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joey334000
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« on: September 21, 2009, 01:38:06 PM »


Can someone find a list of what items for textures can be transparent and maybe give a tutorial I can be happy.
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Canon98
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    « Reply #1 on: September 21, 2009, 01:43:24 PM »




    A common rule:

    If you see a transparency (White+Gray Checkered boxes[GIMP & PS] , etc) in the image, it can be made transparent.

    I remember seeing a list but i'll get to that later.

    From TUTORIAL:

    Q: What can be made transparent?
    A:
    +1 files can NEVER be made transparent.

    +2 files can be made transparent.
    ---With ASH, color transparent parts magenta. Partial transparency is not supported.
    ---If you need varied transparency, learn to hex. Use on of the above manual guides.

    Normal files sometimes can be transparent.
    ---Depending on your program, just select and delete (if you see checkered boxes, congrats) or color the alpha channel black where wanted.
    ---(guess and check, Zelda can almost be fully transparent... Samus to a lesser extent... Mario fails)
    « Last Edit: September 21, 2009, 01:45:58 PM by Canon98 » Logged

    mnsg
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    « Reply #2 on: September 21, 2009, 03:37:41 PM »


    I can give you a list of texture parts that can be transparent for you.  It's incomplete, but this is what I know so far.

    1: Eye iris and Final Smash eye textures can be transparent if they're not flat-eyed.

    2: Link's sword.

    3: Portions of Samus's legs.

    4: The visor on Fox's/Falco's headgear.

    5: Peach's/Zelda's dress.

    6: Almost all of Ganondorf can be transparent.  Only his hands and eye base can't be transparent.

    7: Pit's wings.

    8: Zero Suit Samus's ponytail.

    9: Ike's cape.

    10: Most +2 textures can have transparency, but only for certain areas.
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    « Reply #3 on: September 21, 2009, 05:43:08 PM »



    6: Almost all of Ganondorf can be transparent.  Only his hands and eye base can't be transparent.

    No, ALL of Ganon can be transparent.
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    VILE
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    « Reply #4 on: September 22, 2009, 06:37:45 AM »


    I shall correct you guys, +1 CAN be made transparent...

    Ive done it...

    Also, make sure atleast 1 hard pixel is on the texture.
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    « Reply #5 on: September 22, 2009, 05:47:02 PM »


    I can give you a list of texture parts that can be transparent for you.  It's incomplete, but this is what I know so far.

    1: Eye iris and Final Smash eye textures can be transparent if they're not flat-eyed.

    2: Link's sword.

    3: Portions of Samus's legs.

    4: The visor on Fox's/Falco's headgear.

    5: Peach's/Zelda's dress.

    6: Almost all of Ganondorf can be transparent.  Only his hands and eye base can't be transparent.

    7: Pit's wings.

    8: Zero Suit Samus's ponytail.

    9: Ike's cape.

    10: Most +2 textures can have transparency, but only for certain areas.

    Most of Sonic's head and body can be made transparent.
    Though its not very useful.
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    joey334000
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    « Reply #6 on: September 22, 2009, 05:57:42 PM »


    I want to make a Riku Marth(not evil) can his cape be transparent?
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    « Reply #7 on: September 22, 2009, 06:02:10 PM »


    I want to make a Riku Marth(not evil) can his cape be transparent?
    Nope.
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    « Reply #8 on: September 22, 2009, 06:04:08 PM »


    I want to make a Riku Marth(not evil) can his cape be transparent?
    Nope.
    HARD pixel.
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    « Reply #9 on: September 22, 2009, 06:31:17 PM »


    I want to make a Riku Marth(not evil) can his cape be transparent?
    Nope.
    HARD pixel.
    But it seems no one knows what that is.
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    VILE
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    « Reply #10 on: September 24, 2009, 04:44:27 PM »


    One completely colored pixel. By that, it isnt transparent or translucent.
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    « Reply #11 on: October 09, 2009, 02:24:45 PM »


    Lololdthread.

    I don't understand the +1 +2 thing. Sad Most of the files I see don't have either. What does that mean?

    And the completely colored pixel, that means one pixel that's colored but the rest is deleted?

    Ex: I'm trying to make pikachu's tail transparent. Is that possible?
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    « Reply #12 on: October 09, 2009, 04:21:45 PM »


    When you're using SmashBox, the textures have various formats.  Depending on the format, the textures that you insert can have various changes to them.

    -------------------
    Normal Textures

    tex#00_00 - I4 - Grayscale - No Transparency
    tex#00_01 - I8 - Grayscale - No Transparency
    tex#00_02 - IA4 - Grayscale - Supports Transparency
    tex#00_03 - IA8 - Grayscale - Supports Transparency
    tex#00_04 - RGB565 - RGB - No Transparency
    tex#00_05 - RGB5A3 - RGB - Supports Transparency
    tex#00_06 - RGBA8 - RGB - Supports Transparency
    tex#00_14 - CMPR - RGB - Supports Transparency
    -------------------
    Indexed Textures

    tex#00_08+0 - CI4 - IA8 Format Palette - 16 Colors Max - Supports Transparency
    tex#00_08+1 - CI4 - RGB565 Format Palette - 16 Colors Max - No Transparency
    tex#00_08+2 - CI4 - RGB5A3 Format Palette - 16 Colors Max - Supports Transparency
    tex#00_09+0 - CI8 - IA8 Format Palette - 256 Colors Max - Supports Transparency
    tex#00_09+1 - CI8 - RGB565 Format Palette - 256 Colors Max - No Transparency
    tex#00_09+2 - CI8 - RGB5A3 Format Palette - 256 Colors Max - Supports Transparency
    -------------------
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    Segtendo
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    « Reply #13 on: October 09, 2009, 04:36:16 PM »



    -------------------
    Normal Textures

    tex#00_00 - I4 - Grayscale - No Transparency
    tex#00_01 - I8 - Grayscale - No Transparency
    tex#00_02 - IA4 - Grayscale - Supports Transparency
    tex#00_03 - IA8 - Grayscale - Supports Transparency
    tex#00_04 - RGB565 - RGB - No Transparency
    tex#00_05 - RGB5A3 - RGB - Supports Transparency
    tex#00_06 - RGBA8 - RGB - Supports Transparency
    tex#00_14 - CMPR - RGB - Supports Transparency
    -------------------
    Indexed Textures

    tex#00_08+0 - CI4 - IA8 Format Palette - 16 Colors Max - Supports Transparency
    tex#00_08+1 - CI4 - RGB565 Format Palette - 16 Colors Max - No Transparency
    tex#00_08+2 - CI4 - RGB5A3 Format Palette - 16 Colors Max - Supports Transparency
    tex#00_09+0 - CI8 - IA8 Format Palette - 256 Colors Max - Supports Transparency
    tex#00_09+1 - CI8 - RGB565 Format Palette - 256 Colors Max - No Transparency
    tex#00_09+2 - CI8 - RGB5A3 Format Palette - 256 Colors Max - Supports Transparency
    -------------------
    That seems to make a lot more sense.
    I always hated the palettes x_x
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    « Reply #14 on: October 09, 2009, 07:51:43 PM »


    I shall correct you guys, +1 CAN be made transparent...

    Ive done it...

    Also, make sure atleast 1 hard pixel is on the texture.
    What you say?
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