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Question: Would you want a sound packet made using Samus's voice from Other M?
Yes - 16 (76.2%)
No - 1 (4.8%)
Using voice effects from ZSS would be better and much easier - 4 (19%)
Total Voters: 21

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Author Topic: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363  (Read 312340 times)
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Gamma Ridley
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    « Reply #1125 on: August 02, 2011, 10:03:26 PM »


    Feedback:

    -Missile sticks to canon again for Side Smash
    -Screw Attack improperly placed
    -CatchAttack does no damage
    -Down Tilt does nothing but place an everlasting graphic

    ....

    Pretty much the same as last time, 'cept the Missile sticking to the canon thing. /:
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    Royal_Blade
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    « Reply #1126 on: August 02, 2011, 10:05:26 PM »


    damn. I don't know what the "fire projectile" does...
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    « Reply #1127 on: August 02, 2011, 10:06:51 PM »


    damn. I don't know what the "fire projectile" does...

    Maybe ask about it in the PSA Help thread?

    I dunno, but maybe we should just stick with the Ray Gun for now.
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    Royal_Blade
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    « Reply #1128 on: August 02, 2011, 10:22:46 PM »


    Whoa... In the "common_en", there are fitmotions for ZSS, Samus, Zelda, and Sheik.
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    « Reply #1129 on: August 02, 2011, 10:23:16 PM »


    Whoa... In the "common_en", there are fitmotions for ZSS, Samus, Zelda, and Sheik.

    .... really?

    What are they for?
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    Royal_Blade
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    « Reply #1130 on: August 02, 2011, 10:30:27 PM »


    I don't know. Maybe for transformations? I honestly don't know.

    Anyways, Testingz.
    Try side smash, up smash/special, and down tilt.
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    « Reply #1131 on: August 02, 2011, 10:49:21 PM »


    -Missile still sticks
    -Screw Attack is still misaligned
    -Down Tilt still does nothing

    I had a thought: perhaps lookng at Brawl- Charizard may help with the Down Tilt? His Side B is programmed so that the little rocks are left behind and anyone who touches them is damaged.
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    Aether
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    « Reply #1132 on: August 02, 2011, 10:53:38 PM »


    oh the arm cannon's bone is near the elbow not in the cannon itself, thats why it isnt hitting then. Ill try to make her hit further up on it.
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    Royal_Blade
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    « Reply #1133 on: August 02, 2011, 11:05:21 PM »


    @Aether: Ah. That's right. Wrong bone.

    @Gamma: How did they do it? That's what I'm trying to do.
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    « Reply #1134 on: August 02, 2011, 11:08:27 PM »


    @Gamma: How did they do it? That's what I'm trying to do.

    I wouldn't know. XD

    I could link you to the PSA if you want.
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    Royal_Blade
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    « Reply #1135 on: August 02, 2011, 11:10:15 PM »


    Please.
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    « Reply #1136 on: August 02, 2011, 11:12:22 PM »


    Here you go.

    I think you need a specific version of Smash Attacks, if I'm not mistaken.
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    Royal_Blade
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    « Reply #1137 on: August 02, 2011, 11:24:09 PM »


    Thanks!

    And I got a download that had both versions of PSA.

    I'll go through this tonight. That's going to be it for now.
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    « Reply #1138 on: August 02, 2011, 11:24:47 PM »


    Thanks!

    And I got a download that had both versions of PSA.

    I'll go through this tonight. That's going to be it for now.

    No problem. :]

    Good luck with your search.
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    TruePhilosopher
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    « Reply #1139 on: August 02, 2011, 11:47:21 PM »


    So I ripped a boat load of Samus Animation files from Other M and then I got to thinking.  Would there be a way to convert them to Brawl?  I believe the answer is yes and I'm darn sure going to try!  AWESOME 2.0!
    My theory is to convert the animation keyframes over to the appropriate bones in Brawl and if it works we could have some official Other M animations!  Of course if you guys aren't interested that's cool too.  Tongue
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