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Author Topic: Request from Mario Kart Wii hacking community  (Read 64471 times)
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Ninka_kiwi
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    « Reply #75 on: September 11, 2011, 04:00:38 PM »


    It's kinda crazy that they are getting all these things from other games yet we in the brawl hacking community are still pretty limited from what we can import xD
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    Gamma Ridley
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    « Reply #76 on: September 11, 2011, 04:02:43 PM »


    Okay i'm making a detailed tutorial for 3DS max (that will got screen shot ect) I will take you the link when i will be done with it =)

    That would be great. I would love to learn how to do this stuff. =P

    It's kinda crazy that they are getting all these things from other games yet we in the brawl hacking community are still pretty limited from what we can import xD

    I know! D:<

    Makes me wonder whether they're limited by bones or not.
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    Baoulettes
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    « Reply #77 on: September 11, 2011, 04:06:12 PM »


    Imagine what we would do with Bones support eheh Tongue
    real Lucario , Ganondorf ?
    Cp Falcon?
    many many things is missing but we're waiting cause that already great :p
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    Camonsters
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    « Reply #78 on: September 11, 2011, 04:11:45 PM »


    Makes me wonder whether they're limited by bones or not.

    Yeah they are because they are using .obj importers.
    So no animations for now.
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    Segtendo
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    « Reply #79 on: September 11, 2011, 05:03:01 PM »


    WE NEED FALCON ON BLUE FALCON IN THIS GAME.
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    « Reply #80 on: September 11, 2011, 06:01:04 PM »


    NEED... CAPTAIN FALCON... ON THE BLUE FALCON...

    This is amazing; the last time I checked on MKW hacking, it was when stage hacking was the thing to do. This is some incredible progress.

    I already MANgasmed from the thought.
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    « Reply #81 on: September 11, 2011, 06:02:14 PM »


    I already MANgasmed from the thought.
    I know.
    I was mangasming as well Tongue
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    « Reply #82 on: September 11, 2011, 06:03:22 PM »


    Baoulettes can make it fast and very good Tongue
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    ForOhFor Error
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    « Reply #83 on: September 11, 2011, 06:29:20 PM »


    Yeah they are because they are using .obj importers.
    So no animations for now.
    But I thought Obj importers were buggy and generally unusable, with a 90% failure rate D:
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    Baoulettes
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    « Reply #84 on: September 11, 2011, 06:32:09 PM »


    No more fail on Brres editor on unanimated item =)
    that was when we used SZS modifier importer.
    Chadderz did great improvement on Brres editor Tongue
    (BTW uploading Tutorial)
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    BlackJax96
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    « Reply #85 on: September 11, 2011, 06:34:13 PM »


    But I thought Obj importers were buggy and generally unusable, with a 90% failure rate D:

    I'm pretty sure you have to use sketchup and follow a set of exporting rules, like DAE -> MDL0. And the obj converter saves the MLD0 as v11.
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    Baoulettes
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    « Reply #86 on: September 11, 2011, 07:14:39 PM »


    I just use 3ds max 2012 design for any of my Mario kart mod and never got any failure.

    and btw the tutorial is now up  : Create a Mario kart wii char (unanimed)

    it can countain error / typos and i m really sorry but that 3am here and that quite hard for me =)
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    ForOhFor Error
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    « Reply #87 on: September 11, 2011, 08:03:40 PM »


    Gonna try to make a brawl stage with this...
    Tested on dolphin, works fine. Now for the real deal...

    Black screen, not even the characters display. Then, when I try to quit, the game freezes. Oh well.
    « Last Edit: September 11, 2011, 08:14:28 PM by ForOhFor Error » Logged


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    Baoulettes
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    « Reply #88 on: September 12, 2011, 03:14:34 AM »


    Probably due to an ressource failure.
    I mean your brres  countain to much faces for mario kart , a map can have 55K face and that load on wii but it should have 20 TEX0 without size highter than "1024",

    and for character my max is 3.000 face and 5 TEX0 of 512x512 max highter it doesn't load :x
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    « Reply #89 on: September 12, 2011, 04:22:11 AM »


    It doesn't even view in Old Brawlbox...
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