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Author Topic: ...:::Group Project: Nathan Spencer::.. UP Special  (Read 26271 times)
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Gamma Ridley
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    « Reply #15 on: August 30, 2011, 05:04:49 PM »


    Well, as far as the grabs go, here is what I'm thinking:

    -The actual grab will be him shooting the Clawshot, naturally
    -A pummel similar to Samus, but with his left arm
    -Up Throw: Tossing the foe up a bit then doing a backwards flip kick? I only say this because I saw him doing a flip kick in the MvC3 video and it seems fitting...
    -Down Throw: Jumping off the foe, then shooting his hand at the foe for a distanced punch, sending them upwards. Maybe it could be chained with an aerial move....? He also did something similar to this in the video, I'd have to check for what time...
    -Forward Throw: A hard left hook. Simple, I guess.
    -Back Throw: .... uh....

    ... yeah.

    Someone, please, for the love of God throw some ideas out. XD
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    ItalianStallion
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    « Reply #16 on: August 30, 2011, 05:16:13 PM »


    The official thread has been made!

    I know you got it under control, but I could help you out with his texture.

    That's all I can do, unless you want a stage from Bionic Commando ;o
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    StarWaffle
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    « Reply #17 on: August 30, 2011, 05:27:11 PM »


    9:00 - 9:05     side tilt or fsmash?



    Let's think recovery moves!   there are no recovery moves in mvc3 so we gotta make one up.  how abouuuutttt.  

    spencer winds up a as if he were going to throw a ball as hard as he can in the air. ( very similar to how the characters throw the trophy stands upwards.)  at the end of the throw he throws out his bioonic grapple thingy,   since he threw it out SO fast and hard he gets dragged up into the after it.   its not a ledge grapple target thingy, its just a standard recovery move.  the grapple part itself should cause damage though.
    « Last Edit: August 30, 2011, 05:28:18 PM by StarWaffle » Logged

    Gamma Ridley
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    « Reply #18 on: August 30, 2011, 05:31:00 PM »


    I was thinking that a tether recovery might have worked. Similar to ZSS's Up B.

    That thing at 9:05 would make a decent Side Smash, I'm thinking.
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    « Reply #19 on: August 30, 2011, 05:33:30 PM »


    I don't know if we can add a tether recovery as a special attack or not. PSA wise.  Link does have a zair recovery which is good.
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    « Reply #20 on: August 30, 2011, 05:37:26 PM »


    I'm pretty sure we can add tether recoveries if he's is over a character who already has a tether recovery.

    ... I think. @_@

    We need moar ideas for special moves though.
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    SiLeNtDo0m
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    « Reply #21 on: August 30, 2011, 05:38:46 PM »


    I'm pretty sure we can add tether recoveries if he's is over a character who already has a tether recovery.

    ... I think. @_@

    We need moar ideas for special moves though.

    We can, but moving the tether to somewhere that isn't the Z Air is a pain.  I know, I tried with Spidey and failed miserably.
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    Gamma Ridley
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    « Reply #22 on: August 30, 2011, 05:39:59 PM »


    Oh poop. D:

    This PSA thing sux.

    SDoom, do you have any ideas you can contribute towards the moveset? My idea stream is running dry already. -.-
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    « Reply #23 on: August 30, 2011, 05:42:25 PM »


    No actually :<  He's a really difficult one.  I'd have to put a good amount of thought into it to try and make some ideas that fit Spencer really nicely and define him as a character, but are obviously possible to do.
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    Gamma Ridley
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    « Reply #24 on: August 30, 2011, 05:43:27 PM »


    That would be much appreciated.

    In the meantime, I'll... sit here.

    And wait. :|


    And maybe watch some gameplay videos of Ameratsu.
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    « Reply #25 on: August 30, 2011, 05:48:20 PM »


    hmmm,  well we cant have any projectiles ( even though i think he uses guns in bionic comando)  

    Down special-   Combo breaker!  smashes the ground with great force using his bionic arm! sends anyone directly touching the arm flying!  there should be a  shockwave of some sort ( about as big as DK's down special.   kind like the fsmash but pointed down.  In the air it will make him fall to the ground extremely quickly as fast/or faster than toon links down air.



    just throwing ideas out there.
    « Last Edit: August 30, 2011, 05:49:29 PM by StarWaffle » Logged

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    « Reply #26 on: August 30, 2011, 05:52:47 PM »


    Sounds fine to me. Not too difficult to animate, hopefully not too difficult to PSA.
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    « Reply #27 on: August 30, 2011, 05:57:44 PM »


    I remember there were some bits in attack flags that controls if a hitbox affects only grounded, only aerial or both grounded and aerial enemies.

    So that Down B shouldn't be too hard to do, unless I misunderstood something.
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    « Reply #28 on: August 30, 2011, 06:02:52 PM »


    0:39 - 0:42   Neutral special?

    <a href="http://www.youtube.com/watch?v=7C9_we55J_4" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=7C9_we55J_4</a>




    man, i guess he is going to be a long range/close combat fighter
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    Gamma Ridley
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    « Reply #29 on: August 30, 2011, 06:06:20 PM »


    I remember there were some bits in attack flags that controls if a hitbox affects only grounded, only aerial or both grounded and aerial enemies.

    So that Down B shouldn't be too hard to do, unless I misunderstood something.


    I think I remember reading something about that. Not too sure how to implemenet it. /:

    0:39 - 0:42   Neutral special?

    http://www.youtube.com/watch?v=7C9_we55J_4



    man, i guess he is going to be a long range/close combat fighter


    Actually, that may work better as a Down Smash. :O

    If he is long range, his attacks will have to be made a bit weaker than normal to keep it balanced.

    0:56 would make a good Down Throw too.
    « Last Edit: August 30, 2011, 06:08:19 PM by Gamma Ridley » Logged


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