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« on: July 20, 2011, 02:04:21 PM » |
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Alright so I know the basics of psa (not really how to create, however I do know how to port moves at the basic level.)
At any rate my question is how exactly do you place the graphics to work with the new model?
For instance I want to completely port some of Zelda's attacks/taunts (that aren't articles of course) over Lucas and whereas I can get the animation spot on now, the problem I'm having is with where the graphics show up. I haven't tried it all out yet, however do the graphics position depend on the scale of the translation/rotations or is it some other factor that determines where it goes?
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« Last Edit: July 20, 2011, 03:57:33 PM by TruePhilosopher »
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Married: N/A | Dad: LenSho | Bros: dRage ~ Robz ~ Oizen ~ Vish | Nephew ~ Seraph
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« Reply #1 on: July 20, 2011, 02:08:18 PM » |
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Are you looking to just position them?
If so, use z position, y position, and x position.
.... I think. /:
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Muslims are literally murderers
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« Reply #2 on: July 20, 2011, 02:13:22 PM » |
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Ah so it's done via translations in Smash Attacks then?
I really want to get into psa, because I have a ton of ideas and I realize most talented psa'ers are busy with their own projects.
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Married: N/A | Dad: LenSho | Bros: dRage ~ Robz ~ Oizen ~ Vish | Nephew ~ Seraph
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« Reply #3 on: July 20, 2011, 02:14:28 PM » |
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I've only dabbled in PSA, so I only know the very basic stuff.
But yeah, if you just want, like, a little fireball to show up in a certain spot for a brief moment, then yeah. Use the position stuff.
Hope I helped. :]
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Muslims are literally murderers
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« Reply #4 on: July 20, 2011, 02:16:47 PM » |
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Very much so! Thanks. I'll test it out and report back. (Whenever I get around to it haha.)
Edit:
So this is what I'm looking at:
Asynchronous timer: Frames=4 External Graphic Effect: file#=1B, graphic=1, bone=34, z offset=1, y offset=0, x offset=0, z rotate=0, y rotate=0, x rotate=0, size=0.5, undefined=true Asynchronous timer: Frames=32 11150300: 0-1B0001, 3-0, 3-1 Asynchronous timer: Frames=38 External Graphic Effect: file#=1B, graphic=2, bone=34, z offset=1, y offset=0, x offset=0, z rotate=0, y
What would I alter to change the position? Even though I changed the animation, the graphic is in the exact same spot as Lucas' graphic was previously. Is this even supposed to be done in Smash Attacks? Or maybe a separate program?
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« Last Edit: July 20, 2011, 03:55:31 PM by TruePhilosopher »
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Married: N/A | Dad: LenSho | Bros: dRage ~ Robz ~ Oizen ~ Vish | Nephew ~ Seraph
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« Reply #5 on: July 20, 2011, 04:39:15 PM » |
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z offset=1, y offset=0, x offset=0, z rotate=0, y rotate=0, x rotate=0, size=0.5,
you have to modify these
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... 3DS Friend Code: 5284-2093-8448 PM if you add?
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« Reply #6 on: July 20, 2011, 04:46:34 PM » |
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That's kind of what I figured, however it'd be nice if you could see the results without having to load up the game on the Wii every time. -_-
I suppose I'd have to mess with the y offset to make it higher then and the x offset to make it move over to the right a little?
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Married: N/A | Dad: LenSho | Bros: dRage ~ Robz ~ Oizen ~ Vish | Nephew ~ Seraph
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« Reply #7 on: July 20, 2011, 04:47:26 PM » |
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Actually, if I remember it correctly, z position moves it left and right, while x position changes its depth. /:
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Muslims are literally murderers
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« Reply #8 on: July 20, 2011, 04:48:45 PM » |
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Seriously? That's weird. :\ z and y it is then.
Is there a better way to preview graphics other than turning on the system?
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Married: N/A | Dad: LenSho | Bros: dRage ~ Robz ~ Oizen ~ Vish | Nephew ~ Seraph
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« Reply #9 on: July 20, 2011, 04:50:38 PM » |
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there isnt a way to preview it, so you`ll have to try in-game everytime
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... 3DS Friend Code: 5284-2093-8448 PM if you add?
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« Reply #10 on: July 20, 2011, 04:50:44 PM » |
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None that I know of....
And if you think about it, the whole z postion conundrum makes sense: All characters face left/right. Therefore, the z-axis relative to the character will be facing left/right.
... yeah.
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Muslims are literally murderers
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« Reply #11 on: July 20, 2011, 04:55:30 PM » |
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When I think about it in that respect it actually does make sense! xD Thanks for the help yet again...Now to mess with the position until I get the desired result. On a side note I'm gaining a lot of respect for hardcore psa'ers through dabbling in this. Also another question I have is how do you animate a graphic effect?
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Married: N/A | Dad: LenSho | Bros: dRage ~ Robz ~ Oizen ~ Vish | Nephew ~ Seraph
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« Reply #12 on: July 20, 2011, 04:59:07 PM » |
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Also another question I have is how do you animate a graphic effect?
That... is something I cannot help you with. XD
Something to do with floating points. I dunno. /:
Maybe someone a little more well-versed in PSA will be able to help you.
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Muslims are literally murderers
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« Reply #13 on: July 20, 2011, 05:20:38 PM » |
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Actually, if I remember it correctly, z position moves it left and right, while x position changes its depth. /:
This may vary if the hitbox is attached to certain bones.
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