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Author Topic: Miles "Tails" Prower over MK v2 Released (09 XII 2011)  (Read 58179 times)
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Blueblur22
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« Reply #45 on: August 02, 2011, 11:07:18 PM »


is it possible to make tails spin dash more like sonic cuz i think that would be better
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Hmp... Very well. Let's do this.

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    « Reply #46 on: August 02, 2011, 11:25:05 PM »


    well i heard from MarioDK that Sonic's spindash is very complicated to replicate on another character. so i dont think it would work on MetaKnight.
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    « Reply #47 on: August 02, 2011, 11:32:33 PM »


    I kinda like the way the spin dash is now, it can also sort of reflect the fact that Tails may not be as skilled as Sonic with the spin dash.
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    « Reply #48 on: August 03, 2011, 02:02:31 AM »


    @yosharioIII: Thanks for your suggestions. I'm thinking about UTilt being mechanical punch and the FThrow being the thunder shoot sounds decent.
    @keepitreal: We've tried, it ended up with a failure.
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    « Reply #49 on: August 03, 2011, 02:22:52 AM »


    This video has some nice ideas.

    <a href="http://www.youtube.com/watch?v=lc2PFf6lYKU" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=lc2PFf6lYKU</a>


    Namely the AAA combo, up smash and down smash.
    Oh - and of course grabs.

    And no, that's not my list XD

    some of the tilts are ok..
    Aside from that - I'll give you some more moves later.
    « Last Edit: August 03, 2011, 05:17:58 AM by DARKSHADEDX » Logged

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    « Reply #50 on: August 03, 2011, 04:08:40 AM »


    i dont think  MK has any articles thats why he can be ported  since his cape isnt an article at all i think its just gfx or something also about tails:

    the moveset is awnsome and got some good looking animations thres like 3 or 4  things i would change
    1- the neutral B should be switched its  too OP i mean i spawn a bo bomb then the oponent evades it then i dash attack him so he falls in the bob bomb and thats it for them  and in the air is even worse just drop bob bombs and it looks like a bombardement down there lol maybe switch to something that does links bomb damage and knockback?i have an idead although this would require someone who can edit items edit mr saturn so when he touches someone he blows but put lower dmg and knockback and maybe model change it would work too i think in the forum there are some item editors

    2 why doesnt the down B lowers with gravity? going straight line in the air doesnt look real you could just let it get down with gravity i think it would look nicer and flow better

    3- the side B should really be the neutral B because it fells like a neutral B rather than a side B also in the air shooting upwards doesnt look like useful at all it should go downwards like Ness  or even sdooms spider man psa  and maybe making it so it doesnt go in special fall becuase it isnt a powerful or recovery move so we should go into special fall

    4- the down smash while charging needs an animation

    the rest of the psa its awnsome  keep it going i always like tails and  this reallly fells like tails  and i may do some Pal metaknight rels xD and i though about over GW becuase the ball is always yellow so one costume would look nice or maybe diddy kong
    « Last Edit: August 03, 2011, 04:30:08 AM by Carnage » Logged


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    « Reply #51 on: August 03, 2011, 04:47:19 AM »


    @DARKSHADEDX: We're discussing your propositions. Thanks for the support.
    @Carnage: Thanks for feedback.
    1 - You didn't use the included Bob-omb files, did you? The ChuChus have hard time KOing opponents even when they have 100% damage. They're weak in general.
    2 - It's because of the nature of attack. The gravity would make it much more unpredictable and harder to use.
    3 - Upwards aim is something unique and I don't really want to drop that idea unless necessary, but I think it'll have to be done.
    4 - I will try to make it differ from the FSmash one further.
    i didnt see the item thing xD thanks it now fells much better i guess the neutral B is solved

    2 about this sonic side B lower with gravity and its easy to use and i think you could mess around so it lowers  faster or slower  i think

    3- atleast i think we shouldnt go into special fall i mean its an  normal attack it isnt something OP or even used for recovery
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    « Reply #52 on: August 03, 2011, 05:22:39 AM »


    Sorry about that, I removed my previous post. It's all quoted in Carnage's post now.
    2 - The thing is, Tails' spindash has rather different usage than Sonic's spindash. It's good to use without gravity.
    3 - As I said, Side B will go under many changes. Removal of special fall will probably be one of them.
    « Last Edit: August 03, 2011, 05:30:27 AM by Jaklub » Logged

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    « Reply #53 on: August 03, 2011, 05:51:52 AM »


    Sorry about that, I removed my previous post. It's all quoted in Carnage's post now.
    2 - The thing is, Tails' spindash has rather different usage than Sonic's spindash. It's good to use without gravity.
    3 - As I said, Side B will go under many changes. Removal of special fall will probably be one of them.
    thats nice to hear and i made an error it isnt down smash that needs animation its the up smash while charging he looks like its in a wierd t pose  the down smash and side smash charging animations are great
    another thing i just switched for myself the n-B to down B , the down B to side B and Side B to neutral B so it looks like to fit brawl better most of the time side b moves move sideways  , neutral B are mostly projectyles  and down B are moves used without moving so this changes made me play better with him xD.

    also why not make recolours just recolour tails tails? so like all tails where normal except the tails being blue red etc and that wouldnt mess with jump/down B move
    « Last Edit: August 03, 2011, 05:53:50 AM by Carnage » Logged


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    « Reply #54 on: August 03, 2011, 05:53:07 AM »


    The special swapping sounds good. I think I will add them.
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    « Reply #55 on: August 03, 2011, 06:25:09 AM »


    Are you still in need of a copy of Sonic The Fighters?
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    Zikkh
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    ok ok

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    « Reply #56 on: August 03, 2011, 06:28:10 AM »


    The BombItem works fine for PAL Smiley
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    « Reply #57 on: August 03, 2011, 08:03:33 AM »


    well i guess switching specials is not that easy becuase  it has glitches like neutral B(now side B) only shoots like it was in the air  even if on the ground and other glitches with side B and down B this may happen becuase you must used something to check if the joystick was turned right left or something like that so if you change the specials you have to redo a little codding too i will use the normal one  guess i have to keep in mind down B moves sideways and side B is a projectyle xD im always messing up those two got me killed lots of times Tongue

    and looks like someone went crazy with the Add button never see so many no actiions lol you know i deleted a few and gained like 1 almost 2kb of filesize just letting you guys know no acttions eat filesize too
    « Last Edit: August 03, 2011, 08:06:23 AM by Carnage » Logged


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    « Reply #58 on: August 03, 2011, 08:05:31 AM »


    would it be okay if I made a video of Sonic vs Shadow vs Silver vs Tails?
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    « Reply #59 on: August 03, 2011, 08:13:09 AM »


    Tails is awesome so far but Side-B needing more Knockback(dmg is fine but knockback needing a boost)
    more endlaging on N-B
    and Side-B air i think it will be better if tails shoot downwards instead upwards
    and needing a AAA combo or just AA

    a looped A i dont think is good for tails

    and needing one alt. recolour: Tails Doll for this model
    « Last Edit: August 03, 2011, 08:40:47 AM by MarioDK » Logged

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