Alright I'm assuming I should be using Brawlbox correct?
What I've done is export an animation from Zelda and have replaced the animation on Lucas, however when I do what you've recommended nothing happens. Even though the model is enlarged, the x, y, z scale data all says 1 just like all the other frames...
Its the bone translations that make it look horrid. Are you trying to port a Zelda custom animation or one of her original animations? Also yea, I mean Brawlbox.