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Author Topic: ..::School of Vertex::.. -CLOSED-  (Read 105202 times)
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Iwvi
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    « Reply #270 on: October 04, 2011, 05:47:53 PM »


    I can´t acces the chat, my school's internet will not let me.
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    « Reply #271 on: October 04, 2011, 06:53:01 PM »


    I forgot what the link to the chatroom was :\
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    « Reply #272 on: October 04, 2011, 07:16:18 PM »


    Question regarding homework. Shall we just vertex or texture the new mask? I suppose only vertex, but I´d like to be sure.
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    « Reply #273 on: October 04, 2011, 07:16:53 PM »


    Waffles said that you just need to vertex, though you can export and texture it if you like.
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    « Reply #274 on: October 04, 2011, 07:19:20 PM »


    can someone send me the link,
    I just want to observe the class
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    « Reply #275 on: October 04, 2011, 07:24:28 PM »


    Waffles said that you just need to vertex, though you can export and texture it if you like.
    no texture
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    « Reply #276 on: October 04, 2011, 07:32:05 PM »


    you can texture and export it if you feel like it but when handing it in, it must be untextured.
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    « Reply #277 on: October 04, 2011, 07:42:10 PM »


    Okay, so to anyone who has a link to the class, I will be teaching a lesson tomorrow at 4 pm pst ( which is 7 pm est for me) on how to port. not file renaming or .rel porting, but real porting. anyone that is in sw's class can come and ask question and stuff. you will need the following:

    -brawl box
    -the tabuu program
    -This link with the list of bones
    -Fitcharacter.pac, fitcharacter00.pac, and fitcharactermotionetc.pac of the character you want to port and the character you want to port over
    -a computer

    i will start at 7:05 est. this is a once time class.

    --Thanks Star for letting me post this--
    « Last Edit: October 04, 2011, 07:47:36 PM by SilverBrawler » Logged

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    « Reply #278 on: October 04, 2011, 07:49:19 PM »


    By real porting, you mean altering the Bonerefs and swaping the model?
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    « Reply #279 on: October 04, 2011, 07:50:19 PM »


    liek changing the bone numbers, removing the snapback glitch. stuff liek that. well, how i do it anyway
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    « Reply #280 on: October 04, 2011, 10:10:56 PM »


    I wish I didnt just find this :/
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    « Reply #281 on: October 04, 2011, 10:15:19 PM »


    I missed class due to stormy weather today (and my internet was inaccessible because of it.)  Im srs here

    If I do said homework assignment, can I still be apart of this? Cause I'd HATE to miss out on such an awesome opportunity. (I'm sure SW knows I can vertex a LITTLE bit, look at my BV.)
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    « Reply #282 on: October 04, 2011, 10:15:24 PM »


    Okay, so to anyone who has a link to the class, I will be teaching a lesson tomorrow at 4 pm pst ( which is 7 pm est for me) on how to port. not file renaming or .rel porting, but real porting. anyone that is in sw's class can come and ask question and stuff. you will need the following:

    -brawl box
    -the tabuu program
    -This link with the list of bones
    -Fitcharacter.pac, fitcharacter00.pac, and fitcharactermotionetc.pac of the character you want to port and the character you want to port over
    -a computer

    i will start at 7:05 est. this is a once time class.

    --Thanks Star for letting me post this--


    Aw, I would have loved to be in on that. Unfortunately I can't make ANYTHING after 5:00 EST on Wednesdays
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    « Reply #283 on: October 04, 2011, 11:31:48 PM »


    don't worry you have to miss 3 classes to be kicked out.
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    « Reply #284 on: October 04, 2011, 11:50:12 PM »


    don't worry you have to miss 3 classes to be kicked out.

    Seriously... That's wonderful news!

    Thank you SW. (Plus my homework's almost done already.)
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