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Author Topic: How do you position graphics in Smash Attacks? (Update)  (Read 2973 times)
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TruePhilosopher
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    « on: July 20, 2011, 02:04:21 PM »


    Alright so I know the basics of psa (not really how to create, however I do know how to port moves at the basic level.)

    At any rate my question is how exactly do you place the graphics to work with the new model?

    For instance I want to completely port some of Zelda's attacks/taunts (that aren't articles of course) over Lucas and whereas I can get the animation spot on now, the problem I'm having is with where the graphics show up.  I haven't tried it all out yet, however do the graphics position depend on the scale of the translation/rotations or is it some other factor that determines where it goes?
    « Last Edit: July 20, 2011, 03:57:33 PM by TruePhilosopher » Logged

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    « Reply #1 on: July 20, 2011, 02:08:18 PM »


    Are you looking to just position them?

    If so, use z position, y position, and x position.

    .... I think. /:
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    TruePhilosopher
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    « Reply #2 on: July 20, 2011, 02:13:22 PM »


    Ah so it's done via translations in Smash Attacks then?

    I really want to get into psa, because I have a ton of ideas and I realize most talented psa'ers are busy with their own projects.
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    « Reply #3 on: July 20, 2011, 02:14:28 PM »


    I've only dabbled in PSA, so I only know the very basic stuff.

    But yeah, if you just want, like, a little fireball to show up in a certain spot for a brief moment, then yeah. Use the position stuff.

    Hope I helped. :]
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    TruePhilosopher
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    « Reply #4 on: July 20, 2011, 02:16:47 PM »


    Very much so! Thanks.  I'll test it out and report back. (Whenever I get around to it haha.)

    Edit:

    So this is what I'm looking at:

    Asynchronous timer: Frames=4
    External Graphic Effect: file#=1B, graphic=1, bone=34, z offset=1, y offset=0, x offset=0, z rotate=0, y rotate=0, x rotate=0, size=0.5, undefined=true
    Asynchronous timer: Frames=32
    11150300: 0-1B0001, 3-0, 3-1
    Asynchronous timer: Frames=38
    External Graphic Effect: file#=1B, graphic=2, bone=34, z offset=1, y offset=0, x offset=0, z rotate=0, y

    What would I alter to change the position?  Even though I changed the animation, the graphic is in the exact same spot as Lucas' graphic was previously.  Is this even supposed to be done in Smash Attacks?  Or maybe a separate program?
    « Last Edit: July 20, 2011, 03:55:31 PM by TruePhilosopher » Logged

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    « Reply #5 on: July 20, 2011, 04:39:15 PM »


    z offset=1, y offset=0, x offset=0, z rotate=0, y rotate=0, x rotate=0, size=0.5,

    you have to modify these
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    « Reply #6 on: July 20, 2011, 04:46:34 PM »


    That's kind of what I figured, however it'd be nice if you could see the results without having to load up the game on the Wii every time. -_-

    I suppose I'd have to mess with the y offset to make it higher then and the x offset to make it move over to the right a little?
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    « Reply #7 on: July 20, 2011, 04:47:26 PM »


    Actually, if I remember it correctly, z position moves it left and right, while x position changes its depth. /:
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    « Reply #8 on: July 20, 2011, 04:48:45 PM »


    Seriously?  That's weird. :\ z and y it is then.

    Is there a better way to preview graphics other than turning on the system?
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    « Reply #9 on: July 20, 2011, 04:50:38 PM »


    there isnt a way to preview it, so you`ll have to try in-game everytime
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    « Reply #10 on: July 20, 2011, 04:50:44 PM »


    None that I know of....

    And if you think about it, the whole z postion conundrum makes sense: All characters face left/right. Therefore, the z-axis relative to the character will be facing left/right.

    ... yeah.
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    « Reply #11 on: July 20, 2011, 04:55:30 PM »


    When I think about it in that respect it actually does make sense! xD

    Thanks for the help yet again...Now to mess with the position until I get the desired result.  Im srs here

    On a side note I'm gaining a lot of respect for hardcore psa'ers through dabbling in this.  Angel

    Also another question I have is how do you animate a graphic effect?
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    « Reply #12 on: July 20, 2011, 04:59:07 PM »


    Also another question I have is how do you animate a graphic effect?

    That... is something I cannot help you with. XD

    Something to do with floating points. I dunno. /:

    Maybe someone a little more well-versed in PSA will be able to help you.
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    « Reply #13 on: July 20, 2011, 05:20:38 PM »


    Actually, if I remember it correctly, z position moves it left and right, while x position changes its depth. /:

    This may vary if the hitbox is attached to certain bones.
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