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« Reply #225 on: July 24, 2011, 04:02:20 AM » |
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so pk fire will be the donut trow thats good xD will he also trow diagonaly like lucas if he uses it in the air?
He doesn't throw it diagonally....
Ness does, Lucas doesn't. Lucas throws it straight forward
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« Reply #226 on: July 24, 2011, 04:04:43 AM » |
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He doesn't throw it diagonally....
Ness does, Lucas doesn't. Lucas throws it straight forward
well my bad i confuse those two lol since they have only like 3 or 4 diferent touches lol
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« Reply #228 on: July 24, 2011, 04:09:34 AM » |
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Lucas' jump is controlled by the height in which he goes via the TransN bone. In other words, it's controlled by the animation NOT PSA
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« Reply #229 on: July 24, 2011, 04:10:49 AM » |
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ok thanks and what about the wait animation with one of his feets?
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« Reply #230 on: July 24, 2011, 04:13:26 AM » |
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Try removing the Slope Physics/Eye Event.
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« Reply #231 on: July 24, 2011, 05:24:17 AM » |
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the only thing that is left on Side-B is the model/GFX  maybe if possible get the donut to fly longer range if someone can edit that PK fire to do that then i start on Ghosts Try removing the Slope Physics/Eye Event. worked thanks 
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« Last Edit: July 24, 2011, 05:25:13 AM by Gotenks(a.k.a Mariodk) »
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« Reply #232 on: July 24, 2011, 07:17:56 AM » |
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I think Gotenks look like more taller than that size.....
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« Reply #233 on: July 24, 2011, 07:23:11 AM » |
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i just use lucas´s size now resizer i will do at final version
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« Reply #234 on: July 24, 2011, 07:24:24 AM » |
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i just use lucas´s size now resizer i will do at final version ok, is nice idea by using new BrawlBox V0.64.
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« Reply #235 on: July 24, 2011, 07:29:29 AM » |
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if i resizer legs to be longer i have to edit any single landing/any other Animations so the legs is not under ground yes, first edit XRotN then edit Legs/Arms.... You needing help with GFX editeor?
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« Reply #236 on: July 24, 2011, 07:31:17 AM » |
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yes, first edit XRotN then edit Legs/Arms.... You needing help with GFX editeor? can you maybe that PKfire to Donut (recolour not needing but edit model) and no matter how resize legs the legs will be under ground on many landing and etc. animations
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« Reply #237 on: July 24, 2011, 07:34:59 AM » |
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can you maybe that PKfire to Donut (recolour not needing but edit model) and no matter how resize legs the legs will be under ground on many landing and etc. animations ok, ummm....I don't think that is model..... just effects......
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« Reply #238 on: July 24, 2011, 08:00:05 AM » |
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Good starting. :p
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« Reply #239 on: July 24, 2011, 10:06:18 AM » |
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before i start PSAing FS someone make FS Animations for first version i will just use Pkthunder Model until we got ghosts or i got these 2d ghost models to work just make Animation like this one:
i will make N-B now
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