The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363

Started by Gamma Ridley, July 23, 2011, 04:48:45 AM

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Would you want a sound packet made using Samus's voice from Other M?

Yes
16 (76.2%)
No
1 (4.8%)
Using voice effects from ZSS would be better and much easier
4 (19%)

Total Members Voted: 21

Quote from: Weyard on July 26, 2011, 02:29:30 AM
Beep boop just fits it perfectly.

... really?

I thought the hand was hovering above her Arm Canon though.

Like, she's not even touching the buttons.

Yeah, but maybe in the future touch screens will be so advanced that YOU DONT EVEN HAVE TO TOUCH THEM!
Eitherway, BeepBoop needs to stay.


--------
CatchWait is finished
http://www.mediafire.com/?v44bcwmlyt7ttgi

Still working on CatchAttack. Nothing i do looks right. Anyone else wanna try it instead?




Quote from: Aether on July 26, 2011, 03:13:52 AM
Yeah, but maybe in the future touch screens will be so advanced that YOU DONT EVEN HAVE TO TOUCH THEM!
Eitherway, BeepBoop needs to stay.


--------
CatchWait is finished
http://www.mediafire.com/?v44bcwmlyt7ttgi

Still working on CatchAttack. Nothing i do looks right. Anyone else wanna try it instead?

Oh Beep Boop is definitely staying. XD

It just needs some touch-ups.

Also

Is there a more recent MotionEtc we're using? That way I can incorporate CatchWait into it.

blade posted both in the same post earlier, im not sure if those are the newest or not though.

Quote from: Aether on July 26, 2011, 03:20:45 AM
blade posted both in the same post earlier, im not sure if those are the newest or not though.

Hrm.

Well, I'll incorporate it into the most recent one I have.

And if he has a more recent one, then I'll use that instead.

We'll use mine because I have modified the neutral air and Forward air for the PSA.

Also, since no one actually read it, BOTH Missles are SIDE SMASH. Fully Charged is Super Missles. Any other charge is Homing Missles. They can both be angled.

SIDE TILT is going to be like ZSS' Side Smash but weaker and shorter ranged. And yes, It can also be angled.
Quote from: br3compactorBy the way, I think every active hacker in this forum could use less distractions.
*Fixed URL*
My PSA Thread

Can't wait for this to be released!

I can start testing again in about an hour, if you've got anything new to test so far.

nah, i've done nothing new.

btw, is the most recent neutral air glitch-free? I can't remember.
Quote from: br3compactorBy the way, I think every active hacker in this forum could use less distractions.
*Fixed URL*
My PSA Thread

Quote from: Raikiri_Blade on July 26, 2011, 02:19:21 PM
We'll use mine because I have modified the neutral air and Forward air for the PSA.

Also, since no one actually read it, BOTH Missles are SIDE SMASH. Fully Charged is Super Missles. Any other charge is Homing Missles. They can both be angled.

SIDE TILT is going to be like ZSS' Side Smash but weaker and shorter ranged. And yes, It can also be angled.

Alright, well, would you mind re-posting it? I don't feel like digging through all these pages.

And if we're using ZSS's Side Smash, will we be using Samus's Grapple Beam as a "whip?" Or are we just using the animation?

July 26, 2011, 06:44:07 PM #265 Last Edit: July 26, 2011, 06:52:17 PM by Raikiri_Blade
The Grapple beam will acts as a whip. And the animation is gonna be custom for the STilt which... I could do... It doesn't matter.

It's gonna look like Samus turning to the right, then twirl while whipping out her Grapple Beam. But it will have a good chunk of ending lag.

Would someone else like to animate the Side Tilt (also for angled versions) while I work on throws?

Edit: I just added a little something in the Squat animations. I'll leave that for the next tester.
Quote from: br3compactorBy the way, I think every active hacker in this forum could use less distractions.
*Fixed URL*
My PSA Thread

Quote from: Raikiri_Blade on July 26, 2011, 06:44:07 PM
The Grapple beam will acts as a whip. And the animation is gonna be custom for the STilt which... I could do... It doesn't matter.

It's gonna look like Samus turning to the right, then twirl while whipping out her Grapple Beam. But it will have a good chunk of ending lag.

Would someone else like to animate the Side Tilt (also for angled versions) while I work on throws?

Edit: I just added a little something in the Squat animations. I'll leave that for the next tester.

Alright.

You can go ahead and do the whip animation. I'll work on the angled Tilts.

Quote from: Raikiri_Blade on July 26, 2011, 06:17:36 PM
nah, i've done nothing new.

btw, is the most recent neutral air glitch-free? I can't remember.
The last one still had the infinite effect stuck on the end of the gun if you shorthopped it and hit the ground before the animation ended. Otherwise it was finished.

Oh! I almost forgot.

Sorry but you are not allowed to view spoiler contents.


This will allow Samus to move back and forth while charging.

Maybe.

At least, that's what DO says. XD

Quote from: Gamma Ridley on July 26, 2011, 07:01:09 PM
Oh! I almost forgot.

Sorry but you are not allowed to view spoiler contents.


This will allow Samus to move back and forth while charging.

Maybe.

At least, that's what DO says. XD

Awesome. Now we just need to make the uncharged version faster and make it overall weaker.