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Question: Would you want a sound packet made using Samus's voice from Other M?
Yes - 16 (76.2%)
No - 1 (4.8%)
Using voice effects from ZSS would be better and much easier - 4 (19%)
Total Voters: 21

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Author Topic: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363  (Read 311284 times)
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Aether
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    « Reply #510 on: July 26, 2011, 11:26:53 PM »


    Yeah 3 jumps is really unfair lol.
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    Gamma Ridley
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    « Reply #511 on: July 26, 2011, 11:27:10 PM »


    Hm... I'm thinking about using a different neutral aerial animation... Like Zelda's or Peach's... I think their's would look better. And yea, got to fix the hit box.
    And I believe I know how to fix the Grapple GFX loop... I forgot to put it in...

    And I would use the Anthony face as an avatar but I have Kakashi atm...

    Oh yeah... 3 Jumps?! That's way too good. Especially since she gets mad vertical from each jump. Either reduce the number of jumps or change some air jump velocity.

    and damn... 8 posts...

    Can you fix it so it doesn't show up in her grab animation as well? Because it still does. /:

    And I think the 3 jump thing may just be temporary, since her Up B is utter crap as of now.
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    Royal_Blade
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    « Reply #512 on: July 26, 2011, 11:28:15 PM »


    Btw, do you want to let people know about the OP update or what? (< Maybe changing the title?)

    And yeah, i'll fix it.
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    Weyard
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    « Reply #513 on: July 26, 2011, 11:29:21 PM »


    Ya keep the 3 jumps until you get some working recovery moves.

    « Last Edit: July 29, 2011, 01:26:29 PM by Weyard » Logged


    Gamma Ridley
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    « Reply #514 on: July 26, 2011, 11:30:34 PM »


    Btw, do you want to let people know about the OP update or what? (< Maybe changing the title?)

    And yeah, i'll fix it.

    I'm not in the habit of changing the title, but I suppose I should in this instance.

    Ya keep the 3 jumps until you get some working recovery moves.

    Blade why do you keep putting Gamma in his place? He isn't Samus you know.

    THIS REMARK WAS UNAUTHORIZED
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    Aether
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    « Reply #515 on: July 26, 2011, 11:33:25 PM »



    technically this entire thread and project was unauthorized.
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    Weyard
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    « Reply #516 on: July 26, 2011, 11:34:21 PM »


    I'm not in the habit of changing the title, but I suppose I should in this instance.

    THIS REMARK WAS UNAUTHORIZED

    You left the bottle ship in that thing full of metroids. I thought you were dead so I was just gonna use all my [censored] whenever I wanted.
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    Gamma Ridley
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    « Reply #517 on: July 26, 2011, 11:36:09 PM »


    You left the bottle ship in that thing full of metroids. I thought you were dead so I was just gonna use all my [censored] whenever I wanted.

    How dare you develope free will and activate your Screw Attack! >:|

    ....

    Why do we keep doing this. D:
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    Aether
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    « Reply #518 on: July 26, 2011, 11:37:58 PM »


    Gee It sure is Off topic around here.
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    Weyard
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    « Reply #519 on: July 26, 2011, 11:38:32 PM »


    Idk we've derailed the topic hard.

    Lets get on topic.

    Legs almost done.
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    Gamma Ridley
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    « Reply #520 on: July 26, 2011, 11:41:59 PM »


    Idk we've derailed the topic hard.

    Lets get on topic.

    Legs almost done.

    Oh good. I can't wait to see pics.

    Also

    Dunno if I mentioned this

    But I did the anged Missile shots.

    ... sorta.
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    Royal_Blade
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    « Reply #521 on: July 26, 2011, 11:43:21 PM »


    Man... You guys just can't control yourselves can you?

    Well, I was looking through the FitMotionEtc.pac and...

    A few things:
    1) You forgot to replace the SquatItemWait. It makes a difference with my Fit.pac
    2) The Missle Smash looks nice. But... The charge is supposed to be able for all of the angled smashes to use... Your's point's the gun out forward first. When he should point out the gun at the actual smash attack. The charge and start-up is universal for all the angled versions.

    Other than that, it's good.

    And what do you think about using different Neutral Air animations?

    Edit: Let's see.

    Edit 2: Also, I think we need two animations for the missiles... One for homing, one for super. So you can tell you fully charged it, as it has a different animation.
    « Last Edit: July 26, 2011, 11:44:40 PM by Raikiri_Blade » Logged

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    Ultraxwing
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    « Reply #522 on: July 26, 2011, 11:47:09 PM »


    Can't control whats no there.
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    Gamma Ridley
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    « Reply #523 on: July 26, 2011, 11:48:43 PM »


    Man... You guys just can't control yourselves can you?

    Well, I was looking through the FitMotionEtc.pac and...

    A few things:
    1) You forgot to replace the SquatItemWait. It makes a difference with my Fit.pac
    2) The Missle Smash looks nice. But... The charge is supposed to be able for all of the angled smashes to use... Your's point's the gun out forward first. When he should point out the gun at the actual smash attack. The charge and start-up is universal for all the angled versions.

    Other than that, it's good.

    And what do you think about using different Neutral Air animations?

    Edit: Let's see.

    Edit 2: Also, I think we need two animations for the missiles... One for homing, one for super. So you can tell you fully charged it, as it has a different animation.

    .... oops.

    Mind relinking me to your MotionEtc? Or just sending me the changed animation?

    I deleted the one I had. -_-

    I suppose I can change the charge animation. Something came into my head just now that will allow me to adjust it.

    But I won't be doing that right now.

    As for using two different animations... I don't think that's really necessary.

    We can just make it so that she shoots a Super Missile only if you charge the smash all the way. That way, she automatically fires the Super Missile.
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    Aether
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    « Reply #524 on: July 26, 2011, 11:49:35 PM »


    I think the Neutral Air is still glitchy because i alone have experienced about 3 things that nobody else mentioned and i cant recreate. It looks good though, so i guess you can keep it. What were the other choices you mentioned earlier?
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