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Author Topic: Crony's Dark Samus Update!  (Read 172729 times)
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Carnage
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    « Reply #225 on: August 15, 2012, 02:47:27 PM »



    PNG


    Like who?
    go to the model import thread anyone would help you imo ppl can fix that in a few minuts like dsx8,nano among many other good importers
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    Crony
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    « Reply #226 on: August 18, 2012, 09:01:44 AM »


     Happy Face Happy Face Happy Face Happy Face Happy Face Happy Face Happy Face Happy Face Happy Face Happy Face Happy Face Happy Face Happy Face Happy Face Happy Face Happy Face Happy Face Happy Face



    Finish! Here the link:

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28301&Moderated=All

    Special Thanks to BlueLink and Albafika,
    I've never been able to do this without your helps!


    Enjoy! Kirby Dance
    « Last Edit: August 18, 2012, 09:06:39 AM by Crony » Logged


    Raikrom
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    « Reply #227 on: August 18, 2012, 12:09:03 PM »


    OKAY.
    Too freakin epic, but one thing: Can I make recolors of this glorious import?
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    Carnage
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    « Reply #228 on: August 18, 2012, 01:11:08 PM »


    instant download xD now you need to make the skeleton version  with transparency which i will require advanced material knowledje like mewtwo 2000 made the ghost roy
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    DDTarZan
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    « Reply #229 on: August 18, 2012, 08:39:55 PM »


    The new model is a total get. Oh, you betcha.

    But Crony, I've asked this before but, are you considering or would you consider making an OP version of your moveset? Like with more speed, knockback, etc.?
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    Crony
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    « Reply #230 on: August 19, 2012, 11:23:21 AM »


    The new model is a total get. Oh, you betcha.

    But Crony, I've asked this before but, are you considering or would you consider making an OP version of your moveset? Like with more speed, knockback, etc.?

    Sure, I will do! But not now...
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    Phazonin
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    « Reply #231 on: August 19, 2012, 01:37:01 PM »


    Is it just me or does the model not look so good in game? It's really dark and the textures are pretty blurry :-(
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    Gamma Ridley
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    « Reply #232 on: August 19, 2012, 08:01:06 PM »


    Just out of curiosity, which model did you use? If you used the Brawl trophy model, it should be possible to steal the materials from it to make it look just like the trophy.
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    Crony
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    « Reply #233 on: August 20, 2012, 05:44:07 AM »


    Just out of curiosity, which model did you use? If you used the Brawl trophy model, it should be possible to steal the materials from it to make it look just like the trophy.

    No, i've used the MP2 ingame model, not the trophy.
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    Azure_Shadow
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    « Reply #234 on: August 20, 2012, 03:50:02 PM »


    First, I think the model looks pretty good. It's better than a lot of imports on the Vault, for certain.
    Also, I think it's cool that you took the time to make this one balanced. Anyone can make an overpowered moveset, and 99% of all Dark Samus movesets ARE overpowered. As a result, they don't get used very often.
    I've only done a couple battles with this one, so I can't tell exactly how balanced it is yet. But first impressions are that it's a keeper. I especially like how you added new GFX models by using ZSS's .pac file; that was clever.
    « Last Edit: August 20, 2012, 03:52:36 PM by Azure_Shadow » Logged

    Now available in blue.

    Crony
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    « Reply #235 on: August 20, 2012, 06:21:22 PM »


    First, I think the model looks pretty good. It's better than a lot of imports on the Vault, for certain.
    Also, I think it's cool that you took the time to make this one balanced. Anyone can make an overpowered moveset, and 99% of all Dark Samus movesets ARE overpowered. As a result, they don't get used very often.
    I've only done a couple battles with this one, so I can't tell exactly how balanced it is yet. But first impressions are that it's a keeper. I especially like how you added new GFX models by using ZSS's .pac file; that was clever.

    Thanks!  Wink
    I have spent the major of the time to make it balanced. It's important for me.
    « Last Edit: August 20, 2012, 06:23:34 PM by Crony » Logged


    Carnage
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    « Reply #236 on: August 20, 2012, 06:40:33 PM »


    Thanks!  Wink
    I have spent the major of the time to make it balanced. It's important for me.

    yeah and since there is a pal version he is forever on my SD card since i disliked samus moveset alittle i only liked the N-B
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    Azure_Shadow
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    « Reply #237 on: August 20, 2012, 11:25:21 PM »


    If it continues to feel balanced after much playtesting, it'll probably be on my SD card for a long time too. I never used ZSS much, to tell you the truth.  Tongue
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    Crony
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    « Reply #238 on: August 21, 2012, 05:24:20 AM »


    Metal form coming soon

    Post Merge: August 21, 2012, 06:01:36 PM
    UPDATE! Now with the metal version, and the model smooth!



    Enjoy!  Happy Face
    « Last Edit: August 21, 2012, 06:01:37 PM by Crony » Logged


    Crony
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    « Reply #239 on: August 24, 2012, 08:35:07 AM »


    UPDATE! Run animation and Phazon Massive Cannon can be stoppable this time,
    (you dont need to perform the entire animation) and other little stuff...

    Enjoy!
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