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Question: What should his throw attacks/animations be?
? - 28 (68.3%)
? - 13 (31.7%)
Total Voters: 41

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Author Topic: Devil May Cry: Dante Version 1.3 Beta New Team of DO and SilentDoOm  (Read 93554 times)
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Gamma Ridley
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    « Reply #30 on: June 21, 2011, 09:18:19 PM »


    <a href="http://www.youtube.com/watch?v=g0kZ34vyT8c" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=g0kZ34vyT8c</a>


    Welp, it's finally done. -.-

    Give it a while to finish processing, the quality will be kinda crappy for a bit.

    Also, it mysteriously downgraded to 240p. >_>
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    « Reply #31 on: June 21, 2011, 09:35:31 PM »


    http://www.youtube.com/watch?v=g0kZ34vyT8c

    Welp, it's finally done. -.-

    Give it a while to finish processing, the quality will be kinda crappy for a bit.

    Also, it mysteriously downgraded to 240p. >_>


    awesome video !!! Thanks!!!
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    « Reply #32 on: June 21, 2011, 09:37:05 PM »


    awesome video !!! Thanks!!!

    No problem. :]

    And sorry for the poor quality, it usually turns out much better than that.

    I'll have to fiddle around with a few settings so that it'll look better next time.
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    DivineOverlord
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    « Reply #33 on: June 21, 2011, 09:45:36 PM »


    No problem. :]

    And sorry for the poor quality, it usually turns out much better than that.

    I'll have to fiddle around with a few settings so that it'll look better next time.

    poor quality? it turned out GREAT!!! Awesome Face
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    « Reply #34 on: June 21, 2011, 09:46:41 PM »


    poor quality? it turned out GREAT!!! Awesome Face

    Compared to DO's video quality, it's AWESOME! XDD
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    Gamma Ridley
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    « Reply #35 on: June 21, 2011, 09:49:34 PM »


    poor quality? it turned out GREAT!!! Awesome Face

    Compared to DO's video quality, it's AWESOME! XDD

    .... really?

    Ok. XD

    If you guys say it looks fine, I'll take your word for it.


    Alright, my work here is done. If you need anything else, don't be afraid to ask. :]
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    DivineOverlord
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    « Reply #36 on: June 21, 2011, 10:01:03 PM »


    yup yup XD
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    « Reply #37 on: June 21, 2011, 10:40:24 PM »


    Other than the stuff I mentioned before, here are a few bugs:

    If doing Fsmash while holding the control pad forward diagonally up or down, he'd do the Fsmash, and teleport back to the starting point.

    As mentioned before by me, Ftilt being canceled is a huge problem since it makes the move spammable.

    After a roll, he dashes when getting back to position.

    There are WAY too strong attacks:

    Side B fully charged: 46%

    Non-charged Fsmash: 30%

    The whole B attack: 73%-93%

    Among most of the atatcks do high damage, but these are the Top ones.

    Sometimes, FS glitches and doesn't summons Giga Bowser, instead, does this:









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    « Reply #38 on: June 21, 2011, 10:41:59 PM »


     Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance





    EDIT#2 : I double checked the coding and everything is fine. GigaBowser is article 0 and can even be called up as a graphic. It should not mess up at all unless the final.pac isnt in the system.
    « Last Edit: June 21, 2011, 11:41:45 PM by DivineOverlord » Logged

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    « Reply #39 on: June 21, 2011, 11:08:17 PM »


    Actually, he's right about that FS glitch.
    I have the FitIkeFinal.pac, but it does it on occasion.(I don't mind it) Also, to prevent spam from side tilt combo since it's interruptable you could just put an asynch/synch timer. So you'll have to wait until you are allowed to interrupt it.
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    DivineOverlord
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    « Reply #40 on: June 21, 2011, 11:10:25 PM »


    dammit lol...I don't know why it would glitch when gigabowser is graphic FD#1 and its in the final attack sub. but it doesn't matter. I'll be changing his final smash
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    « Reply #41 on: June 21, 2011, 11:14:48 PM »


     Awesome Face CSP's Anyone?




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    DivineOverlord
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    « Reply #42 on: June 21, 2011, 11:16:03 PM »


    Awesome Face CSP's Anyone?







    nice!!! XD
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    « Reply #43 on: June 21, 2011, 11:19:23 PM »


    Is there a way I can help? Maybe vertexing Giga Bowser's model?
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    « Reply #44 on: June 21, 2011, 11:23:24 PM »


    To what Brawl mod is this balanced to?
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