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Author Topic: Disabling bones? Any help?  (Read 1707 times)
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mckconor
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« on: August 14, 2011, 08:02:01 AM »


Hi, I'm new to this vertex editing and brawl modding iin general, so I was just hoping someone could tell me how to disable bones on the models. I notice that the vertices always stretch out to the bones, so if i was trying to get rid of marths cape, I can't with out problems  Sad any help would be greatly apreciated   Smiley thanks
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    « Reply #1 on: August 14, 2011, 06:26:42 PM »


    getting rid of the cape would be easier using the automatic polygon deleater. HIs cape might be a polygon.
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    mckconor
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    « Reply #2 on: August 16, 2011, 10:30:26 AM »


    thanks but i was just using that as an example  Tongue what I meant was Like shortening Zeldas or peachs dress, or just anything like that that restricts some edits looking right, can I disable it or would I just be wasting my time? thanks so much though Smiley
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    « Reply #3 on: August 16, 2011, 11:04:48 AM »


    You can't that I know of disable bones you might but I don't know how. Check out Snoopys guide he knows a loot about imports and bone he might have something
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    « Reply #4 on: August 16, 2011, 11:51:45 AM »


    you need to just rename the bone... but disable the bone will cause the animation for the bone to not work.
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    mckconor
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    « Reply #5 on: September 15, 2011, 02:53:56 PM »


    really? Great! thanks so much! Cheesy
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