The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363

Started by Gamma Ridley, July 23, 2011, 04:48:45 AM

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Would you want a sound packet made using Samus's voice from Other M?

Yes
16 (76.2%)
No
1 (4.8%)
Using voice effects from ZSS would be better and much easier
4 (19%)

Total Members Voted: 21

Yeah 3 jumps is really unfair lol.

Quote from: Raikiri_Blade on July 27, 2011, 05:24:31 AM
Hm... I'm thinking about using a different neutral aerial animation... Like Zelda's or Peach's... I think their's would look better. And yea, got to fix the hit box.
And I believe I know how to fix the Grapple GFX loop... I forgot to put it in...

And I would use the Anthony face as an avatar but I have Kakashi atm...

Oh yeah... 3 Jumps?! That's way too good. Especially since she gets mad vertical from each jump. Either reduce the number of jumps or change some air jump velocity.

and damn... 8 posts...

Can you fix it so it doesn't show up in her grab animation as well? Because it still does. /:

And I think the 3 jump thing may just be temporary, since her Up B is utter crap as of now.

Btw, do you want to let people know about the OP update or what? (< Maybe changing the title?)

And yeah, i'll fix it.
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July 27, 2011, 05:29:21 AM #513 Last Edit: July 29, 2011, 07:26:29 PM by Weyard
Ya keep the 3 jumps until you get some working recovery moves.


Quote from: Raikiri_Blade on July 27, 2011, 05:28:15 AM
Btw, do you want to let people know about the OP update or what? (< Maybe changing the title?)

And yeah, i'll fix it.

I'm not in the habit of changing the title, but I suppose I should in this instance.

Quote from: Weyard on July 27, 2011, 05:29:21 AM
Ya keep the 3 jumps until you get some working recovery moves.

Blade why do you keep putting Gamma in his place? He isn't Samus you know.

THIS REMARK WAS UNAUTHORIZED


technically this entire thread and project was unauthorized.

Quote from: Gamma Ridley on July 27, 2011, 05:30:34 AM
I'm not in the habit of changing the title, but I suppose I should in this instance.

THIS REMARK WAS UNAUTHORIZED

You left the bottle ship in that thing full of metroids. I thought you were dead so I was just gonna use all my [censored] whenever I wanted.

Quote from: Weyard on July 27, 2011, 05:34:21 AM
You left the bottle ship in that thing full of metroids. I thought you were dead so I was just gonna use all my [censored] whenever I wanted.

How dare you develope free will and activate your Screw Attack! >:|

....

Why do we keep doing this. D:

Gee It sure is Off topic around here.
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Quote from: Weyard on July 27, 2011, 05:38:32 AM
Idk we've derailed the topic hard.

Lets get on topic.

Legs almost done.

Oh good. I can't wait to see pics.

Also

Dunno if I mentioned this

But I did the anged Missile shots.

... sorta.

Man... You guys just can't control yourselves can you?

Well, I was looking through the FitMotionEtc.pac and...

A few things:
Sorry but you are not allowed to view spoiler contents.


Other than that, it's good.

And what do you think about using different Neutral Air animations?

Edit: Let's see.

Edit 2: Also, I think we need two animations for the missiles... One for homing, one for super. So you can tell you fully charged it, as it has a different animation.
Quote from: br3compactorBy the way, I think every active hacker in this forum could use less distractions.
*Fixed URL*
My PSA Thread

Can't control whats no there.
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Quote from: Raikiri_Blade on July 27, 2011, 05:43:21 AM
Man... You guys just can't control yourselves can you?

Well, I was looking through the FitMotionEtc.pac and...

A few things:
Sorry but you are not allowed to view spoiler contents.


Other than that, it's good.

And what do you think about using different Neutral Air animations?

Edit: Let's see.

Edit 2: Also, I think we need two animations for the missiles... One for homing, one for super. So you can tell you fully charged it, as it has a different animation.

.... oops.

Mind relinking me to your MotionEtc? Or just sending me the changed animation?

I deleted the one I had. -_-

I suppose I can change the charge animation. Something came into my head just now that will allow me to adjust it.

But I won't be doing that right now.

As for using two different animations... I don't think that's really necessary.

We can just make it so that she shoots a Super Missile only if you charge the smash all the way. That way, she automatically fires the Super Missile.

I think the Neutral Air is still glitchy because i alone have experienced about 3 things that nobody else mentioned and i cant recreate. It looks good though, so i guess you can keep it. What were the other choices you mentioned earlier?