Miles "Tails" Prower over MK v2 Released (09 XII 2011)

Started by Jaklub, August 02, 2011, 12:06:14 PM

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August 02, 2011, 12:06:14 PM Last Edit: December 09, 2011, 12:10:16 PM by Jaklub
Tails over MK PSA v2
by Jaklub and ssbbtailsfan

DOWNLOAD - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24084
Special thanks to:
diedhammer98 - I wouldn't do ChuChus if it weren't for his bob-omb mods
EternalYoshi - grab glitch fix help
Mr.Weegee - Tails over Sonic creator
Pik - smexy Tails texture
Pixels - smexy CSP stuff
Raijinmaru (Reaver Ind.) - second voice pack
snoopy - model swapping tutorial

Some of the moves are loosely based on Tails moveset in SSB Crusade - a SSB fangame.

THE MOVESET
Jab - Tails continuously spins around, hitting enemies with his tails (like after obtaining Rhythm Badge in SA). He stops when player releases the A button. Each hit deals a little damage with fixed knockback.
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FTilt - Triple hit combination - two slices finished with a sissy-like dart. Note that you have to keep pressing A to do the whole move.
- no new screenshot yet -

UTilt - Tails spawns a mechanical glove at his wrist. More damage is dealed when an enemy is hit by the glove.
- no new screenshot yet -

DTilt - Tails takes out his wonderful gun and zaps the foe with a shot of electricity. The slowest of his tilts.
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FSmash - Miles executes a powerful Tail Swipe on the enemy in front of him.
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USmash - A poor soul above the two-tailed hero, who does a handstand, is hit a few times with his tails. Although the damage may seem to be a little small, this smash has quite a big range.
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DSmash - Tails begins to spin around, sucking his competitors in, and then launching in the air.
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Dash Attack - A dropkick.
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NAir - Tails spins around a few times, hitting the foes with his body. First hit is stronger than other ones.
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FAir - Mighty hit inspired by SSBC.
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BAir - Tails prevents surprise buttsecks zaps the intruder who wanted to attack him from behind.
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UAir - Tails hitting attack. Last hit is stronger than others.
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DAir - Single tails hit below Miles. Sends the foe (almost) straight down to hell, but other than that, it's a pretty weak attack.
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Pummel - A weak knee hit.
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FThrow - Thunder Shoot. Opponent is launched forward. It's a good move to use when you're holding a bad guy and more are coming.
- no new screenshot yet -

BThrow - Tails turns around, zaps the victim 3 times and releases him.
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UThrow - Miles jumps with foe in his hands and lands, throwing him.
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DThrow - 4 tails hits (2% each) ended with a throw.
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NSpecial - An electrical pseudo-projectile. It's pretty quick and is always shot to the front. It can be used only once in mid-air, second try results in DSpecial.
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DSpecial - Tails places an explosive Bob-Omb (reminiscent of a ChuChu) in front of him. That little pest walks around till it meets anyone (including his father) or it's timer reaches zero. Either way, it explodes. In mid-air, Tails is put into special fall after the move.
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USpecial - Flight, simply said. Tails flies up for a little while, player can control him with his control stick. After that, he goes into the special fall state. Miles is completely defenseless while this special lasts, so it has to be used with care.
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SSpecial - Spindash! But, this one is more similar to Captain Falcon's Raptor Boost than Sonic's spindash. Tails rolls up into a ball and spins his way through for a short distance. If an enemy stumbles upon our hero, he gets hit and Tails has an option to quickly do another attack (don't worry though, you can use the spindash only once before landing - you can't spam your enemy to oblivion). However, if it misses, Tails goes into special fall state and dies in a gruesome way if he flied out of the stage.
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Final Smash - Super Tails! Tails launches two flickies upwards, next another pair appears, but flies to the sides of screen. If your opponent has damage, it's pretty much his end.
- no screenshot yet-

Moves above may be a subject to change.

VIDEO
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=e4nItyaoPHw

PROBLEMS

As of V2, there are only minor item-related problems left, the biggest one being Cracker Launcher not held right. No freezes.

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Stuff used in screenshots:
- Battlefield 64 by Mewtwo2000 - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4796
- Google Destination by ForOhFor Error - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7495
- Kai Plateau by ItalianStallion, Demonslayerx8 - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16054
- Wicked Underworld Ruins by LenSho - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7995
- SSE Jungle (M2000) by Mewtwo2000 - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12929
- Budokai Tenkaichi (Grass=die) by Mewtwo2000 with credit to RandomTBush, he imported and made the original one - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4906
- EggmanLand by LenSho - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13225
- Do the Mario! by Oli-Oli with credit to Mewtwo2000 - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6373
- Metroid Cave by SmashHackers with credit to LordNoah for the Phantoon animation - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19601
- Psychedelic Trip by shadowsquid86 with credit to Mewtwo2000 - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9245
- The Sandcastle (Banjo-Kazooie) by Mewtwo2000 - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19457
- Sector Z by Mewtwo2000 - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9156
- Hyrule Castle 64 by Mewtwo2000 - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7608
- sky by rihuganon - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13437
- Great Bay - Swimmable Version by ssbbtailsfan, ForOhFor Error with credit to Mewtwo2000, ItalianStallion, GameWatching - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19312
As you may have noticed, I don't answer PMs with problems anymore.

Very Cool :)
But ... can you make a PAL friendly Version ? ( PAL User get sound )
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Thanks
Maybe sometime later. This version isn't final and changing SFX ids takes a while.
As you may have noticed, I don't answer PMs with problems anymore.

I'm SO going to try this out! And thanks for putting it over MK rather than Jigs because I don't use him and Jigs is occupied

August 02, 2011, 12:49:38 PM #4 Last Edit: August 02, 2011, 01:14:34 PM by Neku Sakuraba (aka SonicBrawler)
i'm not sure if this is because i have a purin.rel edited over game and watch, and using this hack over g&w, but the chu-chu bomb thingy explodes right when i use it. it appears, then collides with me and explodes. and i didn't use the custom item that was included.
Quotes:
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Cool :D
and maybe we can use the tails import over Jiggypuff to over Mk now :D (the mario&Sonic Ol model) for finger bones and use this PSA/moveset as base :D

but Kcanon still wanted Tails over jiggypuff (and danm she is stupid to PSA and only 1 GFX)
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

i know, but i cant find an already edited .rel and i have 0% Knowledge on how to edit MK's .rel. i even went to the Clone Engine wiki, and i fouid nno help. so instead i am using a purin one
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i got to try this later (as soon i got home)
i will give my best feedback
just tell me if you needing a tails model with finger bones (import from mario&Sonic OL works over Jiggypuff) so i will ask Kcanon you guys can use it too 
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

I tried it out, and I like it :) I do have a couple suggestions though.
- Jumps. I think that, although he's Tails and known for flying, he shouldn't be able to go as high as he can. He's at the point where if he does all his jumps, he can get a KO from being too high up
- Maybe altering his A attack. I like the tail spin thing, but it leaves no room for combos. Maybe it could be like jab, jab, tail spin, and if you keep pressing A he'll keep spinning? Kinda like Kirby's A attack, where he keeps punching

the A attack thing sound sgood.

and, his 2nd jump, 3rd jump, etc., look like a werid anitmion. also, his tautns a qeird and quick.
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August 02, 2011, 03:23:14 PM #10 Last Edit: August 02, 2011, 03:58:45 PM by DARKSHADEDX
This is pretty amazing work.. I'm highly im

pressed :3
And Lol at the Final Smash XD
What are your ideas for it?

Also, no offence - but I dislike the Fair
And if I may.. I have some move ideas?

All based on Canon of course xP

August 02, 2011, 03:46:01 PM #11 Last Edit: August 02, 2011, 03:51:12 PM by Jaklub
Thanks for feedback guys.
- Jumps. We have considered having two instead of six, but we thought Tails would be better as multi-jumper. We may think about reducing the number to five, but generally I see no problem with that now.
- Jab. I think this one will get changed, but I'm not sure yet.
- Animations. We have tried the best we could to make them look good. I will attempt to improve the mid-air jump animation, but seeing the Up B is flight, I don't see much room to improve, as it shouldn't be too similar to Up B.
- Final Smash is not decided yet ;p
- About the model. I thought about using the other one, but we decided to stay with Brawl one, even though it has no finger bones. There are some reasons for that.
As you may have noticed, I don't answer PMs with problems anymore.

Editted my post.

And did you get my PM?

FAir is one of my favorite moves, I dunno why you dislike it. Can you explain?

and yes.
As you may have noticed, I don't answer PMs with problems anymore.

Quote from: Jaklub on August 02, 2011, 04:04:14 PM
FAir is one of my favorite moves, I dunno why you dislike it. Can you explain?

and yes.

Yes, it's based on nothing.
Tails has never used it in any games..
I dislike it for that reason.. Don't get me wrong - It's a great idea for a move.
But I feel if you're going to place a pre-existing character into Brawl.. then you must base their moves on things they already do.
I don't know.. that's just my opinion.

And thankyou ^.~
I'll get a list to you when I can.