PSA finished

    Power-hungry, knowledgeable and cunning, Albert Wesker was a man who sought power and domination over the entire human race, all for his own gain. And now it is my hope that he will come to Brawl to do the same.



    Wesker

    Stats

    Running Speed - 8/10 Above average, but not as fast as Sonic, Captain Falcon or Fox.
    Air Speed - 7/10 A bit above average.
    Combo Speed - 5/10 Combos are not that fast, and deal an average amount of damage.
    Priority -8/10 High priority.
    Jump Height - 5/10
    Power - 8/10 Above average power.
    Weight – Medium

    Moveset

    Normal Attack animations

    Attack11 (A): Normal Punch
    * From Snake's normal AAA combo

    Attack12 (AA): Short Uppercut (snake's second punch)
    * animation can be ripped from Ganondorf's forward throw.

    Attack13 (AAA): Double Roundhouse  (custom animation, not described here)
    * Just as the names suggest Wesker delivers not one but two roundhouse kicks to his opponnet.


    AttackDash (Dash A): Knee Cannon (combo possibility: if press A, u will teleport behind the enmy and shoot) (PSA CODED BUT UNTESTED)
    * Wesker jumps up mid dash and smashes into the opponnets face with his knee. This can either have little knockback or no knockback.



    AttackS3S (Forward Tilt A): No Change


    AttackS3S2 (Forward Tilt AA): Cobra Strike
    *Wesker slams his palm into the opponnet's chest.


    AttackHi3 (Up A): windfall
    *the animation for this can be Falcon's up A animation

    AttackLw3 (Down A): Dividing Kick
    *the animation for this can be Fox's Down Smash animation

    AttackS4S (Forward Smash): Mustang Kick (editted sparta kick)
    * the animation for this can be Ganondorf's forward tilt just with more reach and speed. Notably, there should also be a sleight stun effect, little/medium knockback.


    AttackHi4 (Up Smash): Tiger Uppercut
    * Wesker slams his hand into the opponnet's chin


    AttackLw4 (Down Smash): Windmill
    *the animation for this can be Sheik's Down Smash animation


    AttackAirN (Neutral Air A): Double Kick
    - Ganondorf's aerial neutral A would work well.

    AttackAirF (Forward Air A): Phantom Finish
    - The first strike animation can be Ganondorf's first neutral a kick. Second can be Snakes aerial forward-A. The final strike can be Falcon's aerial Forward-A.

    AttackAirB (Back Air A):
    - Ganondorf's Back Air A

    AttackAirHi (Up Air A): No change

    AttackAirLw (Down Air A): Phantom Strike
    - Ganondorf's aerial Down-B


    Special Attack animations

    Neutral B: Samurai Edge (animation done 100% from scratch and awesome ^^)
    *the animation for this can be somewhat Fox's neutral b animation
    * Wesker pulls out his Samurai Edge pistol and fires infront of himself. He then puts it back in his coat.
    * Wesker can teleport during the end of this move by pushing either A or side d-pad. A sends him into the air. Side d-pad sends him behind the opponnet.

    Up B:


    Side B: Ghost Butterfly
    *Wesker slams both of his fist into the opponnet chest.


    Down B: Rhino Charge
    * cut and paste of Marth's or Ike's counter (hacker's choice) but holds his hand infront instead, and stabs his hand into the opponnet as the counter.
    * damage = can be cut and paste from the original counter.

    not possible...
    ideas plz ^^

    Air Neutral B: Samurai Edge
    * Should be like his netural B except it should go at a 90 degree angle. He should be able to teleport at the end of the animation. He should go down and in any oppisite direction he is facing. Depending on the button press.
    * damage =  4%

    Air Up B: Phantom Accension
    * this attack can use Lucario's Up-B animation,but should also have a hit placed at the end. Either a Punch or Kick.

    Air Side B: Phantom Move
    * This can be somwhat like Ike's aerial-side-B except he punchs at the end.

    Air Down B: Phantom Smash
    * Perhaps you could use MetaKnight's Down B for the animation and effect; although, you can/should change it so it slams into the ground instead.


    Grab: Wesker holds the opponnet by the throat.


    Throws:
    Up: Just throws them into the air.

    Down: Slams them into the ground like Dk's down throw.

    Forward: Wesker shoots them twice then punches them.

    Behind: Wesker simply kicks them away.



    Final Smash (Ground): Lost In Nightmare

    Final Smash (Air): Phantom Dance


    So i tried to think of a moveset that fit Wesker. I still can't think of a Up B on the ground for him if anyone has any ideas that would be great. Thanks to anyone who takes up my request.

    PICS (brawlbox)



    discuss, suggest and comment.
    animation previews coming as soon as i can friggin capture them... xDDD ^^
    « Last Edit: June 08, 2011, 08:22:40 AM by jokekid » Logged

    BlackFox
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    « Reply #1 on: June 07, 2011, 03:50:48 PM »


    I maybe can help you in something Cheesy
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    BlueBrain
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    « Reply #2 on: June 07, 2011, 04:31:56 PM »


    if u could it would be awesome  ^^

    i think i'll only need a PSAer with basic knowledge, and actually only to have things go on faster ^^
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    BlackFox
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    « Reply #3 on: June 07, 2011, 05:57:56 PM »


    I recommend you the Counter Attacks Ideas in Umbrella Chronicles see all them:
    <a href="http://www.youtube.com/watch?v=M9B3j9fdUMw" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=M9B3j9fdUMw</a>

    Oh,and can you stand if you give me the current PSA please?
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    KTH
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    « Reply #4 on: June 08, 2011, 05:07:17 AM »


    And the famous "Shotei"? lol
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    BlueBrain
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    « Reply #5 on: June 08, 2011, 05:14:15 AM »


    never played any game involving him, i just copy-pasted the moveset from the thread ive mentioned, so, if u want to apport ideas, ur welcome, just be sure not to use names... xD
    explain it, and if possible sprites or video (video should be easier...)

    so KTH, whats shotei?
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    KTH
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    « Reply #6 on: June 08, 2011, 05:24:12 AM »


    Shotei it's the technic of Wesker on Resident Evil 4 :

    <a href="http://video.google.com/videoplay?docid=-6921123312518998638" target="_blank" class="aeva_link bbc_link new_win">http://video.google.com/videoplay?docid=-6921123312518998638</a>
    Small | Large
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    BlueBrain
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    « Reply #7 on: June 08, 2011, 05:26:30 AM »


    isnt that my third AAA attack???? ^^
    i saw something similar in a MVC3 video, so i made it, look at the previews ^^

    down B ideas? (no counters, its impossible)
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    KTH
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    « Reply #8 on: June 08, 2011, 07:32:04 AM »


    Put that on Smash, this better.

    And don't forget to put the gun (B Side)
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    BlueBrain
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    « Reply #9 on: June 08, 2011, 08:18:16 AM »


    gun will be NB, he takes it out, shoots once, and puts it back. decent knockback and damage, considering he isnt really fast doing it ^^

    also, most of his attacks wont send the enemy flying upwards, but sidewards, this way team combos will be easier ^^

    little PSA update. check the progress spoiler ^^
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    BlackFox
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    « Reply #10 on: June 11, 2011, 07:53:35 AM »


    Well,do you already have a complete moveset for him to start the Animations???
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    « Reply #11 on: June 11, 2011, 08:14:10 AM »


    Ooh, wesker.....
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    BlueBrain
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    « Reply #12 on: June 11, 2011, 09:04:01 AM »


    if u check out at the progress u'll see that some of the animations are already done+coded ^^

    this will kinda be my summer hack i guess ^^

    also, the speed i do this may depend on how many ppl actualy want this/apport ideas/help/etc.
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    « Reply #13 on: June 11, 2011, 01:01:36 PM »


    Counter's are actually possible.. Not exactly like Marth or Ike, but look at what EternalYoshi did with Lyn over Link.
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    BlackFox
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    « Reply #14 on: June 11, 2011, 02:30:45 PM »


    Do you need a Moveset Idea????I have some....
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