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« Reply #75 on: May 07, 2012, 08:30:18 AM » |
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wut wut? how would merged codes still work???
Erm... codes are placed one after other inside the same gct file. The more you add, the more codes you have working at the same time... O.o By the way, I've updated GCT Analyzer. Now it's better. You can write the new codes to add and include them into the GCT. This way, you don't need codes to be specifically in gct format. You can replace the selected code, or just add a new code to the list, by just selecting the 'add' checkbox that already worked for the import mode. Download
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« Last Edit: May 07, 2012, 08:35:26 AM by Mewtwo2000 »
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« Reply #76 on: May 10, 2012, 08:16:57 PM » |
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Very impressive. I'll be keeping this one for sure. What programming language is this written in? If it's one that has a built-in file open dialog, you should add one in case rsbe01.gct isn't found.
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« Reply #77 on: May 11, 2012, 01:27:55 AM » |
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Visual Basic. I've never used the file open dialog, I'm sure it has to be easy, but I've not really felt the need of using it yet. This way I'm making sure the file is read from the same folder where the program is, and I don't guess it's really necessary to look for the file to open, cause copy-pasting is quick.
Anyway, I'll look into it for future programs, or just leaving the possibility of looking for the file to open, without the need of knowing the exact file name, which is the case at this moment.
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« Reply #78 on: May 27, 2012, 08:48:01 PM » |
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*subscribesYo Mewtwo. Lovin' the GCT Analyzer. I was wondering. Could you make it recognize this code?
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« Reply #79 on: May 28, 2012, 02:49:17 AM » |
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Sure, no problem. I'll include it later.
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« Reply #80 on: June 21, 2012, 12:54:14 PM » |
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GCT Analyzer updated with ".brstm File Volume" code compatibility
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« Reply #81 on: July 22, 2012, 07:52:37 AM » |
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Thank you for Posting all your work in one place you have helped me a great deal.
how hard is it to replace the Corneria ship with my own ship model? i saw one replaced it with star trek ship. i know how to replace textures, but not the model or how far i can edit a stage.
i could not figure this out.
i have a Millennium Falcon ship model that would like to have hoovering around me in Final destination, but for now i just want to replace the corneria ship to learn the process.
the end project will be replacing the lylat cruise and the whole scene with ships from starwars and make it look like the death star destroy mission. (models taken from Rouge squadron 2,3 and some pc games)
Edit: figured it out, but still can i import models from my 3ds max projects? or do i have to use only wii game models?
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« Last Edit: July 22, 2012, 09:06:14 AM by xenocard »
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« Reply #82 on: July 22, 2012, 09:34:05 AM » |
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You can use your own models from 3dsmax. You only need to export them as .dae with the proper version of max/collada plugins.
Brawlbox will be able to read the .dae files and will convert them into .mdl0s
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« Reply #83 on: August 01, 2012, 11:49:34 AM » |
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Hi. I've updated the gct analyzer tool again. It now works better in terms of recognizing written codes, and the database includes some new codes that weren't in before.
Again, if you test the tool and tells you that there are some unknown codes, please report them and will make the tool more compatible.
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« Reply #84 on: August 02, 2012, 08:39:37 AM » |
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i have some codes for you
wario has no crawl 04B0B6F4 00000000
wario no entry data 00AD8045 00000000
wario no result data 00AD807D 00000000
wario has lucarios soundbank 4A000000 80AD89E0 14000054 0000001F E0000000 80008000
rob has marths jab 04B0B9E8 00000002
rob has marths soundbank 4A000000 80AD89E0 1400008C 00000013 E0000000 80008000
olimar has ikes soundbank 4A000000 80AD89E0 14000064 00000020 E0000000 80008000
peach has no entry data 00AD803c 00000000
and i have a code that i dont remember what they are for but maybe someone else knows them
unknown 80000000 90180B48 80000001 90180BF8 60000003 00000000 4A001000 00000000 38000002 00FF0400 4A001001 00000000 38000004 FF000000 10000000 0000002E 100003C5 00010000 E0000000 80008000 80000000 90180B48 80000001 90180BF8 60000003 00000000 4A001000 00000000 38000002 00FF0400 4A001001 00000000 38000004 FF000001 10000000 0000002F 100003C5 00010000 E0000000 80008000 80000000 90180B48 80000001 90180BF8 60000003 00000000 4A001000 00000000 38000002 00FF0400 4A001001 00000000 38000004 FF000002 10000000 00000030 100003C5 00010000 E0000000 80008000 80000000 90180B48 80000001 90180BF8 60000003 00000000 4A001000 00000000 38000002 00FF0400 4A001001 00000000 38000004 FF000003 10000000 00000031 100003C5 00010000 E0000000 80008000 80000000 90180B48 80000001 90180BF8 60000003 00000000 4A001000 00000000 38000002 00FF0400 4A001001 00000000 38000004 FF000004 10000000 0000002C 100003C5 00010000 E0000000 80008000 80000000 90180B48 80000001 90180BF8 60000003 00000000 4A001000 00000000 38000002 00FF0400 4A001001 00000000 38000004 FF000005 10000000 0000002D 100003C5 00010000 E0000000 80008000 86000000 00000004 86000001 0000005C 62000000 00000000
also i noticed this code in the programm
Donkey Kong has Mewtwo's IC-Constant C2858928 00000003 2C040001 40820008 3880002F 1C040038 60000000 00000000
mewtwo has to be replaced with sonic it the code that donkey has sonics ic-constant
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« Last Edit: August 02, 2012, 08:42:11 AM by Mastaklo »
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« Reply #85 on: August 02, 2012, 02:58:36 PM » |
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I guess that unknown may be 'Character/Costume Replacement', I'll check it. I thought I added that wario no crawl one, maybe I deleted it by mistake. I'll check all of them to get them properly included, thanks a lot for getting me to them, and for the sonic fixing thing too
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« Reply #86 on: August 03, 2012, 06:32:40 AM » |
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I guess that unknown may be 'Character/Costume Replacement', I'll check it. I thought I added that wario no crawl one, maybe I deleted it by mistake. I'll check all of them to get them properly included, thanks a lot for getting me to them, and for the sonic fixing thing too no problem bro and i think you are right about the unknown code i remember that i have the alloys giga and warioman over zss would be cool if you can figure it out cause i want to clean up my gct a bit to have more space for new codes
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« Reply #87 on: August 03, 2012, 08:34:08 AM » |
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Mewtwo, you should find a way so that people can easily add unknown codes.
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« Reply #88 on: August 03, 2012, 02:06:31 PM » |
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One way would be using some additional .txt file in which entered codes are registered, and used afterwards by the tool as an alternate database. Anyway, that would keep the tool incomplete, my idea is that the tool alone is capable to recognize most codes, and that's why I want to update its internal database with any code used by people around here. Codes aren't infinite, and the possibility of getting all of them inside the tool exists.
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« Reply #89 on: August 04, 2012, 08:52:18 AM » |
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I can help with that; -Yoshi has 0 Crawl- 04B0B33C 00000000
-Pikachu has 0 Crawl- 04B0B3E4 00000000
-Luigi has 0 Crawl- 04B0B41C 00000000
-Koopa has 0 Crawl- 04B0B4C4 00000000
-Sheik has 0 Crawl- 04B0B56C 00000000
~Wario has 0 Crawl~ 04B0B6F4 00000000
-ZSS has 0 Crawl- 04B0B79C 00000000
-Diddy has 0 Crawl- 04B0B844 00000000
-Squirtle has 0 Crawl- 04B0B8EC 00000000
-Ivysaur has 0 Crawl- 04B0B924 00000000
-Lucario has 0 Crawl- 04B0B994 00000000
-Snake has 0 Crawl- 04B0BC6C 00000000 I'm not sure if Squirtle has a crawl or not, and its code, Ivysaur's, ZSS's and Sheik's I've only just whipped up now and haven't tested. Add those code Thany made :-)
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« Last Edit: August 04, 2012, 08:53:53 AM by namq »
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