Animaine's thread..One Piece: Sanji released

Started by AnImAiNe, September 02, 2011, 02:56:11 AM

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which would you all prefer?

two seperate sasuke psa's one with curse mark transformation and kirin fs, and the other with mangekyo and susanno
9 (16.1%)
a sasuke psa with curse mark,mangekyo and susanno all in one moveset but swtiched by taunts
47 (83.9%)

Total Members Voted: 56

looks good, in my opinion it should have a longer stream behind it
<*SSBB666*>

September 23, 2011, 07:24:09 PM #91 Last Edit: September 30, 2011, 06:09:24 PM by Rockin Pervy
That's right I've finally finished that damned walk animation, but it looks great.

(This has been updated to the walk fast, it's the same as the regular walk but half the frames)
This is only the first twenty frames of the animation which is one step. The full animation is 60 frames and three steps and it was hell to make forty frames and two steps, but it wasn't easy. I've gone though as close in view as possible to make sure that the feet not only line up correctly but stay above the ground but not off in the air even a little at all times. I also added animation to the toes (As you can see) to make it look more like he's walking, along with his body rising and falling in height as he walks. All in all I did pretty good ;D

Honestly this all took me awhile. I tried to make it 56 frames and two steps like Sheik but no, that didn't work. Along with that I spent about 3 hours trying and re-trying his walk animation trying to get it right so it would look nice and reflect Sanji. All in all the animation alone took about 2 hours, and I spent five trying to figure out how I was gonna do it. It only took so long to get here because of work and other crap getting in the way




Also my computer seems to hate brawl box so this stuff kept happening to me
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looks good :D
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Swag  :D

and lol at the last pic
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Wow that looks very nice ^^  It really helps to capture the character of Sanji with the hands in his pockets lookin' swag and it's super smooth.  My advice to avoid situations like that is to always extract the animation you're doing.  That way, if something goes wrong with saving you at least have the animation properly extracted separately.  

And are you sure about 3 steps?  Remember that because walking animations loop, that third step will make it look odd.  He'll do a right step, then a left, then right but then another right and nobody walks like that XD

should it be just two steps or 4?
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Quote from: SiLeNtDo0m on September 23, 2011, 07:30:59 PM
Wow that looks very nice ^^  It really helps to capture the character of Sanji with the hands in his pockets lookin' swag and it's super smooth.  My advice to avoid situations like that is to always extract the animation you're doing.  That way, if something goes wrong with saving you at least have the animation properly extracted separately.  
Yeah I figured that out. Problem is I have to do every animation frame by hand, if I let brawlbox feel in the blanks it does stuff like that last pic

Quote from: SiLeNtDo0m on September 23, 2011, 07:30:59 PM

And are you sure about 3 steps?  Remember that because walking animations loop, that third step will make it look odd.  He'll do a right step, then a left, then right but then another right and nobody walks like that XD

... I didn't think about that... [censored], I'll add another step... or take one away? o-o
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Well it would be much easier to remove one and the overall results will look the same whether you have two or four steps.

And if you are doing it frame by frame, make sure to clean the animation afterwards so that the filesize is as low as possible.

Quote from: SiLeNtDo0m on September 23, 2011, 07:39:34 PM

And if you are doing it frame by frame, make sure to clean the animation afterwards so that the filesize is as low as possible.

And how would i do that? (Beginner ;D)
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Well, open up the animation in either Brawlbox 0.62b or the most recent 0.64, select the animation and simply hit the "Clean" button (it's right next to the top Paste button).

Quote from: SiLeNtDo0m on September 23, 2011, 07:49:07 PM
Well, open up the animation in either Brawlbox 0.62b or the most recent 0.64, select the animation and simply hit the "Clean" button (it's right next to the top Paste button).

Huh, never noticed that...

Now for the animation... do I make him walk the same length as the current 60 frames or completely cut it off at forty frames?
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Quote from: Rockin Pervy on September 23, 2011, 07:50:48 PM

Huh, never noticed that...

Now for the animation... do I make him walk the same length as the current 60 frames or completely cut it off at forty frames?


The distance doesn't really matter.  Just make sure he's moving via the TransN bone.

All right thanks for the help Sdoom. Editing the post accordingly now
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sanji is looking nice xD just a side question whats that black spot on his chin?? i noticed that when the texture came out but i think this should be fixed xD
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Quote from: Carnage on September 23, 2011, 08:13:56 PM
sanji is looking nice xD just a side question whats that black spot on his chin?? i noticed that when the texture came out but i think this should be fixed xD

Ain't ya eva heard of a goatee boi?
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