WALUIGI TIME!

Started by MKHT, October 07, 2011, 07:11:25 PM

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imposssible atm ^
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Wow, this went further than I thought it would. I'm back if I'm needed. I could make any changes or fixes to the moveset in future versions during testing.

Well, on the topic of the moveset, I think it's worth testing WAA! with longer ranges. It seems pretty useless right now.

Quote from: Dr. Weird on October 19, 2011, 06:09:55 AM
Well, on the topic of the moveset, I think it's worth testing WAA! with longer ranges. It seems pretty useless right now.
Waa? Useless? I highly disagree, it's like a better Warlock Punch, it has little end lag, and... Put that together with Waluigi's air movement, it's far from useless.

Warlock Punch appears to have three times the reach, though. WAA seems more like a slow-engaging, slightly longer-range Fire Jump Punch.
I just think it's worth testing with a tad more range.

Have you tried using it as a dodgy air approach?

It's harder to punish then you would think. Again, it takes less time for the hit box to come out, Waluigi falls slower then Ganon, or Falcon, so he has more air time with it, and he can move left and right while using it...

Alright, the ground one is a bit on the near useless side, but as an air move, it's pretty deadly.

That would be the problem, then.

Incredible love it finally no more pit

Does the version over Pit still need the sfx? I could try to get them in if they aren't already.

Quote from: doublek642 on October 23, 2011, 07:16:59 PM
Does the version over Pit still need the sfx? I could try to get them in if they aren't already.
SFX for Pit would be nice.
I don't like how he's quiet minus the side and bottom-of-screen deaths.
[white]: SW-2632-7270-6724[/white]


October 23, 2011, 07:26:18 PM #160 Last Edit: October 23, 2011, 07:30:39 PM by Dr. Weird
Yeah. I've gathered his lines from Mario Party 7 and 8, as well as Mario Kart DS (good for the wiimote's speaker), but they're only MP3s with all of them. I have yet to split them up and convert them (and edit the echo out of 8).
What I really want is his files from Strikers Charged. "WA-LU-I-GI!" It's hard to get a good supply of attack sounds, but what I have sets us for win screens and taunts.
After that, wouldn't the PSA itself need altering to get the sounds inclded, so we'd have to send it to one of the project heads?

October 23, 2011, 07:39:24 PM #161 Last Edit: October 23, 2011, 07:50:08 PM by doublek642
Well, I've tried. But I don't know the first thing to do with a .sawnd file. XD

Yeah I tried looking for Wal-Wal-Waluigi too and no luck :'( Also waluigi over kddd and if possible waluigi over popo will need sfx too.

Quote from: doublek642 on October 23, 2011, 07:39:24 PM
Well, I've tried. But I don't know the first thing to do with a .sawnds file. XD


Ask Jaklub about sawndz, he can help you :af:

October 23, 2011, 07:43:39 PM #164 Last Edit: October 23, 2011, 07:49:52 PM by doublek642
Quote from: Dr. Weird on October 23, 2011, 07:26:18 PM
After that, wouldn't the PSA itself need altering to get the sounds inclded, so we'd have to send it to one of the project heads?
Well, in the previous version I was the head, mainly working on the moveset. So i should be able to insert them right in as long as I had the individual voice files. Could there be a way to extract the individual files directly from the .sawnd file...?