Damage and Taunt Activated Multi-Moveset Making guide XD(Updated)

Started by ShadowMarth, September 20, 2011, 09:30:10 PM

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Does this not work for articles?

I'm trying to use this moveset swap tutorial to give samus's Charge beam different hit boxes but it doesn't work.
I tried doing the exact same method for her down tilt and it DID work.

Is there a way to get this to work for article hitboxes? =[

Quote from: Matryoshka on November 17, 2011, 05:21:17 PM
Does this not work for articles?

I'm trying to use this moveset swap tutorial to give samus's Charge beam different hit boxes but it doesn't work.
I tried doing the exact same method for her down tilt and it DID work.

Is there a way to get this to work for article hitboxes? =[
i also tryed that with luigi fireball and i coudlnt get it to work i tryed to make the ball have 5 charges with labits and it didnt work it would just ignore them if anyone finds a way to make this happen let me know
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Question! Working on a new moveset and was wondering, can I use this same concept but to work for the B button instead of a taunt, and have it have about 4 altering sets? I realize it's alot but, is it possible?
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[move][/move]

Quote from: Epic Pervy on November 18, 2011, 04:27:36 PM
Question! Working on a new moveset and was wondering, can I use this same concept but to work for the B button instead of a taunt, and have it have about 4 altering sets? I realize it's alot but, is it possible?
you can use it anywhere they are la bits  just need some ifs and tyour good to go xD
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Quote from: Carnage on November 18, 2011, 04:52:23 PMyou can use it anywhere they are la bits  just need some ifs and tyour good to go xD

Am I able to make it rotate between sets, or will it change randomly?
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Pervys world of words
QuoteIf only hacking Brawl paid bills.
[move][/move]

you can make it rotate for example everytime a certain move ies used one labit gets activated and one gets deactivated and so on
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So say I'm having four sets which need to switch with the down B, and each set needs a different attack line up besides the Smash's final smash, and down/up B, and I want it to rotate in the same order. How would I code that exactly?
STREAMING MODELING STUFF
Pervys world of art
Pervys world of words
QuoteIf only hacking Brawl paid bills.
[move][/move]

well i hope they dont got many animations or you will be out of subactions xD but i think this would work out so 4 Sets lets use labit 101-104 for example on the entry left and right you diactivate 102-104 (bit variable clear) and then on the atak you want to rotate you do this if labit101 is set(if bit is set) labit101clear(bit variable clear), bit variable 102 is set(bit variable set) ,attack code and end if and then repeat this process hope it helps you
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I think I got it. I'll come back if I have any troubles
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Pervys world of art
Pervys world of words
QuoteIf only hacking Brawl paid bills.
[move][/move]

I have a question, where do I put the damage activated movesets? Just asking, treat me like a n00b, cuz I am one.
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Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
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Well lemme give an EX:
you goto the move you want and put this at the start of your second moveset code:

If Compare:IC-Basic[2]>= (XXX)

Then at the end of it(Not the end of the whole attack but and the end of you SECOND moveset code.)You put an "Else"

If Compare:IC-Basic[2]>= (XXX) <-------------------------(Secondary movset code)
            Asyncronus Timer: frames=12
            Body collison:Intangible
            Offensive Collision:
            Offensive Collision:
            Offensive Collision:
            Offensive Collision:
            Syncronus Timer:Frames= frames=4
            Terminate Collisions
            Allow Interruppt
Else
(This is the code for your Default/Start off moveset. Default moveset coding always goes after the last else in ur PSA)
            Asyncronus Timer: frames=12
            Offensive Collision:
            Offensive Collision:
            Offensive Collision:
            Offensive Collision:
            Offensive Collision:
            Syncronus Timer:Frames= frames=4
            Terminate Collisions
            Allow Interruppt
End If:
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Is there a certain place where I put the secondary movement that's damage activated.
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Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

No, because you don't need to set the variable to activate it. That's why its "Damage Activated"
Managing between Being in the US Army and other things. All is well so far.

FC:4256-5446-5169
PSA 2.35:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684
Competitive play Official thread:
http://forums.kc-mm.com/index.php?topic=54433.msg1069108#msg1069108

Ok, one more question, do I have to add them to every attack?
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Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

only if you want certain code to take effect in That move. you dont need it on every move unless u want specific events to occur when the "set damage" is reached.
Managing between Being in the US Army and other things. All is well so far.

FC:4256-5446-5169
PSA 2.35:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684
Competitive play Official thread:
http://forums.kc-mm.com/index.php?topic=54433.msg1069108#msg1069108