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Author Topic: Bone Edits Without Messing Up The Model?  (Read 983 times)
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KingJigglypuff
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    « on: October 07, 2011, 05:29:15 PM »


    I have been wondering how to do this for a while.

    I want to edit a model's bone translations without having to go though each of the animations and changing them. But whenever I do it by going to frame 0, the model screws up.
    ...
    Like what Beyond did with his Scott Pilgrim vertex. How did he edit his model's bones without screwing them up?
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