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Author Topic: libertyernie: Looping Audio Converter 2.0.0 rc1  (Read 155146 times)
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libertyernie
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    « Reply #150 on: March 14, 2014, 05:31:56 PM »


    OK, I found the actual issue and fixed it. I just wasn't overwriting known names for some reason, so it was keeping the Brawl and PM ones. I'll make sure that's fixed in the next version.

    @Segtendo: Does the "start in" thing work for Costume Manager? Or does it not work for any of them?
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    « Reply #151 on: March 14, 2014, 06:44:15 PM »


    Costume Manager works just fine with the "start in" option in test version you provided.
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    « Reply #152 on: March 14, 2014, 07:50:47 PM »


    OK, that's good. I'll check to see if anything's different between the two. If I can't figure it out, I'll put a standalone app in the zip file to view & clear stage manager settings. Maybe that will help some people.

    EDIT: I posted version 3.4 of all the manager apps. I decided to include a version of Stage Manager with all the registry stuff taken out. See the website for other changes. Most notably, Song Manager now lets you edit the custom song volume code Smiley
    « Last Edit: March 15, 2014, 01:12:41 PM by libertyernie » Logged


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    « Reply #153 on: March 15, 2014, 02:54:08 PM »


    For the costume manager, it finally reads the BrawlEx files, but has some trouble reading the small CSS name and the little box with the character's picture for the extra slots.
    This is still happening in the latest update.
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    libertyernie
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    « Reply #154 on: April 06, 2014, 02:55:56 PM »


    I uploaded a new command-line app called brawlls (it's on page 2.)
    I really ought to look into Costume Manager + BrawlEx soon...

    Post Merge: April 07, 2014, 02:06:14 PM
    lakora.us/brawl/BrawlCostumeManager-beta.exe
    I added the mappings for cosmetic slots and had Costume Manager read those, plus I changed the way it tries to find those tiny character names and pics for the CSS. See if this helps.
    « Last Edit: April 07, 2014, 02:06:14 PM by libertyernie » Logged


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    « Reply #155 on: April 07, 2014, 06:42:22 PM »


    I uploaded a new command-line app called brawlls (it's on page 2.)
    I really ought to look into Costume Manager + BrawlEx soon...

    Post Merge: April 07, 2014, 02:06:14 PM
    lakora.us/brawl/BrawlCostumeManager-beta.exe
    I added the mappings for cosmetic slots and had Costume Manager read those, plus I changed the way it tries to find those tiny character names and pics for the CSS. See if this helps.

    It's not quite working yet. On my set the CSS icon is offset by one. For example I put Roy, Mewtwo and Lucina at 3F, 40 and 41 but Roy loads Mewtwo's image, Mewtwo loads Lucina's and she simply doesn't show any (I don't have any other CSS files after her's). Oh and if I didn't put the exe in a folder inside the pf folder of my SD, it would crash without letting me change directory. I'd also like to be able to edit my BrawlEx configs from your program, it would be very useful especially the costume order since I always mess that up.

    Edit: Never mind about the exe's location, I'll use the Start In method.
    « Last Edit: April 07, 2014, 06:52:32 PM by Ezehokadrim » Logged

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    « Reply #156 on: April 07, 2014, 08:22:59 PM »


    For example I put Roy, Mewtwo and Lucina at 3F, 40 and 41 but Roy loads Mewtwo's image, Mewtwo loads Lucina's and she simply doesn't show any (I don't have any other CSS files after her's)

    oh that sounds like what i went through when i was programming my tool. It happens because the cosmetics for characters under 3F are not aligned. so pika's Cosmetic ID is 7, however the CSS icon is char ID +1 if char ID < 3F. All data from 3F up is aligned though
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    « Reply #157 on: April 08, 2014, 03:39:07 AM »


    oh that sounds like what i went through when i was programming my tool. It happens because the cosmetics for characters under 3F are not aligned. so pika's Cosmetic ID is 7, however the CSS icon is char ID +1 if char ID < 3F. All data from 3F up is aligned though
    Yeah but that's the problem, all three of them are placed on ID 3F or more so they are all aligned. As for the problems with my config editing, I figured it out so I don't misalign the CSS portraits with the colors themselves.
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    « Reply #158 on: April 13, 2014, 05:50:59 PM »


    Could you post your BrawlEx build or send it to me so I can test my program with it?
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    « Reply #159 on: April 16, 2014, 06:29:41 AM »


    your BRSTM program caught my attention... :3

    if you want to add MP3 support, take a look at the high quality library 'ffmpeg.dll'
    this library is what manages the compression found in any mpeg-compliant format. Smiley

    NOTE: I'm not sure if ffmpeg is outdated, but I think the standards still apply in todays MP3s.

    EDIT:
    or you could always add support for Winamp audio format extensions...
    you could support over 500 formats just by adding 1 small interface. Smiley
    (I actually based UMC off Winamp because of this) Wink
    « Last Edit: April 16, 2014, 06:32:58 AM by Tcll » Logged


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    « Reply #160 on: April 25, 2014, 06:33:46 PM »


    Bridge of Eldin/STGOLDIN.PAC doesn't appear in the Stage Manager. (Or at least when using it on your Project M Stage Expansion pack.)
    This was not fixed in the newest version.

    Edit: Nevermind. I'm just dumb. The program doesn't load any data for stages that aren't on the SD card and I've had files replaced for every stage except that one which is why it never appeared. Nothing wrong with the program. Please disregard my ignorance.
    « Last Edit: April 28, 2014, 07:52:11 PM by squeakyboots13 » Logged

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    « Reply #161 on: May 02, 2014, 05:55:13 PM »


    Yeah but that's the problem, all three of them are placed on ID 3F or more so they are all aligned. As for the problems with my config editing, I figured it out so I don't misalign the CSS portraits with the colors themselves.

    I fixed this bug - my program was taking 100 (decimal) as the threshold where MiscData[70]'s IDs started to align with the ones in char_bust_tex, but it should have been 47. You can grab the updated version at the site: http://www.lakora.us/brawl/costumemanager/

    If anyone else has BrawlEx problems, post 'em here!

    @Tcll: I think it might support MP3 already (through sox.exe.) If I ever update that program I might try to get it working more seamlessly, maybe look into the Winamp plugins.
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    « Reply #162 on: May 02, 2014, 07:00:44 PM »


    Just downloaded your tool after I tried to use it earlier this year (it crashed for some reason).

    I got results, it loaded up multiple times without crashing. Opened my PF directory and started to poke around the cosmetic stuff. I have no idea what I'm doing with it right now, but I'm sure I'll know what to do later on, when I have time to devote to it.
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    « Reply #163 on: May 03, 2014, 02:40:03 PM »


    @Tcll: I think it might support MP3 already (through sox.exe.) If I ever update that program I might try to get it working more seamlessly, maybe look into the Winamp plugins.
    Convert raw vgm music to brstm?!?  Shocked
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    « Reply #164 on: May 08, 2014, 06:59:15 PM »


    Something odd has been happening with the newest Costume Manager. Characters' Result Portraits have been getting saved as Battle Portraits. For instance, when I saved Link's RSPs, it was saved over InfFace002.
    And Samus' has been saved as InfFace003, and so on.
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