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Author Topic: Mewtwo2000's Tutorials: How to use the ASL tool  (Read 31578 times)
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Segtendo
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    « Reply #15 on: August 22, 2011, 07:18:29 PM »


    Thanks for the fix. Works much better.

    But I have another problem: any stage that has a song from the Custom Sound Engine doesn't play on my custom stages Oh shi~
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    dialga5
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    « Reply #16 on: August 23, 2011, 09:51:39 AM »


    you mean custom songs dont work?
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    « Reply #17 on: August 23, 2011, 10:14:34 AM »


    oh for .rel files do we rename them like lets say we have a stage that needs a .rel like a STGFINAL do rename the .rel the same as the stage so it would be STGFINAL_A and st_final_a.rel
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    « Reply #18 on: August 23, 2011, 10:54:39 AM »


    you mean custom songs dont work?
    Yes.
    Some of my stages in the Stage Expansion use the Custom Sound Engine for songs.
    If there's a CSE song for a stage, it won't play.
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    Mewtwo2000
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    « Reply #19 on: August 23, 2011, 03:40:23 PM »


    oh for .rel files do we rename them like lets say we have a stage that needs a .rel like a STGFINAL do rename the .rel the same as the stage so it would be STGFINAL_A and st_final_a.rel

    No, STGFINAL_A uses st_final.rel

    And, STGFINAL_B uses st_final.rel, STGFINAL_C uses st_final.rel...

    That's why the stages on a slot must be based on the same stage. The rel file is common to all of them.
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    « Reply #20 on: September 15, 2011, 04:23:54 AM »


    I keep trying to use this with the results screen, but it only loads one of them every time, even when no activators have been set
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    Mewtwo2000
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    « Reply #21 on: September 15, 2011, 04:25:41 AM »


    I guess the stage in the results screen is somehow dependent of the character used. When I've used Ganondorf, it loaded _A. If I used Link, it loaded_B. Try a few matches with different characters  Undecided
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    « Reply #22 on: September 15, 2011, 05:00:18 AM »


    It's very confusing, and sometimes it will go to the default results screen. I'm just gonna stick with one of them, which for now will be Dark Link's room.
    *Edit: I found that two Mario's will get a different Results screen almost every time.
    « Last Edit: September 15, 2011, 04:55:21 PM by Allav866 » Logged

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    Kamikorosu
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    « Reply #23 on: December 13, 2011, 03:46:27 AM »


    the file where we had to download and rename it to code.gct, can u show me the codes in it?
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    Mewtwo2000
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    « Reply #24 on: December 13, 2011, 07:59:16 AM »


    These are the codes inside:

    Code:
    Alternate Stage Loader v1.1 [Dantarion, Almas]
    C23FA360 00000024
    91620000 90E20004
    91820008 90620010
    91220014 7D800026
    3C602F70 60637269
    80E10020 7C033800
    408200D4 3C602F53
    60635447 80E10044
    7C033800 408200C0
    80E10048 3D60DFDF
    616BDFDF 7CE75838
    3D60805A 616B7D00
    816B0000 806B0000
    892B0004 880B0005
    2C030DED 41820090
    7C033800 41820014
    396B0008 1D290008
    7D6B4814 4BFFFFD8
    2C090000 41820030
    396B0008 A0EB0000
    3C60815E 60638420
    A0630002 7C071800
    4182000C 3929FFFF
    4BFFFFD8 886B0003
    48000024 2C000000
    4182003C 3C60815E
    606325D0 80630000
    7D2303D6 7D2049D6
    7C691810 38E05F41
    7CE71A14 B0E6FFFC
    3C602E50 60634143
    9066FFFE 38A5FFFE
    38C60002 7D8FF120
    81620000 80E20004
    81820008 80620010
    81220014 38000000
    60000000 00000000

    Alternate Stage Loader Data v1.1
    46000010 00000000
    44000000 005A7D00
    66200002 00000000
    52455355 00020000
    00000DED FADEDEAD
    E0000000 80008000
    « Last Edit: December 13, 2011, 08:04:07 AM by Mewtwo2000 » Logged

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    « Reply #25 on: December 13, 2011, 04:26:47 PM »


    thanks! and awesome job on ur asl tool it saved alot of work for me
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    « Reply #26 on: January 20, 2012, 12:10:09 AM »


    First of all, thank you for such AWESOME program.
    but i have a question.
    Why this isn't working with The Summit stage?
    i can't save the button configuration especificaly in The Summit... why?
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    Mewtwo2000
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    « Reply #27 on: January 20, 2012, 08:34:57 AM »


    The summit is called 'STGICE.pac'. The code needs a 4-character word to work, and ICE has only 3 (plus the [dot]). If you're putting the dot and still doesn't work, then the program doesn't recognize the dot and doesn't convert it correctly to work.

    Does it work for the gamewatch stage? It's called STGGW.pac, and the code needed would be GW.P, which has a [dot] too.

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    Dr_Garbodor
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    « Reply #28 on: May 05, 2012, 10:47:27 PM »


    First, this program is amazing, as is everything you do.
    It works like a charm, but I wondering if it's possible to get it working with stages like Spear Pillar or Mushroomy Kingdom with multiple maps. Also, I suppose STGCUSTOM expansion stages are out of the question?
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    Mewtwo2000
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    « Reply #29 on: May 06, 2012, 05:36:10 AM »


    Thanks Smiley

    Bout your questions, I don't remember if those kind of stages worked, I guess they did.

    About the expansion stages, the current problem with them is that the ASL gets applied to all of them, because of the similarity of the names. So, if you want to get STGCUSTOM01_A and STGCUSTOM01_B from random, every other STGCUSTOMXX will need the _A and _B versions, cause if they're not found, it will try to load the stage from the disc. And it will freeze cause it doesn't exist.
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