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Question: which would you all prefer?
two seperate sasuke psa's one with curse mark transformation and kirin fs, and the other with mangekyo and susanno - 9 (16.1%)
a sasuke psa with curse mark,mangekyo and susanno all in one moveset but swtiched by taunts - 47 (83.9%)
Total Voters: 56

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Author Topic: Animaine's thread..One Piece: Sanji released  (Read 332301 times)
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Spex130
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    « Reply #225 on: January 09, 2012, 06:47:31 PM »


    You mean, like, UVs? I can try.
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    Pervyman Trigger
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    « Reply #226 on: January 09, 2012, 06:49:20 PM »


    No textures, I'm perfectly fine UV wise. I just need someone to fix his actual textures, since I'm using pit's feet, which are almsot perfect, but I need to change his sandals to flipflops
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    Spex130
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    « Reply #227 on: January 09, 2012, 06:55:48 PM »


    Oh. So you mean changing Luffy's textures to Pit's?

    Edit:

    Or is it vertexing?
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    « Reply #228 on: January 09, 2012, 07:01:40 PM »


    Oh. So you mean changing Luffy's textures to Pit's?


    Luffy's texture

    pit's texture

    I combined pits foot with luffys model. Now I need someone to make pits sandle look like luffys flipflop though texture editing. It's not that hard to due, but I can't make it look right. I'm doing it like this because using pit's foot texture will make it look a hell of alto better
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    Spex130
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    « Reply #229 on: January 09, 2012, 07:12:15 PM »


    Ah. I could paste and edit Luffy's foot onto Pit's but editing it directly and making it look good isn't something I'm good at.
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    « Reply #230 on: January 09, 2012, 07:16:44 PM »


    Ah. I could paste and edit Luffy's foot onto Pit's but editing it directly and making it look good isn't something I'm good at.

    No I need pit's over luffy. You see It'll look the best if we edit PIT's foot INTO luffys foot. See what I'm saying? if not I can wip up a quick example. This way we have all the toes, and hell we even have toe nails
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    Spex130
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    « Reply #231 on: January 09, 2012, 07:23:54 PM »


    I see what you're saying now. I wouldn't really do a good job with it. I can try, if you'd like, but results may vary.
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    AnImAiNe
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    « Reply #232 on: January 09, 2012, 07:30:24 PM »


    sorry about the name 

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    Spex130
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    « Reply #233 on: January 09, 2012, 07:40:27 PM »


    sorry about the name 



    I was joking around. You're good.
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    AnImAiNe
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    « Reply #234 on: January 09, 2012, 07:45:06 PM »


    what do you think of the future moves that we are adding to the psa? like in the videos that i sent you
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    Spex130
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    « Reply #235 on: January 09, 2012, 07:48:43 PM »


    About the one(1:45-1:49) in the video, how should I set up that animation?

    How many flips should there be?

    Should it all be one animation, or split? (like: begin, flip, dropkick)
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    AnImAiNe
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    « Reply #236 on: January 09, 2012, 08:03:50 PM »


    i think it should be split and is four ok? but if you think it being one animation would make more sense then we will go with that
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    Spex130
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    « Reply #237 on: January 09, 2012, 08:10:01 PM »


    Split sounds fine. Are you going to multiply the flips using PSA, or should I make all the flips one animation while splitting the beginning and end?
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    AnImAiNe
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    « Reply #238 on: January 09, 2012, 08:19:49 PM »


    i think i will multiply the flips myself im sure that would save you time
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    Spex130
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    « Reply #239 on: January 09, 2012, 08:29:52 PM »


    Got it. "Wherever Vyse goes, cool follows."
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